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Hey guys! It's been a long time since we've had an update, but there's a lot of exciting news that we'd like to share with you today.

Beta 3 is coming out on October 8th!

The long-awaited evolution of Renegade X is coming out in 8 days! After several months of working, testing, and of course, playing our previous beta on the side, we're finally ready to push a new beta build. After beta 3, we will continue working on Renegade X - we've got a lot of exciting stuff coming up for later updates.

So, for Beta 3, you can expect to see the following:

• Brand new Renegade X launcher!
• New map: C&C Volcano
• New items: AT mines and EMP grenades
• New Black Hand character model
• Crash fixes
• New UI features (interactive pause-menu and scoreboard)
• End-game sequences
• Oodles of balance changes and fixes for weapons and vehicles
• New first-person animations for some weapons
• Audio changes (silo capturing is now broadcasted, weapon and vehicle sound changes)
• Texture, LOD, and shader optimizations – game runs much smoother
• TeamDonate command
• Weapon and vehicle reticle changes
• Many glitch fixes
• And much more!

Beta 3 will be available for FREE at on October 8th 2014.

What else is up?

We at Totem Arts have been developing Renegade X for over 7 years. In that time, we released several RenX Unreal Tournament 3 alphas, a standalone singleplayer game, and two standalone multiplayer betas. We've come a long way - this game has matured, and so have we. As a free project, it’s difficult to give Renegade X all of the time and attention that it needs to hit its climax in success. Still, we plan to do everything in our power to support our community and empower those who can help us in that goal.

For the next version of Renegade X (after Beta 3), we will be developing several new maps – including remakes of some of our favourite classics – and we will begin working on a new gamemode, which will be discussed at a later time. We realize that our players have dwindled significantly since our February release: we went from having 400-1000 players on at a time to just 40-80 players. You can still catch a good game of Renegade X at almost any part of the day, but we want to have a large, thriving, self-sufficient community.

Perhaps the biggest cause of the population shrink is the crashing, which became too annoying for many people to bear. We believe we have fixed those problems. Another cause was ingame exploits, and we’ve since developed some countermeasures to the use of exploits. A third reason is that C&C mode – which is very different from what gamers are used to nowadays – perhaps did not appeal to some of the newcomers. While many FPS games are based on k/d ratios and capturing flags, Renegade X is about defending and destroying bases, which is radically different from the mainstream. Renegade X is not for everybody, but we are exploring ways to gain new audiences while retaining our roots.

We are a free game, and therefore we do not have an advertising budget. Renegade X relies completely on word-of-mouth, so please do whatever you can to spread the news. Upload a beta mirror, e-mail a gaming site or magazine, record a YouTube video, post about us on reddit and other forums, and be sure to tell your friends! The bigger our playerbase is, the more work we can put into the game.

With that said, we do aspire to become a Steam game, but we cannot do so without EA’s expressed permission. We have been trying to get to the EA licensing manager, but so far unsuccessfully. If you have any ideas on how Renegade X can become a Steam game, post them in the comments! If you know anyone from EA, point them in our direction please!


The new and improved Volcano is complete, and it will be available in Beta 3. Check it out below!

Black Hand Sniper!

Check out the new Black Hand. Looks a lot better than a painted SBH, right?

EMP grenades

We’ve added a new purchasable item in Beta 3 that will be available to both GDI and Nod. The EMP grenade is a C4-replacement that freezes the vehicles in its radius for a few seconds. While the vehicles would still have access to their guns, they cannot move as long as the EMP effect remains.

AT mines

The new AT mine is an anti-armour C4-replacement. A player can deploy a maximum of two AT mines, which have the firepower of a remote-C4. However, these mines can be destroyed by enemy weapons.

New Tiberium Flechette Model

Capturing a Tiberium Silo gives your team the ability to purchase a Tiberium Flechette. We have created a new model - check it out!


And that is all for today. Be sure to download Beta 3 on October 8th, and to stay tuned for more Renegade X news!

Oh, and by the way, happy Rene-birthday X! September 30th was the day that we released our very first Renegade X alpha for Unreal Tournament 3 back in 2009. So we wish you fun times ahead and many presents to come :)

Stay connected:
  • October 1, 2014
Hey there Renegade-X fans! It's been awhile since our last update.

While I can't say things have been moving fast, they have indeed been moving. I'm happy to announce that we're in the process of ramping up to a Beta 3 release within the next few weeks! We have a pretty substantial changelist, and we hope it will address many of the major crashes that have been plaguing Renegade-X up to now. Keep in mind, this will still be a Beta release, and we realize it's far from perfect ;). We don't have an exact ETA yet, but we're working hard to get it out to all of you to play and test as soon as we can!

Check out the preliminary changelist here!

If you took the time to read through the whole changelist, you may have noticed an interesting item:
- Replaced old java launcher with a brand-new WPF launcher. Pretty UI, update checks, community banners and more!

That's right, we've developed a shiny new launcher!

While the launcher will be included in the Beta 3 release, we thought you might be getting a little impatient, so you can download the new launcher right here, right now.

That's all for now folks, but keep an eye on our website for the Beta 3 release!
  • July 19, 2014
While Beta 3 isn't out yet, you can now get a taste of whats to come, and join Beta 2 servers in style! You can grab an early beta version of the new Renegade-X Launcher that will be included in Beta 3 and make use of it right now in Beta 2!

Download it here:


Copy the "Launcher" folder into your Renegade-X installation directory.
Example: "C:\Program Files (x86)\Renegade X\Launcher\Renegade X Launcher.exe"

The launcher MUST be installed here to find the game's executable properly!

Then Make a shortcut to "Renegade X Launcher.exe", and run. That's it!

Please leave all your feedback for the launcher in this thread, I'll be checking it regularly!
  • July 19, 2014
Please note that this is a preliminary changelist. The complete changelist will be released alongside Beta 3!

Also note, Beta 3 will not be including any new maps, as they're all still works in progress. Keep an eye out for them in future releases!

- Weapon Texture resolutions have been reduced to a max of 1024x1024.
- Unnecessary textures due to shader optimization such as Gloss maps and reflection maps have been removed.
- 3rd person weapon meshes now only have a single material slots for a single draw call.
- All mesh LODs for 3rd person weapons have been updated.
- First person arms mesh now uses a combined single texture map / material for less draw calls. At the same time this also fixes the stealth effect on the arms not working right due to more than one material.
- Optimized all characters (draw calls, textures & shaders).
- Gold Rush & Mesa II: - optimised collision, reduced lightmap sizes, optimised certain LODs, smaller filesize.
- Optimized silo light map sizes.
- Added a PT scene specific C-130 which is cropped and has much smaller light map size,

- Rx_Game no longer uses seamless loading. Could *possibly* fix crashing at game end.
- Fixed a few shader issues with hovercraft, gunboat, and C-130.
- Fixed issue with version check not evaluating the version number correctly.
- Fixed shotgun and ramjet reticles always showing as yellow.
- Fixed the air vehicles being purchased in non-air maps using the key press.
- Fixed being able to heal over Max Armour.
- Fixed a bug where if a player tried to enter another player's locked vehicle directly after it was produced, it would stop driving and not clear the spawn location.
- HUD now actually calls the clean-up functions and also made it clean some extra references. Possible crash reduction.
- Fixed the PT UI memory crash.
- Islands: Fixed collision bug on GDI tunnels.
- Goldrush: Removed floating Tiberium crystal
- Restore enemy minimap blip visibily when targetting.

- Added 60 second per-client cooldown for calling votes, so griefers can't prevent others from calling votes.
- Vehicle explosions no longer do damage.
- Added TeamDonate command.
- Entering 0 into a Donate command now donates all credits.
- Slight change to the client list output to make it easier for people parsing.
- Restored playing Building Repaired sound. Building repair sound will not play if the building hadn't fallen below 85% health. Building repair sound replay cooldown is set to static 10 seconds versus 6-10 range.
- Remove one thread frame lag, hardware physics, and speedtree in the settings, as they are not usable and performance hogging.
- Hud Game Time now shows Elapsed Time if in a no-timelimit match.
- Added disallowed nicknames to Rx_Game. Very short names, or names containing certain reserved values are not allow (e.g. "-----").
- Added 1.5 second delay to re-access purchase terminal to disallow refill spam. Updated hud indicators to show non-accessible PT while the delay in in progress to avoid confusion.
- Updated sniper, ramjet and shotgun reticles.
- Temporarily removed particle effects from building damage states. Kismet was having issues. Will re-implement through code in a future update.
- Going to first person in vehicles now zooms in for precise long shots.
- Camera shows map overview at end of match, instead of "winning" player.
- Scoreboard is now delayed about 10 seconds after the game is over.
- Player main HUD will now be removed before the scoreboard is shown after the game is over.

- Replaced old java launcher with a brand-new WPF launcher. Pretty UI, update checks, community banners and more!
- Added new shotgun first person animations.
- Added new Marksman Rifle first person animations.
- Added new Tiberium Flechette Rifle model.
- Missile Launcher has new sound effects.
- Missile launcher has new first person animations.
- Silos now broadcast team EVA/Cabal sounds on Capture and Loss.
- Settings options menu can be accessed through the pause menu.
- Scoreboard system in pauseMenu.
- Chat system in pause menu.
- GDI bought some less blurry siding for their barracks.
- Donate menu in pause menu.

- Rate of Fire reduced to match classic ren.
- Damage vs armoured vehicles increased.
- Projectile speed and range increased.
- Headshot damage increased.
- Spread increase, max spread, and base spread reduced.

- Shotguns can now do headshots.
- Shotgun headshot damage multiplier reduced to 1.5.

Missile Launcher:
- Alt fire no longer tracks targets.
- Missile launcher building damage tweaked to be almost equal to gunner's rocket launcher in terms of damage per second against buildings.
- Alt fire projectile speed increased.

Tiberium Flechette:
- Reduced based spread and spread increase per shot.
- Range increased.

- Rev up time reduced with quicker rate of fire.
- Rev down time increased slightly.
- Projectile speed reduced.
- Maximum range increased.
- Now fires armour piercing rounds which can damage heavy armour and has small radial damage on infantry.
- Increased horizontal recoil.
- Spread increase, and max spread reduced.
- Removed ADS.

Laser Chaingun:
- Spread increase, max spread, and base spread reduced.
- Rev up state fires shots in the same time.
- Max range increased.
- Horizontal recoil increased.
- Head shot damage increased.
- Removed ADS.

Laser Rifle:
- Spread increase, max spread, and base spread reduced.
- Max range increased.

Grenade Launcher:
- Damage radius reduced slightly.

Heavy Pistol:
- Head shot damage increased.
- Maximum rate of fire increased.

Silenced Pistol:
- Spread increase and max spread reduced.

Volt auto rifle:
- Spread increase, max spread, and base spread reduced for both primary and alt fire.
- Increase maximum range.

- Deploy time reduced slightly.
- Blast radius on heavy cannon and bombs increased slightly.

- Now fire armour piercing rounds similar to the chaingun.
- Projectile speed reduced.
- Projectile range increased.
- Rate of fire increased.
- Spread increased.
- Reload time increased.

- Range increased to match Artillery's range.

- Now fire armour piercing rounds similar to the chaingun.
- Headshot damage increased.

- Now fire armour piercing rounds similar to the chaingun.
- Head shot damage increased.
- Bullet Rate of fire increased.
- Bullet ammo count increased.
- Bullet Damage reduced slightly to compensate for increased ammo and rate of fire.

- Now fire armour piercing rounds similar to the chaingun.
- Projectile range increased.
- Headshot damage increased.

- Projectile speed reduced.
- Artillery projectile gravity pull reduced to give less of an arch.
- Artillery explosion blast radius increased.

Medium Tank / Light Tank:
- Recoil shake reduced.

Light Tank / Medium Tank / Mammoth Tank
- Range increased slightly.
- Explosion blast radius increased slightly.

- Reduced hitbox radius.
- Increased SBH detection radius.
  • July 13, 2014
Hey guys,

Renegade X is certainly getting more and more competitive.

TmX & EKT played against eachother in Renegade X's first community match.

Result: TmX won 2.1 against EKT.

Both teams played extremely well.

We recorded some footage:
Play video

A special thanks to the developers/beta testers for getting this far and enabling us to have this community match.

Special thanks to EKT & TmX for taking part.
  • May 8, 2014

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