• Take command of the toughest most deadly vehicles!
    Take command of the toughest most deadly vehicles!
    Strike with precision using orbital Ion Cannons and Nuclear Strikes!
    Strike with precision using orbital Ion Cannons and Nuclear Strikes!
    StrFight together to overcome every obstacle.
    Fight together to overcome every obstacle.
    Take part in the most strategic Infantry and Vehicular battles.
    Take part in the most strategic Infantry and Vehicular battles.
    Go guns blazing with the most diverse arsenal at your disposal.
    Go guns blazing with the most diverse arsenal at your disposal.
    Fast paced action keeping you at the edge of your seat!
    Fast paced action keeping you at the edge of your seat!
  • Renegade X: Patch 5.281 Released

      Started by yosh56,

      Patch 5.281 Released

      Launcher Update: Released

      Full Build: PENDING 5.282... which is inevitable

       

       

      Spoiler

      Patch 5.281 Release Notes


      ----------
      Additions
      ----------

      +Added significantly better support for Rx_DestroyableObjects [Explosions/Swappable Meshes]

      +Added voices to infantry

      +More Goats 

      +Added voice taunt button [default is Z] 

      ----------
      Balance 
      -----------

      --Neutral--

      +Reduced VP Armor break bonus to +15 from +20

      +Reduced VP Building kill bonus to team from +50 to +35

      +SAM Site : Increase clip size from 2 > 4. Max speed increased 5000 > 6000 ; Lifespan/Range increased from 2.0 > 2.5 ; Splash radius increased from 300 > 750 ; Increased Lock on strength

      +AA Tower : Damage increased from 75 > 150; Max speed increased 5000 > 6000 ; Lifespan/Range increased from 2.0 > 2.5 ; Splash radius increased from 300 > 750  ; Increased Lock on strength

      + Reduced Remote C4 multiplier to the MCT from 5.0 to 4.1 

      + Missile Launcher : Increased lock-on aim requirment from 0.9999999 > 0.99 [....it's easier to lock-on] ; Lock Acquisition time increased from 0.75s > 1.25s ; Lock Tolerance time reduced from 3.0s to 1.5s

      + Repair Tool Mine disarm speed increased from 1.5 > 1.75

      +APCs/Buggies/Humvees : Increased gun range from 6000 > 7000

      +APCs: Reduced Gun damage to heavy armor from 0.15 > 0.075

      +Shotgun Infantry: Reduced speed to 95 from 100;
      Shotgun: Reduced headshot multiplier from 1.5 to 1.25

      --GDI--

      +MCFarland : Base Cost Increased 250; Reduced speed from 110 > 105 ; Added Frag Grenade
      Flak Cannon: Removed hit-scan ; Ammo Reduced  from 12 > 8; Reduced alt-fire damage modifier to FLAK from 0.7 to 0.5 ; Reduced Alt-fire base damage from 60 > 50 ; Increased primary fire pellet count from 8 > 10 ; 
      Increased secondary Damage to Heavy/Light armor from 0.42/0.42 > 0.6/0.7

      +Grenadier : 
      Grenade Launcher: Secondary fire Damage reduced from 70 > 40; Secondary fire Damage Radius increased from 200 > 400

      +Mobius: 
      VAR: Reduced secondary max charge damage from 300 > 175 ; Reduced Elite building damage modifier from 1.33 to 1.15

      +Sydney: 
      PIC: Reduced damage to all infantry 5% 

      +Gunner: 
      Rocket Launcher: Reduced Elite building damage modifer from 1.33 to 1.15

      +Patch: 
      Tac-Rifle: Decreased max spread from 0.04 > 0.02,  from Increased grenade damage radius from 250 > 400; decreased damage from 130 > 100

      +Advanced Guard Tower: 
      Guns: Reduced Spread from 0.01 > 0.005; increased Rate of fire from 0.20 > 0.15


      --Nod--

      +Flame Trooper: 
      Flame Thrower : Reduced projectile speed from 2000 > 1750 ; Removed headshot multiplier (was too random with volumetric projectiles] ; Increased damage to infantry by 10% ; Reduced Collission radius from 20 > 10; Reduced Damage Radius from 100 > 50 ; Reduced MCT Damage scaling from 3.0 > 2.4

      +Chem Trooper : Increased Base price to 250 ; Added Tiberium Frag Grenade
      ChemicalThrower: Reduced projectile speed from 2000 > 1750 ; Removed headshot multiplier (was too random with volumetric projectiles] ; Increased damage to infantry by 10% ; Reduced MCT Damage scaling from 2.45 > 2.0

      +Mendoza: 
      BTAR : Increased base spread from 0.02 > 0.025  ; Reduced Elite building damage modifier from 1.33 to 1.15

      +Raveshaw: 
      Railgun: Reduced damage to all infantry 5% 

      +LCGBH: 
      LCG: Increased max spread from 0.06 > 0.08 (reducing its effective range vs. infantry) ; Reinstated charge up time of 0.8s to flow better with strong-but-always-exposed motif; Increased damage vs. Infantry 10% ; Unintendly gave the most demeaning voice overs.

      +Stealth Tank : Increased lock tolerance from 0.2 > 0.5 ; Increased lock-on aim requirment from 0.997 > 0.99 [....it's slightly easier to lock-on] ; Increased Damage radius from 280 > 380 ; Increased lock-on range to mirror actual range

      +Turret : Decreased damage vs. all infantry armor -20% ; Increased Vehicle(Light and Heavy) damage from 64 > 92


      -----------------
      User Interface
      ----------------

      +Added fade in effect/sound to Votes 

      +Votes are now in Flash text

      +Q Spotting friendly units now PMs 'I need Repairs'/Cover Me/Follow Me/Get In the Vehicle respectively.

      +Q-spotting works on crates now 

      +Q-spotting infantry should work correctly now in multiplayer 

      +Double tapping Q on a target will draw a symbol over them that the entire team can see (Can't be seen through walls) 
      It also changes the message from Enemy spotted to Focus Fire. 

      +Added visual reticle on targets that are being locked on to 

      +Added MVP, along with best Offense/Defense/Support awards at end game screen

      +VP text now stacks on top of one another

      +Building Damage VP text now adds up all damage before being shown, as opposed to spamming 10 messages when you instakill a building.

      +Crosshairs now scale with resolution properly

      +HitMarkers are red on headshots

      -------------------
      Bug Fixes
      -------------------

      +Projectiles that explode at the end of their lifetime now do damage instead of just playing explosion effects. 

      +Fixed Grenadier secondary doing either no or double damage. 

      +Locking weapons no longer consider infantry 

      +Fixed a crash revolving around doing waaaaay too much damage to buildings [and causing a false positive on an infinite script recursion] 

      +It is significantly harder [Nigh impossible] to shoot behind yourself in 3rd person now [Including with Vehicles like MRLS]

      +You can no longer lock on to things behind you

      +Switching from 3rd/1st person should no longer cause you to do a 180 in certain spots

      +Bots can actually fly aircraft on Lakeside now

      +C4 explosions should render to clients correctly now

      +Q-spotting in general should work in net play [sans the note under known issues]

      +You should no longer get credit ticks when the game hasn't started

      +Greatly mitigated/fixed vehicles being able to shoot through thin walls. 

      +Vehicles no longer stop firing completely when their barrels clip terrain

      +Fixed switching from 3rd person to first person for the first time screwing up animations/Stopping weapons from firing

      +Team Switching works more like !RTC now

      ------------------
      Map Balance
      ------------------

      +Added CnC-Reservoir

      +Added CnC-Tunnels

      Canyon: Added Destroyable rock blocking the unused tib field between bases, making arty pressure less of a thing for at least 1:00 

      Field : Added destroyable rocks to gain access to the backend tunnels leading to the PPs of both teams 

      Walls : Added 2 SAM sites to both bases 

      Snow : Added 3 destroyable columns to the vehicle tunnel to funnel early game pressure

      Islands: Fixed the landscape around Nod tunnels; 
      Fixed the scale of some bushes; 
      Fixed GDI Hovercraft exploit

      Whiteout: The entire hill is now accessible to vehicles, meaning vehicles on top can be flanked from the side as well as the sides no longer being infantry only

      GoldRush: Fixed more out of map bugs

      Volcano: Fixed Nod's team base volume

      ---------
      Miscellaneous
      ---------

      +Slightly optimized the flash HUD [Needs a lot of work] 

      +Obelisk turns people to skeletons on death

      -------
      Known Issues
      ------------

      +Artillery specifically sometimes don't do damage to destroyable obstacles when struck at the edges. 

      +Harvesters/Defences don't show up on the map when spotted/focused

      +The crosshair can get mangled at resolutions below 1024x768

       

    Renegade X: Patch 5.271 Released

      Started by yosh56,

      Patch 5.271 Patch Notes

      ---------------
      Not Maps 
      ----------------

      -Fixed the repair gun crashing servers 

      - Added shorthand for RCON commands "/command" 

      - Added RCON command "lockbuildings [true/false]" to lock building health 

       

      ------------------
      Sorta' maps
      ------------------

      + Added common custom level's shaders to default local shaders to alleviate some load times

      --------------
      Maps 
      ----------------

      Crash Site:
      - Fixed a wall inside the ship that had no collision
      - Fixed the landscape surrounding the silo
      - Fixed a floating tree near the ship's left arm end
      - Swapped the ramped buildings (air) for non-flying buildings
      - Did some landscape smoothing
      - Renamed Destroyed WF MCT accordingly
      - Brightened all vehicles by 10%

      Arctic Stronghold:
      - Fixed a b2b spot on the Nod tiberium field  for the artilleries
      - Fixed some floating rocks
      - Fixed a spot near the back of Nod's base where you could get out of the map or on top of it
      - Tweaked the EMP cannon timer countdown from being 5 minutes to 4 minutes
      - Tweaked the EMP cannon's MCT to have the proper name accordingly

      Gobi:
      - Tweaked the middle rock so you can't b2b anymore
      - Redone some paintjobs
      - Fixed the material on the dead medium tank near the iron tower

      Volcano: 

      - Added vehicle blocking volumes to the new cat walk entrances 

      - Fixed Tib-volume 

      - Fixed hopping over Ref walls

       

      Field: 

      -Fixed getting into tunnel with tanks

    Renegade X: Patch 5.26 Released

      Started by yosh56,
      Quote

      -----------
      Balance
      -----------

      GDI 
      -----

      Humvee : Increased damage vs. Flak targets to 1.5x from 1.3 ; Decreased spread [0.0075 from 0.01] ; [Damage vs. Kevlar targets increased to 85% from 70%] ; [Damage to Light Armour targets increased to 25% from 20%] ; [Decreased damage to heavily armoured targets to 5% from 15%]

      Nod
      ------

      Chemical Thrower: Reduced damage to MCT from 35 > 30 per clip ; Reduced damage to heavy armour [Harvesters] from 33.5% to 25 % 

      Buggy : Increased damage vs. Flak targets to 1.5x from 1.3 ; Decreased spread [0.0075 from 0.01] ; [Damage vs. Kevlar targets increased to 85% from 70%] ; [Damage to Light Armour targets increased to 25% from 20%] ; [Decreased damage to heavily armoured targets to 5% from 15%]

      --------
      Bug Fixes
      --------

      - Fixed Tech building icons

      - The repair gun's secondary fire should no longer stick [or crash servers] 

      - Fixed incorrect hud size on 16:10 screens during the start of the match.
      ---------
      Maps
      ---------

      Volcano: 

      + Added secondary catwalk around Tiberium field 

      Mesa II :

      + Upped the range of the AGT from 1.0 to 1.4 so that GDI has even a remote hope on this map (AGT being unable to kill infantry walking into the Ref... or hit Arts hitting it, or anything else. 

      Whiteout: 

      +Updated minimap to show silo/comm centre

      Misc: 

      +Updated Buggy/Humvee firing sounds 

      Status: Released 

      Full Build: Hither

       

      ###############################################

      (v5.26) http://file-server.download/Renegade-X/ ... SION-5.26/

      ###############################################

      HTTP DOWNLOAD (v5.26)

      ###############################################

      LAUNCHER | MSI : http://file-server.download/Renegade-X/ ... taller.msi

      FULL-BUILD | 7ZIP : http://file-server.download/Renegade-X/ ... 5.26%23.7z

      FULL-BUILD | RAR : http://file-server.download/Renegade-X/ ... .26%23.rar

      ###############################################

      ###############################################

      TORRENT (v5.26)

      ###############################################

      LAUNCHER | MSI : http://file-server.download/Renegade-X/ ... si.torrent

      FULL-BUILD | 7ZIP : http://file-server.download/Renegade-X/ ... 7z.torrent

      FULL-BUILD | RAR : http://file-server.download/Renegade-X/ ... ar.torrent

      ###############################################

  • Renegade
    X

      Renegade X By Totem Arts

      • 17448
      This is the installer for the Renegade X Multiplayer game client. If you're installing Renegade X for this first time, this is the file you want.  
      Renegade X is a free Tactical Shooter that brings the Command and Conquer FPS experience to Unreal Engine 3. Renegade X is developed by Totem Arts, an independent group of Command and Conquer fans from around the world dedicated to bringing the world of C&C to you, up close and personal.
      Players will be able to join up to 40 players and fight for two unique teams - the Global Defense Initiative (GDI), a UN international military force committed to world order and peacekeeping, and the Brotherhood of Nod, a messianic international terrorist network that aims to push humanity into the next stage of human evolution.
      Originally set to be remake of Westwood Studios' Command and Conquer: Renegade, Renegade X has evolved into the spiritual successor to the 2002 classic. Renegade X recreates and modernizes the game's unmatched multiplayer mode.
      The objective of the game is to destroy your enemy's base while protecting your own. Players will be able to manage their own economies, choose from over 30 weapons, 15 vehicles, and call in Nuclear Strikes, Ion Cannons, Airstrikes, and much more. Each team will have a base of operations that composes of several key structures. Each structure has its own purpose, and when a structure is destroyed, the affiliated team loses the benefits it once granted.
      We believe that this game mode - Command & Conquer Mode - can potentially revolutionize the FPS genre. It is the gem that went unnoticed for many years. Now is the time to uncover it.
       
      Minimum System Requirements:
      Windows XP SP2 (or any newer version of Windows) 2.0+ GHz processor 2 GB system RAM SM3-compatible video card 12 GB free hard drive space Recommended System Requirements:
      Windows Vista 64bit SP2 (or any newer version of Windows) 2.0+ GHz multi-core processor 4 GB system RAM NVIDIA 200 series of higher graphics card 20+ GB free hard drive space