Welcome back Renegaders! We're proud to release Renegade X: Open Beta 5.2, and with it some great new additions such as veterancy, an overview map, new launcher with custom map downloader, a respawn menu, new levels, new tech buildings, and a host of bug fixes and balance changes on various maps and game settings. The full status and list of changes can be found at the bottom of this post.
The major feature for this patch is the addition of Veterancy, a long time C&C feature that has been long awaited. During a match you work your way up from the starting rank of Recruit and try to work yourself up to becoming Heroic, a truly terrifying force to be reckoned with. As you attack the enemy and support your team, you will naturally be promoted to higher ranks. These ranks come with a variety of upgrades such as increased damage, rate of fire, movement speed, and much more. This addition should further encourage offensive gameplay and teamwork, as you will find yourself earning veterancy faster during offensive operations than defensive ones.
Another long anticipated feature that has been implemented is an overview map which you can activate by pressing the M key. The overview shows all of your team's positions, as well as a summary of the classes and vehicles currently deployed, upon capturing the new communications center this overview map will also then show the location of all enemy units on the map excluding Stealth Black Hands and Stealth Tanks as these will only show up when unstealthed.
This new feature allows you to respawn into the game as one of the 5 free character classes upon death and joining a server, just use your mouse wheel to scroll through the available options and wait for the countdown timer to spawn you in.
Notable new features to the launcher include: * Map preview videos instead of images * "Skip Intro Movies" option has been added * Custom content downloader (allows for server owners to add custom maps) * "Verify Game Integrity" and "Reset Game" options in the Settings menu * Level names are now parsed, rather than using a name translation table
We now have a new tech building! Once captured, the Communications Center reveals the positions of all visible enemies on your compass and the overview map. This structure can be found on Field and may be introduced into other levels in the future.
We've also been working on levels!
Field has been expanded by adding Power Plants and new paths
Arctic Stronghold features a custom EMP Cannon as a tech building
Fort features two custom tech buildings: a Medical Center, and a Fort
Gobi is a take on remaking and improving the original C&C Renegade fan map
Tomb has been updated with numerous bug fixes and balance changes
Crash Site is back with many improvements, be sure to check them out
If you would like to leave any feedback on 5.2 please follow this link: Click Here
Also if any bugs/glitches are found can you please report them to the following thread: Click Here
[These patches are incremental. If you don't have 5.15 already you will need to download the 5.14 > 5.15 patch 1st. If you already have 5.15 you can just download the 5.15 > 5.16 patch. If you have 5.13, obviously you'd need 5.13 > 5.14 first. This is just until a new build is dropped]
[If there are issues with the manual patch, post in this topic]
Full Build 5.16: Pending
+Tac-Rifle Grenade launcher moved to its default damage of 200 from 180.
+ Switching characters now refills stamina
Bug Fixes ----------
+Vehicles should no longer get stuck in the reload state if the pilot exits while reloading
+The Ramjet should no longer be able to perform the infinite ammo 'switch-fire' glitch
+Bolt Action weapons should no loger get permanantly stuck in Bolt Action Reload state
+Haphazardly fixed an instance of weapons going invisible if one reloaded then switched weapons
+Fixed one instance of the floating arms bug
-added vehicle blocking volumes around the entrance sniper spots (seen tanks clime on top) -added blocking volumes to the tops of the field tunnel entrances - fixed water (set to low detail some how got to set to high ?!@#) - re-did the endgame cams as the first key frame needed moving and would mess the entire matinee up (may need
+ Updated Crash Site [see topic]
+ Army-proofed RCON commands to add maps to the rotation
+ Removed the "Fetching Server List Complete" message for the ingame server browser.