• Take command of the toughest most deadly vehicles!
    Take command of the toughest most deadly vehicles!
    Strike with precision using orbital Ion Cannons and Nuclear Strikes!
    Strike with precision using orbital Ion Cannons and Nuclear Strikes!
    StrFight together to overcome every obstacle.
    Fight together to overcome every obstacle.
    Take part in the most strategic Infantry and Vehicular battles.
    Take part in the most strategic Infantry and Vehicular battles.
    Go guns blazing with the most diverse arsenal at your disposal.
    Go guns blazing with the most diverse arsenal at your disposal.
    Fast paced action keeping you at the edge of your seat!
    Fast paced action keeping you at the edge of your seat!
  • Renegade X: Patch 5.282 Inc

      Started by yosh56,

      Patch 5.282 Released

      Launcher Update: RELEASED

      Full Build: RELEASED

       

       

      Spoiler

      Patch 5.282 Release Notes

      ----------
      Balance 
      -----------

      --Neutral--


      +Increased travel range of mine disarm sound / Changed mine disarm sound

      Both SAM sites should instantly lock on now

       

      --Nod--

      Flame Trooper: 
      FlameThrower: Set projectile speed back to original

      Mendoza:
      BTAR: Damage vs. Kevlar reduced from 80% > 70%

      -------------------
      Bug Fixes
      -------------------

      +Voice sound now respects the volume slider from startup, as opposed to always starting at 100% till you move the slider

      +Weapon/UI/Misc SFX now actually respect the SFX volume slider. 

      +Fixed LODs on aircraft

      +Fixed GDI's vehicle purchase menu when aircraft are enabled

      ------------------
      Map Balance
      ------------------


      +Added CnC-Glasses 

      Tomb: 

      +Added single guard tower

      +Added rocket emplacement

      +Bug fixes

      Eyes:
      + It finally has a minimap
      +Edited lighting.  
      +Edited infantry tunnels
      +Bug fixes

      Goldrush:

      +Fixed several issues reported on forums
      +Added collision to airstrip lights by default so no Ion can be planted inside (no worries you can still drive over them, we tested)
      +Added collision to trusses, this will fix collision issues on several maps.
      +Removed random stealth tank

      Canyon:

      +Fixed soft level boundaries near GDI ref
      +Fixed harvester pathing at GDI bridge in the GDI base
      +Fixed the post processing volume near GDI base
      +Fixed the vehicle blocking volumes near GDI base

      Field:

      +Fixed faulty collisions on several places
      +Fixed collisions on the airstrip lights
      +Fixed floating pebbles behind airstrip

      Crash Site:

      +Fixed several bugs and stuck spots as reported on the forums
      +Reworked the door kismet matinee so the door opening sequence is stable now (it was based upon touch>untouch events before, now upon touch>empty)
      +Fixed a floating light in the GDI ref
      +Added a new sound on the ship doors

      Islands:
      +Lighting Fixed

      Under: 
      +Stuck spot by bunker Fixed
      +Added collision to 2 huge rocks near the Nod entrance.

      Reservoir:

      +Fixed repair pad package reference

      ---------
      Miscellaneous
      ---------


      +Music sound initially set to 25% 

      +Moved several Take-Damage sounds around/removed, namely on Hotwire. 

      +Removed duplicate taunt on Patch

      +Updated Orca model/sounds + Orca model now supports camos

      +Lowered sound of intro movies slightly
       

      Orca_GameRes_v014.png

      Orca_GameRes_v015.png

      Orca_GameRes_v016.png

      Orca_GameRes_v017.png

      Orca_GameRes_v018.png

    Renegade X: Patch 5.281 Released

      Started by yosh56,

      Patch 5.281 Released

      Launcher Update: Released

      Full Build: PENDING 5.282... which is inevitable

       

       

      Spoiler

      Patch 5.281 Release Notes


      ----------
      Additions
      ----------

      +Added significantly better support for Rx_DestroyableObjects [Explosions/Swappable Meshes]

      +Added voices to infantry

      +More Goats 

      +Added voice taunt button [default is Z] 

      ----------
      Balance 
      -----------

      --Neutral--

      +Reduced VP Armor break bonus to +15 from +20

      +Reduced VP Building kill bonus to team from +50 to +35

      +SAM Site : Increase clip size from 2 > 4. Max speed increased 5000 > 6000 ; Lifespan/Range increased from 2.0 > 2.5 ; Splash radius increased from 300 > 750 ; Increased Lock on strength

      +AA Tower : Damage increased from 75 > 150; Max speed increased 5000 > 6000 ; Lifespan/Range increased from 2.0 > 2.5 ; Splash radius increased from 300 > 750  ; Increased Lock on strength

      + Reduced Remote C4 multiplier to the MCT from 5.0 to 4.1 

      + Missile Launcher : Increased lock-on aim requirment from 0.9999999 > 0.99 [....it's easier to lock-on] ; Lock Acquisition time increased from 0.75s > 1.25s ; Lock Tolerance time reduced from 3.0s to 1.5s

      + Repair Tool Mine disarm speed increased from 1.5 > 1.75

      +APCs/Buggies/Humvees : Increased gun range from 6000 > 7000

      +APCs: Reduced Gun damage to heavy armor from 0.15 > 0.075

      +Shotgun Infantry: Reduced speed to 95 from 100;
      Shotgun: Reduced headshot multiplier from 1.5 to 1.25

      --GDI--

      +MCFarland : Base Cost Increased 250; Reduced speed from 110 > 105 ; Added Frag Grenade
      Flak Cannon: Removed hit-scan ; Ammo Reduced  from 12 > 8; Reduced alt-fire damage modifier to FLAK from 0.7 to 0.5 ; Reduced Alt-fire base damage from 60 > 50 ; Increased primary fire pellet count from 8 > 10 ; 
      Increased secondary Damage to Heavy/Light armor from 0.42/0.42 > 0.6/0.7

      +Grenadier : 
      Grenade Launcher: Secondary fire Damage reduced from 70 > 40; Secondary fire Damage Radius increased from 200 > 400

      +Mobius: 
      VAR: Reduced secondary max charge damage from 300 > 175 ; Reduced Elite building damage modifier from 1.33 to 1.15

      +Sydney: 
      PIC: Reduced damage to all infantry 5% 

      +Gunner: 
      Rocket Launcher: Reduced Elite building damage modifer from 1.33 to 1.15

      +Patch: 
      Tac-Rifle: Decreased max spread from 0.04 > 0.02,  from Increased grenade damage radius from 250 > 400; decreased damage from 130 > 100

      +Advanced Guard Tower: 
      Guns: Reduced Spread from 0.01 > 0.005; increased Rate of fire from 0.20 > 0.15


      --Nod--

      +Flame Trooper: 
      Flame Thrower : Reduced projectile speed from 2000 > 1750 ; Removed headshot multiplier (was too random with volumetric projectiles] ; Increased damage to infantry by 10% ; Reduced Collission radius from 20 > 10; Reduced Damage Radius from 100 > 50 ; Reduced MCT Damage scaling from 3.0 > 2.4

      +Chem Trooper : Increased Base price to 250 ; Added Tiberium Frag Grenade
      ChemicalThrower: Reduced projectile speed from 2000 > 1750 ; Removed headshot multiplier (was too random with volumetric projectiles] ; Increased damage to infantry by 10% ; Reduced MCT Damage scaling from 2.45 > 2.0

      +Mendoza: 
      BTAR : Increased base spread from 0.02 > 0.025  ; Reduced Elite building damage modifier from 1.33 to 1.15

      +Raveshaw: 
      Railgun: Reduced damage to all infantry 5% 

      +LCGBH: 
      LCG: Increased max spread from 0.06 > 0.08 (reducing its effective range vs. infantry) ; Reinstated charge up time of 0.8s to flow better with strong-but-always-exposed motif; Increased damage vs. Infantry 10% ; Unintendly gave the most demeaning voice overs.

      +Stealth Tank : Increased lock tolerance from 0.2 > 0.5 ; Increased lock-on aim requirment from 0.997 > 0.99 [....it's slightly easier to lock-on] ; Increased Damage radius from 280 > 380 ; Increased lock-on range to mirror actual range

      +Turret : Decreased damage vs. all infantry armor -20% ; Increased Vehicle(Light and Heavy) damage from 64 > 92


      -----------------
      User Interface
      ----------------

      +Added fade in effect/sound to Votes 

      +Votes are now in Flash text

      +Q Spotting friendly units now PMs 'I need Repairs'/Cover Me/Follow Me/Get In the Vehicle respectively.

      +Q-spotting works on crates now 

      +Q-spotting infantry should work correctly now in multiplayer 

      +Double tapping Q on a target will draw a symbol over them that the entire team can see (Can't be seen through walls) 
      It also changes the message from Enemy spotted to Focus Fire. 

      +Added visual reticle on targets that are being locked on to 

      +Added MVP, along with best Offense/Defense/Support awards at end game screen

      +VP text now stacks on top of one another

      +Building Damage VP text now adds up all damage before being shown, as opposed to spamming 10 messages when you instakill a building.

      +Crosshairs now scale with resolution properly

      +HitMarkers are red on headshots

      -------------------
      Bug Fixes
      -------------------

      +Projectiles that explode at the end of their lifetime now do damage instead of just playing explosion effects. 

      +Fixed Grenadier secondary doing either no or double damage. 

      +Locking weapons no longer consider infantry 

      +Fixed a crash revolving around doing waaaaay too much damage to buildings [and causing a false positive on an infinite script recursion] 

      +It is significantly harder [Nigh impossible] to shoot behind yourself in 3rd person now [Including with Vehicles like MRLS]

      +You can no longer lock on to things behind you

      +Switching from 3rd/1st person should no longer cause you to do a 180 in certain spots

      +Bots can actually fly aircraft on Lakeside now

      +C4 explosions should render to clients correctly now

      +Q-spotting in general should work in net play [sans the note under known issues]

      +You should no longer get credit ticks when the game hasn't started

      +Greatly mitigated/fixed vehicles being able to shoot through thin walls. 

      +Vehicles no longer stop firing completely when their barrels clip terrain

      +Fixed switching from 3rd person to first person for the first time screwing up animations/Stopping weapons from firing

      +Team Switching works more like !RTC now

      ------------------
      Map Balance
      ------------------

      +Added CnC-Reservoir

      +Added CnC-Tunnels

      Canyon: Added Destroyable rock blocking the unused tib field between bases, making arty pressure less of a thing for at least 1:00 

      Field : Added destroyable rocks to gain access to the backend tunnels leading to the PPs of both teams 

      Walls : Added 2 SAM sites to both bases 

      Snow : Added 3 destroyable columns to the vehicle tunnel to funnel early game pressure

      Islands: Fixed the landscape around Nod tunnels; 
      Fixed the scale of some bushes; 
      Fixed GDI Hovercraft exploit

      Whiteout: The entire hill is now accessible to vehicles, meaning vehicles on top can be flanked from the side as well as the sides no longer being infantry only

      GoldRush: Fixed more out of map bugs

      Volcano: Fixed Nod's team base volume

      ---------
      Miscellaneous
      ---------

      +Slightly optimized the flash HUD [Needs a lot of work] 

      +Obelisk turns people to skeletons on death

      -------
      Known Issues
      ------------

      +Artillery specifically sometimes don't do damage to destroyable obstacles when struck at the edges. 

      +Harvesters/Defences don't show up on the map when spotted/focused

      +The crosshair can get mangled at resolutions below 1024x768

       

    Renegade-X Download

  • Renegade
    X

      Renegade X By Totem Arts

      • 22262
      This is the installer for the Renegade X Multiplayer game client. If you're installing Renegade X for this first time, this is the file you want.  
      Renegade X is a free Tactical Shooter that brings the Command and Conquer FPS experience to Unreal Engine 3. Renegade X is developed by Totem Arts, an independent group of Command and Conquer fans from around the world dedicated to bringing the world of C&C to you, up close and personal.
      Players will be able to join up to 40 players and fight for two unique teams - the Global Defense Initiative (GDI), a UN international military force committed to world order and peacekeeping, and the Brotherhood of Nod, a messianic international terrorist network that aims to push humanity into the next stage of human evolution.
      Originally set to be remake of Westwood Studios' Command and Conquer: Renegade, Renegade X has evolved into the spiritual successor to the 2002 classic. Renegade X recreates and modernizes the game's unmatched multiplayer mode.
      The objective of the game is to destroy your enemy's base while protecting your own. Players will be able to manage their own economies, choose from over 30 weapons, 15 vehicles, and call in Nuclear Strikes, Ion Cannons, Airstrikes, and much more. Each team will have a base of operations that composes of several key structures. Each structure has its own purpose, and when a structure is destroyed, the affiliated team loses the benefits it once granted.
      We believe that this game mode - Command & Conquer Mode - can potentially revolutionize the FPS genre. It is the gem that went unnoticed for many years. Now is the time to uncover it.
       
      Minimum System Requirements:
      Windows XP SP2 (or any newer version of Windows) 2.0+ GHz processor 2 GB system RAM SM3-compatible video card 12 GB free hard drive space Recommended System Requirements:
      Windows Vista 64bit SP2 (or any newer version of Windows) 2.0+ GHz multi-core processor 4 GB system RAM NVIDIA 200 series of higher graphics card 20+ GB free hard drive space
  • Upcoming Events

    • 25 February 2017 07:00 PM Until 25 February 2017 10:00 PM
      0  
      The weekly Pick-Up game is a series of organized and competitive Renegade X matches where every player is communicating using TeamSpeak. There's a game every week unless otherwise noted in the forum thread.
      TeamSpeak is absolutely required. You can download TeamSpeak for free at www.teamspeak.com, and a microphone is highly recommended but not required. You must be willing and able to listen to TeamSpeak chat -- this is an organized competitive match, after all.
  • Tweets by @RenXGame