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Help Wanted!
- Knowledge of good low poly game model practices (Triangle count, well packed UVs, LODs)
- High and Low poly modeling for baking
- Able to work off of and push art style
- Knowledge of Substance Painter for texturing in non PBR (Specular & Gloss)
- Knowledge of PBR (Metal & Roughness)
- Experience with Photoshop/Illustrator and/or similar tools
- Communication skills are important to ask about requirements and feedback
- Creativity
- Able to work off of and push art style
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Applications you'd be designing for:
- Web design
- Launcher
- In-Game menu's
- In-Game user interfaces
- Knowledge of UDK and level creation process
- Knowledge of UE4 and level creation process
- Ability to optimize levels for better performance
- Good sense of lighting and colour composition
- Create custom 3D assets, particles, and sounds (bonus)
- Flash CS6 or Animate CC editor experience (or similar application)
- ActionScript 2/3 knowledge
- Experience with Scaleform
- Any C++/Java/JavaScript/OOP language experience
- CSS knowledge
- UI Framework knowledge: e.g. React or Angular, or similar
- Ability to collaborate with an UI/UX Artist
- General understanding of game development/game engines
- Ability to create optimized and logical code
- Understanding of general debugging processes/flow
- Any C++/Java/JavaScript/OOP language experience
- Experience with large codebases/frameworks
- Knowledge of replication, server/client design
- Foresight of how variables, functions and certain gameplay mechanics could be used in exploits
- Working knowledge of Linux (bonus points for security and hardening)
- Familiarity with Ansible (config management) and Docker Swarm.
- Ability to write bash scripts and Dockerfiles.
- Knowledge of maintaining directory systems. (FreeIPA, AD)
- Working knowledge of Linux storage systems (NFS, Minio, LVMs, etc).
- Familiarity with networking and VPN's.
- Knowledge of build systems such as Jenkins, Gitlab CI/CD, Github Actions, etc.
- Ability to maintain build environments for game builds on UDK and UE4/5.
Help Wanted!
Totem Arts is a small group of passionate game developers who have a massive love for the Command & Conquer series and an even bigger love for Command & Conquer Renegade.
Our developers have gone on to work for industry giants, including EA, Crytek, DICE, Guerilla Games, and Jagex.
We are looking for driven developers to help us reach our ambitious goals of bringing C&C to the ground level. Together, our team created an award-winning single and multiplayer game, and we are currently working on an expansion: Firestorm. Since 2014, millions have played Renegade X, and we hope to hit even bigger milestones with Firestorm.
Do you think you have what it takes? If so, we are looking for people like you! We are currently seeking volunteers and freelancers.
What are we looking for? We do have specific needs, but we are always on the lookout for others with skillsets that we aren’t actively seeking. So, if you have a certain skill related to game development and you don't see a position for it listed below, then don't let that stop you from applying! Passionate developers are always in demand!
Whom are we actively looking?
-------------------------------------> Artists <-------------------------------------
3D Artist - | Characters | Weapons | Vehicles | Props | - | UDK Non-PBR | UE4 PBR | UE5
UI/UX Artist - | In-Game UI | Web | - | UDK | UE4 | UE5
Environment Artist - | Level Assembly | Asset Creation | - | UDK | UE4 | UE5
-------------------------------------> Software Engineers <-------------------------------------
UI Programmer - | Flash | Action Script | Scaleform |
Web Developer - | HTML | CSS | JavaScript |
Gameplay Programmer - | UDK Unreal Script | UE4 C++ | UE5 C++
-------------------------------------> IT Department <-------------------------------------
Our IT department needs some extra hands to maintain our infrastructure.
IT DevOps Technician - | Linux | Docker | Scripting |
Build Systems Maintainer - | Jenkins | CI/CD | UDK / UE4 / UE5 |
-------------------------------------> How do I apply? <-------------------------------------
Option #1:
Send an e-mail to [email protected] with your cover letter, resume, and portfolio. If we are interested, you’ll hear back from us.Option #2:
You can also ask in our Discord in the #modding channel. Someone there will be able to direct you to the person(s) that you can speak to. https://renegade-x.com/discordWe are incredibly grateful to all that apply, to our entire community and our fanbase. This has been a dream come true for us all. Help us to make even bigger dreams come true! If you don't think you can help out, then spread the word and link this topic to those who you may think would be interested in helping.
Please keep in mind that Totem Arts is a group of passionate volunteers; and as such we do not expect a lot of your time to be dedicated to the project, but you should at least be able to keep in touch with the rest of the team and give regular updates on what you're working on. Ability to reach out for help and an understanding that we work together as a team to reach our goals is critical.
Please do not rely to this thread if you don't have intentions of a legitimate application
Off-topic replies will be deleted in order to keep this topic clean for our own sanity’s sake.Thank you for your cooperation!
Renegade X: Patch 5.50.190
- Players in spectator mode should now see all players on the minimap / overview map
- Players in specator mode should now have the player names displayed in longer distance, aswell as having SBH and Spy names visible for them
- Players updating from this patch to future patches should no longer expect frequent 6 GiB downloads
- Black Hand commander will now see the correct building names in the 'Remove Mines' menu
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Arctic Stronghold
- Fixed being able to climb on top of the rock near the Refinery
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Cliff Side
- Fixed being able to launch yourself into the sky by using the ladder
- Fixed a climbing spot around the Nod tiberium field infantry path
- Fixed a weird collision spot around the Refinery
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Crash Site
- Fixed a stuck spot in the Nod side of the field
- Fixed a rock having no collision
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Eyes
- Fixed a stuck spot around the GDI base wall
- Fixed a stuck spot around the Power Plant
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Field
- Fixed being able to launch yourself into the sky by using the ladder
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Field X
- Removed some trees on the long path to give the defender better sightlines
- Fixed being able to launch yourself into the sky by using the ladder
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Fort
- Added a missing vehicle blocking volume at the Barracks tunnel
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Goldrush
- Fixed being able to launch yourself into the sky by using the ladder
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Islands
- Fixed Artillery being able to bombard the field from the Nod tunnels
- Improved the Harvester condition to prevent it from getting stuck
- Moved the Harvester standby position to a safer spot
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Reservoir
- Adjusted the position of the Guard Tower at the front entrance
- Fixed being able to hit the Guard Tower and Barracks from the Silo
- Fixed being able to launch yourself into the sky by using the ladder
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Steppe
- Fixed being able to see through a rock at the Nod base
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Under
- Fixed being able to launch yourself into the sky by using the ladder
- Fixed being able to look underneath the Weapons Factory from the side
"Welcome Back, Commander"
Patch 5.50.190 includes a lot of bug fixes for multiple maps. We've also included some other gameplay fixes, but these aren't major changes.
Spoiler| Additions / Bug Fixes |
| Maps |
Internal Revison: 10028
Renegade X: Patch 5.49.177
- Added Dynamic Projectile Lighting (Can be disabled in the options menu)
- Added a pop-up message when a Vote Kick has been initiated
- Fixed the EMP field effect not working
- Fixed the team change request displaying the wrong team
- Fixed Fort not working properly when re-capturing it
- Fixed a typo in a Gunner Taunt in the Taunt menu
- Fixed the Volt Auto Rifle desync sometimes that causes the Alt fire doing 0 damage
- Adv. Guard Tower now uses the proper explosion effect
- Fixed projectile headshots dealing 0 damage
- Removed MSAA 16x option from Pause Menu
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Apache
- Slightly increased the damage radius
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Anti-Air Tower / SAM Site
- Will not fire anymore until it has locked on to a target
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Arctic Stronghold
- Fixed being able to climb up the rocks over the Silo cave
- Fixed a stuck spot near the Nod sniper perch
- Fixed the Harvester dumping too slow
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Crash Site
- Decreased Harvester credit dump from 300 to 175
- Made it harder to hit the Hand of Nod from the field
- Slight adjustment to the post-processing
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Field
- Fixed climbable spot near GDI base on the outer rocks
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Field X
- Fixed tanks being able to climb on the bunker near the GDI base
- Fixed being able to spy through the rock at GDI tunnel
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Goldrush
- Generic optimization pass in filesize
- Removed collision on smaller tiberium crystals
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Islands
- Fixed the Harvester getting stuck after its second dump
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Lakeside
- Nod aircraft will now spawn in the right direction
- Adjusted Play Area Volume to prevent players from climbing up the rocks
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Reservoir
- Fixed a bad collision spot that blocked off a small passage between two rocks while that shouldn't be the case
- Further landscape adjustments
- Fixed MRLS climbing on top of trees inside GDI base
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Steppe
- Fixed the MRLS hitting the Refinery from the upper vehicle route
- Fixed the MRLS being able to shoot the Hand of Nod from the Communications Centre
- Fixed being able to climb on top of the rocks between the Barracks and the Power Plant
- Silo's in the bases are now pre-captured
- Fixed a stuck spot near the Barracks infantry path
- Fixed being able to get on the building roofs
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Uphill
- Increased airstrike cooldown from 45 to 60 seconds
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Walls
- Fixed Play Area Volume acting weird in the GDI Base
- Moved the SAM Site near the Hand of Nod more to the left
- Added more invisible walls to prevent vehicles being able to climb on the base wall
- Fixed some unintentional sniper and MRLS spots
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Xmountain
- Reverted back a lot of map changes from previous patches
- Increased the default airstrike cooldown from 30 to 60 seconds
"Welcome Back Commander"
We're back with another patch! Patch 5.49.177 mainly addresses some bug fixes and map issues that occurred in previous builds. This patch also adds a new visual effect: 'Dynamic Projectile Lighting'! Experience projectiles even more realistic than ever before!
Spoiler| Additions |
| Bug Fixes |
| Balance |
| Maps |
| SDK |
(Internal Revision: 9951
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Renegade
X- 211778
Renegade X By Totem Arts
This is the installer for the Renegade X game client. If you're installing Renegade X for this first time, this is the file you want.
Renegade X is a free Tactical Shooter that brings the Command and Conquer FPS experience to Unreal Engine 3. Renegade X is developed by Totem Arts, an independent group of Command and Conquer fans from around the world dedicated to bringing the world of C&C to you, up close and personal.
Players will be able to join up to 40 players and fight for two unique teams - the Global Defense Initiative (GDI), a UN international military force committed to world order and peacekeeping, and the Brotherhood of Nod, a messianic international terrorist network that aims to push humanity into the next stage of human evolution.
Originally set to be remake of Westwood Studios' Command and Conquer: Renegade, Renegade X has evolved into the spiritual successor to the 2002 classic. Renegade X recreates and modernizes the game's unmatched multiplayer mode.
The objective of the game is to destroy your enemy's base while protecting your own. Players will be able to manage their own economies, choose from over 30 weapons, 15 vehicles, and call in Nuclear Strikes, Ion Cannons, Airstrikes, and much more. Each team will have a base of operations that composes of several key structures. Each structure has its own purpose, and when a structure is destroyed, the affiliated team loses the benefits it once granted.
We believe that this game mode - Command & Conquer Mode - can potentially revolutionize the FPS genre. It is the gem that went unnoticed for many years. Now is the time to uncover it.
Minimum System Requirements:
Windows XP SP2 (or any newer version of Windows) 2.0+ GHz processor 2 GB system RAM DirectX9-compatible video card 15 GB free hard drive space Recommended System Requirements:
Windows 7 (or any newer version of Windows) 2.7+ GHz multi-core processor (higher single-core performance will improve game-performance) 8 GB system RAM NVIDIA 200 series or higher graphics card 15 GB free space on a SSD -
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