• Take command of the toughest most deadly vehicles!
    Take command of the toughest most deadly vehicles!
    Strike with precision using orbital Ion Cannons and Nuclear Strikes!
    Strike with precision using orbital Ion Cannons and Nuclear Strikes!
    StrFight together to overcome every obstacle.
    Fight together to overcome every obstacle.
    Take part in the most strategic Infantry and Vehicular battles.
    Take part in the most strategic Infantry and Vehicular battles.
    Go guns blazing with the most diverse arsenal at your disposal.
    Go guns blazing with the most diverse arsenal at your disposal.
    Fast paced action keeping you at the edge of your seat!
    Fast paced action keeping you at the edge of your seat!
  • Looking for Artists - Join us!

      Started by Havoc89,

      Hey community!

      Are you a 3D artist? If so we want to hear from you! We're looking to expand the team and we're looking for both aspiring and veteran 3D Artists specifically specializing in Characters, Vehicles & Weapons. So give us a shout here in this topic, or if you prefer to remain anonymous then private message me!

       

      Character Artist:

      • High / Low Poly Modeling
      • Create animation friendly geometry
      • Unwrapping / Texturing

       

      Vehicle Artist:

      • High / Low Poly Modeling
      • Unwrapping / Texturing

       

      Weapon Artist:

      • High / Low Poly Modeling
      • Unwrapping / Texturing
      • 1st & 3rd Person Optimization (Optional)

       

      If you aren't specialized in any of these categories, but still wish to help, then let us know anyways! We're always looking to expand the team, and with your help we can make everything more awesome!

       

      RxJoinUs.png.9e18306e84f5e3eb91d2f41388ae72f4.png

    Renegade X: Patch 5.29 Released

      Started by yosh56,

      Patch 5.29 Notes

      Launcher Update: Released

      Full Build: PENDING [Link will be at bottom of this post]

       

      TL;DR version: 

      +Added 64-bit binaries [requires either starting from the install folder, or waiting on a launcher update to access]

      +Surrender is no longer an instantaneous game over

      +Shotgun spread is normalized

      +EMP grenades greatly affect vehicle repair speeds, meaning you should probably not get EMP'd

      +Comm Centre no longer shows enemies on the overview map; just the minimap

      +Removed a bug that let you rapid fire bolt action weapons ala beta 1

       

      Spoiler

      Patch 5.29 Release Notes

      ----------
      Additions
      -----------

      +Added 5 minute [changeable by server] countdown after surrendering. It's no longer an instantaneous game over

          -Surrender promotes the entire winning team to heroic. 

          -You can still win by base destruction if you surrender

      +Added Unsilenced variant of the default pistol [Applied to tier 0+1 infantry] | Slightly higher range and headshot modifier. 

      +Added support for experimental 64-bit binaries [requires a launcher update] 

      ----------
      Balance 
      -----------

      --Neutral--

      + Projectile guns should no longer get excessive range bonuses from veterancy. 

      + Hotty/Tech : Replaced Heavy pistol with Silenced Pistol

      +EMP Grenades: Increased Damage to vehicles from 0.0*6 to 5.0*6 | EMP'd vehicles recieve 1/4 speed repairs.  

      +Various Units: Veterancy speed modifiers changed to 5%/7.5%/10% from 5%/5%/10% ; 

      ALL Snipers: Armour type changeD to NONE from KEVLAR

      +Kevlar/None armour types now take a 20% penalty to most splash damage

      +The Comm Centre no longer shows all enemies on the overview map [Still shows everyone everywhere on the minimap] - May add a secondary function

      +AutoRifle : Increased Headshot multiplier to 4.0x from 3.0x 

      +ChainGun : Increased Headshot multiplier to 3.0x from 2.0x ; Slightly lowered base range

       

      --GDI--

       

      Shotgun Trooper: 
      Shotgun: Spread pattern made less random and shape changed ; Decreased damage from 16x12 > 12x10; Increased range from 800 > 1200 ; Increased headshot multiplier from 1.25x > 2x 

      Patch:
      Tac-Rifle: Significantly reduced max range

      McFarland: 
      Flak Cannon: Spread pattern made less random and shape changed; Damage Per pellet increased from 12x10 to 14x10 ; Headshot Multiplier decreased from 2.25x > 2.0 

      --Nod--

      Shotgun Trooper: 
      Shotgun: Spread pattern made less random and shape changed ; Decreased damage from 16x12 > 12x10; Increased range from 800 > 1200 ; Increased headshot multiplier from 1.25x > 2x

      Laser ChainGun BH : Veterancy now grants minor speed bonuses 
      LCG: Increased damage vs. heavy armour slightly 

      LightTank : Increased turret turn speed | Decreased VP worth from 7/9/12/15 > 6/8/10/13 | Increased Vet Sprint modifiers from 0/5%/15%/25% > 0/10%/20%/30% 

      -------------------
      Bug Fixes
      -------------------

      +Picking up health with SBHs should send them to the right state to restealth now. 

      +Fixed hot-swapping bolt action weapons during reload to make them fire faster 

      +Fixed being able to run in scope by using the walk command

      ------------------
      Map Balance
      ------------------

      -Tunnels-

      -GoldRush-

      -Deck-

      -Reservoir-

       

      ----------
      Miscellaneous
      -----------

      +AT Mine's explosion is owned by whoever detonated them if it was via gunfire. [Like remote C4 on vehicles]

      +Bought vehicles now initially take the Rank of whoever bought them

      +Added Nod Technician's specific voice overs.

      +Removed base code for DevNuke

      +Surrender disable time moved back to DefaultRenegadeX

       

       

    Renegade X: Patch 5.286 Release Notes

      Started by yosh56,

      Patch 5.286 Notes

      Launcher Update: RELEASE

      Full Build: RELEASE

       

       

      Spoiler

      Patch 5.286 Release Notes

      ----------
      Additions
      -----------

      ----------
      Balance 
      -----------

      --Neutral--

       

      --GDI--

      Patch: 
      Tactical Rifle: Increased Grenade's damage to all vehicles, since it got overnerfed with base damage at one point

       

      Wolverine: 
      MGs: Increased weapon damage to all infantry armour types by 10% | Increased damage to light armour 13% | Increased Damage to aircraft 5% 

      --Nod--

      Laser ChainGunner: 
      Laser ChainGun: Spin up time reduces with veterancy

      -------------------
      Bug Fixes
      -------------------

      +Fixed camera stopping to follow you after switching seats in a vehicle that was moving. 
       

      ------------------
      Map Balance
      ------------------

      --Deck-- 

      +Turned down the bloom to levels not reminicent of A Path Beyond [#ShotsFired] 


      --CnC-Under-- 

      +Fixed several stuck spots as reported on forums

      +Changed blocking volume near Nod field to vehicle blocking volume ( you can now walk the rock near harvy )

      +Made the tunnels not look like they were made for dwarves

      +Fixed floating rocks

      +Removed several rocks where you could hide superweapon beacons in


      --CnC-Complex--

      +Changed airstrip tower position to take first hits from silo side

      +Changed angle of airstrip itself

      +Moved Nod HON and REF further back

      +Reworked both harvester paths to have equal timings

      +Did some landscape polishing

      +Fixed several stuck spots

      +Moved up the GDI WF towards the middle (no more killing WF and GDI REF at once)

       

      ----------
      Miscellaneous
      -----------

      +Tac Rifle and Autorifle moved to Hitscan at Elite/Heroic respectively, as opposed to just excessively fast projectiles. 

      +Updated Gunner's rocket launcher effect at Heroic

      +Added icon to window title when in windowed mode.

      +Made the MRLS 1st Person camera slightly higher

      +Integrated the icons into the exes so that the RenX logo shows up for the game on the task bar, and other shortcuts.

      +Fixed some hand alignments with weapons 

      +Removed CnC-Storm

  • Renegade
    X

      Renegade X By Totem Arts

      • 41184
      This is the installer for the Renegade X Multiplayer game client. If you're installing Renegade X for this first time, this is the file you want.  
      Renegade X is a free Tactical Shooter that brings the Command and Conquer FPS experience to Unreal Engine 3. Renegade X is developed by Totem Arts, an independent group of Command and Conquer fans from around the world dedicated to bringing the world of C&C to you, up close and personal.
      Players will be able to join up to 40 players and fight for two unique teams - the Global Defense Initiative (GDI), a UN international military force committed to world order and peacekeeping, and the Brotherhood of Nod, a messianic international terrorist network that aims to push humanity into the next stage of human evolution.
      Originally set to be remake of Westwood Studios' Command and Conquer: Renegade, Renegade X has evolved into the spiritual successor to the 2002 classic. Renegade X recreates and modernizes the game's unmatched multiplayer mode.
      The objective of the game is to destroy your enemy's base while protecting your own. Players will be able to manage their own economies, choose from over 30 weapons, 15 vehicles, and call in Nuclear Strikes, Ion Cannons, Airstrikes, and much more. Each team will have a base of operations that composes of several key structures. Each structure has its own purpose, and when a structure is destroyed, the affiliated team loses the benefits it once granted.
      We believe that this game mode - Command & Conquer Mode - can potentially revolutionize the FPS genre. It is the gem that went unnoticed for many years. Now is the time to uncover it.
       
      Minimum System Requirements:
      Windows XP SP2 (or any newer version of Windows) 2.0+ GHz processor 2 GB system RAM SM3-compatible video card 12 GB free hard drive space Recommended System Requirements:
      Windows Vista 64bit SP2 (or any newer version of Windows) 2.0+ GHz multi-core processor 4 GB system RAM NVIDIA 200 series of higher graphics card 20+ GB free hard drive space
  • Upcoming Events

    • 29 July 2017 07:00 PM Until 29 July 2017 10:00 PM
      0  
      The weekly Pick-Up game is a series of organized and competitive Renegade X matches where every player is communicating using TeamSpeak. There's a game every week unless otherwise noted in the forum thread.
      TeamSpeak is absolutely required. You can download TeamSpeak for free at www.teamspeak.com, and a microphone is highly recommended but not required. You must be willing and able to listen to TeamSpeak chat -- this is an organized competitive match, after all.
  • Tweets by @RenXGame