Renegade X logo
Status: Released

----------
Balance
---------

Neutral:

-Added vehicle kill assist bonus for healers. Infantry killed also contribute

-Infantry assists now always give at least +1 VP. Vehicle assists always give at least +2

-Tech buildings give a VP reward when captured

-Slightly reduced VP average when initial joining.

-Reduced VP requirments from 150/350/800 > 100/300/650 to slightly better coincide with the ~40m game time

-Communication Centre does not show units in their own base for now.

-Static Defenses (like on Whiteout) VP Reward reduced

-Kill Assists no longer take the damage into account of those who haven't attacked the dying target in 10 seconds

GDI:

MRLS: Increased Veterancy clip size mods to +2/4/6 from +1/2/4

Patch: Tac-Rifle projectile speed increased through ranks

Nod:

LCG: Reduced damage to heavy armour from 4 to 3.5 ; Reduced damage to infantry by 10% to compensate for veterancy

Stealth Tank: Increased rate of fire bonuses for veterancy to keep it roughly more proportionate to the Med's increases

------------

Bug Fixes:

-Fixed Ammo boxes not giving ammo

-Fixed a bug where vehicle weapons never got ammo

-Fixed infantry weapons not getting their proper reserve ammo increases

-Removed the extra '+' when planting beacons in the enemy base.

-Harvesters should follow most of the laws of the overview map

-----------------

Maps:

- Field: Added collission on Nod Power Plant's floor around the door. Bumbed Vehicle limit up 2

- Fort: Fixed some vehicle shadow issues / Optimization pass

- Whiteout: Fixed the lightmap on that ugly rock.

- XMountain : Moved vehicle limit up 1

- Walls: Moved vehicle limit up 1

  • August 20, 2016
Status: Released

Will provide a full build only if anyone -really- needs it.

Full Builds provided by iTweak
###############################################
http://file-server.download/Renegade-X/
###############################################
HTTP DOWNLOAD (v5.23)
###############################################
LAUNCHER | MSI : http://file-server.download/Renegade-X/ ... taller.msi
FULL-BUILD | 7ZIP : http://file-server.download/Renegade-X/ ... 5.23%23.7z
FULL-BUILD | RAR : http://file-server.download/Renegade-X/ ... .23%23.rar
###############################################
###############################################
TORRENT (v5.23)
###############################################
LAUNCHER | MSI : http://file-server.download/Renegade-X/ ... si.torrent
FULL-BUILD | 7ZIP : http://file-server.download/Renegade-X/ ... 7z.torrent
FULL-BUILD | RAR : http://file-server.download/Renegade-X/ ... ar.torrent
###############################################



Bug Fixes:

- Fixed particle emitters not disappearing correctly

-Fixed not being able to join games using the in-game server browser

-Fixed one of the vehicle no-fire bugs; there's still one around if you get in/out of the driver's seat too fast.

  • August 6, 2016
Status: Released

Will provide a full build only if anyone -really- needs it.
Balance:

-Increased rate of veterancy gain on vehicle/infantry repairs.

------------

Bug Fixes:

- Fixed player controllers not updating their radar status on joining/changing teams

- Fixed Mines sticking to anyone that ran across them

- Fixed C4-flying

- C4 should no longer affect the camera

- Added checks to vehicle weapon reloads to alleviate some issues

- Fixed Patch's speed being wrong in the PT

- Nod's Airdrops work again (And the Chinook carries the right vehicle)

-----------------

Maps:

- Got rid of the humvee on Walls #BlameKenz

- Fort: Built the last 2 shaders that somehow broke the entire map / Did an optimization pass

- Field: Fixed a glitched rock behind the Barracks.

- Arctic Stronghold: Added blockers for vehicles to the side of bridges to prevent Meds falling and getting stuck.

- Crash Site: Fixed several out of map exploits

- Under: Set flag pole flags to the stats of other flags (should fix issue with PhysX on some cards)

Misc:

- Optimized several particle emitters
  • August 4, 2016






Welcome back Renegaders! We're proud to release Renegade X: Open Beta 5.2, and with it some great new additions such as veterancy, an overview map, new launcher with custom map downloader, a respawn menu, new levels, new tech buildings, and a host of bug fixes and balance changes on various maps and game settings. The full status and list of changes can be found at the bottom of this post.







The major feature for this patch is the addition of Veterancy, a long time C&C feature that has been long awaited. During a match you work your way up from the starting rank of Recruit and try to work yourself up to becoming Heroic, a truly terrifying force to be reckoned with. As you attack the enemy and support your team, you will naturally be promoted to higher ranks. These ranks come with a variety of upgrades such as increased damage, rate of fire, movement speed, and much more. This addition should further encourage offensive gameplay and teamwork, as you will find yourself earning veterancy faster during offensive operations than defensive ones.







Another long anticipated feature that has been implemented is an overview map which you can activate by pressing the M key. The overview shows all of your team's positions, as well as a summary of the classes and vehicles currently deployed, upon capturing the new communications center this overview map will also then show the location of all enemy units on the map excluding Stealth Black Hands and Stealth Tanks as these will only show up when unstealthed.






This new feature allows you to respawn into the game as one of the 5 free character classes upon death and joining a server, just use your mouse wheel to scroll through the available options and wait for the countdown timer to spawn you in.







Notable new features to the launcher include:
* Map preview videos instead of images
* "Skip Intro Movies" option has been added
* Custom content downloader (allows for server owners to add custom maps)
* "Verify Game Integrity" and "Reset Game" options in the Settings menu
* Level names are now parsed, rather than using a name translation table






We now have a new tech building! Once captured, the Communications Center reveals the positions of all visible enemies on your compass and the overview map. This structure can be found on Field and may be introduced into other levels in the future.





We've also been working on levels!




Field has been expanded by adding Power Plants and new paths




Arctic Stronghold features a custom EMP Cannon as a tech building




Fort features two custom tech buildings: a Medical Center, and a Fort




Gobi is a take on remaking and improving the original C&C Renegade fan map




Tomb has been updated with numerous bug fixes and balance changes




Crash Site is back with many improvements, be sure to check them out







If you would like to leave any feedback on 5.2 please follow this link: Click Here

Also if any bugs/glitches are found can you please report them to the following thread: Click Here







Launcher Build: RELEASED Download Page

Patch: RELEASED

Full Build: [REDACTED] Need to make a new one

SDK: Pending | Waiting on 5.2 bug reports before updating though


Additions
----------------

--------------
Veterancy
--------------
- Added Veterancy promotions through veterancy points(VP)-

- 3 ranks [Veteran, Elite, Heroic]

- VP is gained from most attack actions [including kill-assists] and to a lesser extent, repairing. Healing infantry provides the most VP per second of all healing.

- Vehicles take the rank of whoever is driving/was last to drive.

- Joining late grants the late player a particular amount of starting VP so they don't necessarily have to start from ground zero 30 minutes in.

- Kills inside of, or right by, enemy buildings grant bonuses. Killing higher ranks grants bonuses.

- Getting kills in or close to friendly buildings grants less VP; Killing lower ranks grants less VP.

- Offense in general rises higher than defense in term of promotion upgrades.

- Repair Guns get minimal enhancements



-------------------
User Interface
-------------------

- Added Veterancy Rank and progress bar to UI

- Added Veterancy Feat Ticker to Subtitles-

- Spotted targets now show up for everyone on the minimap

- Neutral vehicles show up on the minimap again.

- Added "Respawn UI". You can select your class before spawn.

- Added "Chat Box". you don't have to use console to chat anymore.

- Added "Tech Building Icons" to the HUD. you can change the style or disable them in the settings menu.

- Added "Beacon Icon" to the minimap. you can see your team's beacons as well as spotted ones. you can change the style in the settings menu.

- General update to loading screens

- Tool tips added to loading screens

- Added overview map. Default key is M
-------

- Added "Allow D3D9 MSAA" and "Use Hardware PhysX" to video settings.

- Added the ability to change or disable the "Kill Sound" (Boink) to the settings menu.

- Added the ability to change the "Crosshair Color" to the settings menu.

- Added "Server Information" to the right side of the in-game server browser.
-------------------

-------------------
Miscellaneous
-------------------

-Added Armour/Health/Ammo pick-ups

- Added civilian vehicle crate type [no vehicles yet]

- Updated Obelisk fire/impact effects

- Edited Controller default controls.

- You can now hold sprint by double tapping sprint the same way you would for ducking/crouching.

- Added Communications Centre Tech Building (Shows enemies on minimap and overview map)

- Random spelling fixes
------------------



Balance
-------------

- Reduced vehicle missiles headshot multiplier.

- Repair tool Ammo increased from 250 to 350

- Marksman Rifle is back to hit-scan. Reduced clip size to 8


-GDI-

- Officer: Decreased default magazine size to 150 from 200; Decreased projectile collision box size from 20>10

- Patch: Reduced damage on Tactical Rifle grenade launcher from 200 > 130; Decreased base speed from 117.5% > 112.5%

- Sydney: Decreased base health to 300 from 325

- AGT minimum range increased.




-Nod-

- Officer: Decreased default magazine size to 150 from 200; Decreased projectile collision box size from 20>10

- Raveshaw: Decreased total health to 300 from 325

- Mendoza: Increased Blue Tiberium Rifle's damage to Kevlar from 70% to 80%; Secondary damage to vehicles increased slightly.

- Increased LCG damage to vehicles from 3>4

- Obelisk Minimum range increased

-Light Tank's turn rate while sprinting increased


Bug Fixes
-----------------

+ Fixed the Chinook's guns never replicating anything to clients

+ Various infantry weapon fixes (Most notably zooming in and out and getting stuck in slow motion)

+ Fixed some vehicle weapons not being able to be put in 'pending fire' while they were reloading, forcing you to have to wait to finish reloading before you could actually try shooting again.

+ Improved Obi/AGT ability to see infantry.

+ Fixed issue where crate vehicle would remain bound/locked to enemy team after being stolen.

+ Fixed chat message word wrap

+ Fixed a bug with text glow for settings menu items.

+ Fixed a bug where "Use Classic Team Name Colors" didn't retain its status between main menu and in-game setting menus.

Maps
---------
- Bug Fixes on Islands

- Bug Fixes on Mesa

- Bug Fixes on Under

- Added Arctic Stronghold

- Added Fort

- Added Gobi

- Updated Field [Complete New Version]

- Updated Crash Site

- Updated Tomb

- Updated Snow

- Updated Xmountain [Swapped weapons factory and barracks location to prevent arty whoring from the silo; fixed some spots you could get stuck ]

- Removed GrassyKnoll [At creator's request]

- Removed Old Version of Field [Direct all hatred at Havoc89]

- Removed Day and Night maps.


SDK
--------
- Added volumes to denote GDI/Nod bases.

- Added a range multiplier variable to base defenses

- Mine and Vehicle limits are now part of World Info.

- Made it possible to override building materials

- Added Nod Guardtower

- Added Tooltip to Capturable MCT (disable by leaving the field blank in properties)


  • July 31, 2016
Statuses
-----------

Auto Patcher: Released

Manual Patch: Released

[These patches are incremental. If you don't have 5.15 already you will need to download the 5.14 > 5.15 patch 1st. If you already have 5.15 you can just download the 5.15 > 5.16 patch. If you have 5.13, obviously you'd need 5.13 > 5.14 first. This is just until a new build is dropped]

[

Link to Manual Patch[5.13 -> 5.14]




Link to Manual Patch[5.14 -> 5.15]

Link to Manual Patch[5.15 -> 5.16]


]

[If there are issues with the manual patch, post in this topic]


Full Build 5.16: Pending


Balance
---------

+Tac-Rifle Grenade launcher moved to its default damage of 200 from 180.

+ Switching characters now refills stamina

Bug Fixes
----------

+Vehicles should no longer get stuck in the reload state if the pilot exits while reloading

+The Ramjet should no longer be able to perform the infinite ammo 'switch-fire' glitch

+Bolt Action weapons should no loger get permanantly stuck in Bolt Action Reload state

+Haphazardly fixed an instance of weapons going invisible if one reloaded then switched weapons

+Fixed one instance of the floating arms bug

Maps
-----------

Islands

-added vehicle blocking volumes around the entrance sniper spots (seen tanks clime on top)
-added blocking volumes to the tops of the field tunnel entrances
- fixed water (set to low detail some how got to set to high ?!@#)
- re-did the endgame cams as the first key frame needed moving and would mess the entire matinee up (may need

tweaking)


+ Updated Crash Site [see topic]


Misc
------

+ Army-proofed RCON commands to add maps to the rotation

+ Removed the "Fetching Server List Complete" message for the ingame server browser.

+ Added Kismet Action to toggle Ob/AGT
  • March 7, 2016

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