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Renegade X: Open Beta 5 has been released!

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Renegade X is a free First/Third Person Shooter with RTS elements. Players fight for two unique teams, manage their own economies, choose from over 30 weapons, 20 vehicles, and call in nuclear strikes, Ion Cannons, and airstrikes, and much more. Renegade X is for all players - lone wolves, team-based gamers, tankers, snipers, rushers, turtlers, and all others!

The Renegade X SDK allows you to create custom levels, mutators, and mods on the Unreal Development Kit using our framework. You'll have access to all of our assets and tutorials for free.

Download Now!

Those who have Renegade X Beta 4 will simply need to open the Launcher, and you will receive an auto-patch that will download the full update.

If you do not have the previous Renegade X beta, then you can download Beta 5 in full right here:


The new version will include:

6 new vehicles: Hover MRLS, Titan, Wolverine, TicTank, Recon Bike, and Buggy. These vehicles are only available in crates, and they are not purchasable. The vehicles are also available on our SDK.
Improved auto-patcher for quick and easy game updates.
New crates, including alien abduction, Time bomb, Speed upgrade, and more.
Oodles of SDK upgrades and fixes.
Configurable air-drop times for server hosts.
Spies no longer show player names to enemies
A destroyed Refinery now gives 1 credit per second to players, and a captured Silo gives 0.5 credits per second.
Tier one characters (Officer, Rocket Soldier, McFarland, and Chem) are now purchasable and doubled in price when the Hand of Nod and Barracks are destroyed.
Secondary weapon upgrades price changes.
Map fixes and changes.
Tons of balance changes and fixes!

You can find the full changelist here: viewtopic.php?f=13&t=75347

What's up?

We are happy to announce that Beta 5 will be the final Renegade X beta. This is the last phase of beta testing. The next version of Renegade X will be the Full Version! It's been a few months since our last beta version, and we've been tinkering around, polishing up, and planning for the future. Totem Arts has been developing this game for about nine years now, and it is almost ready for that One-Point-Oh. We will be announcing its final release date soon.

That being said, Totem Arts will still be supporting the full game upon release. The SDK allows our community to build their own server mods, total conversion mods and custom maps. The autopatching system allows us to make easy and continual upgrades to the game. We have also appointed a group of Community Developers who will receive the support and direction of Totem Arts. We plan on making one more big community announcement in the very near future, and hosting a cash-prize Renegade X clan tournament upon the release of the full version.

Although we have a pretty stable playerbase, we are looking for ways to increase our exposure. If you have any ideas, go ahead and post them on this thread. You can do your part by sharing our updates with your friends, uploading videos, e-mailing gaming websites, and messaging popular YouTube gamers. We're doing our part, but keep in mind that this is a free project, and we can use any help we can get from our community!

We and our community have been actively discussing ways we can improve the RenX experience. Join the discussion, we're listening and involved: viewforum.php?f=13

Our SDK has thousands of downloads, and we are already seeing some cool custom maps and mutators being developed. Check those out here: viewforum.php?f=165

For aspiring developers, check Kenz's Renegade X SDK tutorials to learn how to set up your own RenX level: ... B_qij14Bxf

For those who want to rig custom vehicles into the game, check out Havoc89's tutorial: ... AtNOZEvubB

Keep an eye out for more updates... we've got a lot more up our sleeves.

Time to rock n' roll! #justdoitup
  • July 7, 2015
Hi guys,

today we would like to announce that we have formed a new group called "Community Devs". This group of players is supposed to help us to gather and compress all the meaningful info that is posted in the forums or voiced in game. They are given the chance to shape the next patch list with us and to have a heavy influence on it. The idea behind it really is that the experienced players present us with whats needed most so that we can focus our time on integrating the changes instead of being caught up in long and demanding balance discussions. Getting the community more involved is a vital part and important for the future of Renegade X. We will also put the Renegade X code up on GitHub soon. More info on that will come later next week.

The current group of Community Devs consists of:


We currently decided that this amount of people should be enough for now. But who is in this group will change based on their activity (It's not yet decided how the recruitment process for new members should go but we will have info on that when needed).

Being in this group means having a big responsibility regarding the future of the game. Please all try to support them.

If you have any other ideas about what we could do in terms of integrating the community more, then please let us know in the comments.
  • May 1, 2015
The launcher should automatically update. We will try to make a new full build soon for anyone having issues getting the patch. We will also need to make a new SDK build. These will follow later.

Changelist from 4.01 to 4.02:

- Fixed volt rifle secondary fire exploit
- Fixed losing the Nuke when buying an SBH after buying the Nuke
- Fixed a map exploit on UnderRedux near the Tiberium Silo
- Increased the time between queued airdrops by about 20 seconds
- Increased infantry costs when Barracks/Hand of Nod are destroyed to be twice as much as the normal cost
- Increased vehicle airdrop costs to be twice as much as the normal cost
- Moved third person MRLS cam up a bit for a better overview
- Made Stealthtanks rockets initial rotation to be less random
- RCon: Added "PLAYER" RCON log event "ChangeID;" to report when a reconnecting player's PlayerID changes in FindInactivePRI()
  • March 26, 2015
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We are proud to release the long-awaited Renegade X SDK! With these mod tools, you will be able to create custom levels, mutators, and modifications for Renegade X. You will have full access to our assets, our source code, and the support and guidance of Totem Arts. We will do whatever we can to assist aspiring modders and level-designers to mentor and direct them accordingly.

The release of these tools have great implications. Not only will Renegade X have a sizable fanbase, but in the future, we can develop a self-sufficient community that develops new, refreshing content. We hope to inspire a new generation of developers and support existing and emerging C&C FPS mods and games through this initiative.

A download link to the SDK version can be found below:
  • March 22, 2015
Beta 4 has a lot of changes and even though there was a closed beta test for it theres always stuff that can go wrong. Especially a critical issue that could crash servers needed our attention. So we decided to release a new patch. We are commited in trying to get this version stable asap but pls forgive us if it needs a patch or two.

Patch 4.01 Changelist:

- Vehicle physics are closer to what they were in Beta 3
- Fixed vehicle explosion not showing in multiplayer
- Deactivated repairgun alt fire mode for now as we believe that it was the reason for todays server crashes. The issue is hard to reproduce so we need more time till we can fix it properly and can reactivate the secondary fire mode

The launcher should prompt you to update automatically
  • March 22, 2015

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