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Hey there Renegade-X fans! It's been awhile since our last update.

While I can't say things have been moving fast, they have indeed been moving. I'm happy to announce that we're in the process of ramping up to a Beta 3 release within the next few weeks! We have a pretty substantial changelist, and we hope it will address many of the major crashes that have been plaguing Renegade-X up to now. Keep in mind, this will still be a Beta release, and we realize it's far from perfect ;). We don't have an exact ETA yet, but we're working hard to get it out to all of you to play and test as soon as we can!

Check out the preliminary changelist here!

If you took the time to read through the whole changelist, you may have noticed an interesting item:
- Replaced old java launcher with a brand-new WPF launcher. Pretty UI, update checks, community banners and more!

That's right, we've developed a shiny new launcher!

While the launcher will be included in the Beta 3 release, we thought you might be getting a little impatient, so you can download the new launcher right here, right now.

That's all for now folks, but keep an eye on our website for the Beta 3 release!
  • July 19, 2014
While Beta 3 isn't out yet, you can now get a taste of whats to come, and join Beta 2 servers in style! You can grab an early beta version of the new Renegade-X Launcher that will be included in Beta 3 and make use of it right now in Beta 2!

Download it here:


Copy the "Launcher" folder into your Renegade-X installation directory.
Example: "C:\Program Files (x86)\Renegade X\Launcher\Renegade X Launcher.exe"

The launcher MUST be installed here to find the game's executable properly!

Then Make a shortcut to "Renegade X Launcher.exe", and run. That's it!

Please leave all your feedback for the launcher in this thread, I'll be checking it regularly!
  • July 19, 2014
Please note that this is a preliminary changelist. The complete changelist will be released alongside Beta 3!

Also note, Beta 3 will not be including any new maps, as they're all still works in progress. Keep an eye out for them in future releases!

- Weapon Texture resolutions have been reduced to a max of 1024x1024.
- Unnecessary textures due to shader optimization such as Gloss maps and reflection maps have been removed.
- 3rd person weapon meshes now only have a single material slots for a single draw call.
- All mesh LODs for 3rd person weapons have been updated.
- First person arms mesh now uses a combined single texture map / material for less draw calls. At the same time this also fixes the stealth effect on the arms not working right due to more than one material.
- Optimized all characters (draw calls, textures & shaders).
- Gold Rush & Mesa II: - optimised collision, reduced lightmap sizes, optimised certain LODs, smaller filesize.
- Optimized silo light map sizes.
- Added a PT scene specific C-130 which is cropped and has much smaller light map size,

- Rx_Game no longer uses seamless loading. Could *possibly* fix crashing at game end.
- Fixed a few shader issues with hovercraft, gunboat, and C-130.
- Fixed issue with version check not evaluating the version number correctly.
- Fixed shotgun and ramjet reticles always showing as yellow.
- Fixed the air vehicles being purchased in non-air maps using the key press.
- Fixed being able to heal over Max Armour.
- Fixed a bug where if a player tried to enter another player's locked vehicle directly after it was produced, it would stop driving and not clear the spawn location.
- HUD now actually calls the clean-up functions and also made it clean some extra references. Possible crash reduction.
- Fixed the PT UI memory crash.
- Islands: Fixed collision bug on GDI tunnels.
- Goldrush: Removed floating Tiberium crystal
- Restore enemy minimap blip visibily when targetting.

- Added 60 second per-client cooldown for calling votes, so griefers can't prevent others from calling votes.
- Vehicle explosions no longer do damage.
- Added TeamDonate command.
- Entering 0 into a Donate command now donates all credits.
- Slight change to the client list output to make it easier for people parsing.
- Restored playing Building Repaired sound. Building repair sound will not play if the building hadn't fallen below 85% health. Building repair sound replay cooldown is set to static 10 seconds versus 6-10 range.
- Remove one thread frame lag, hardware physics, and speedtree in the settings, as they are not usable and performance hogging.
- Hud Game Time now shows Elapsed Time if in a no-timelimit match.
- Added disallowed nicknames to Rx_Game. Very short names, or names containing certain reserved values are not allow (e.g. "-----").
- Added 1.5 second delay to re-access purchase terminal to disallow refill spam. Updated hud indicators to show non-accessible PT while the delay in in progress to avoid confusion.
- Updated sniper, ramjet and shotgun reticles.
- Temporarily removed particle effects from building damage states. Kismet was having issues. Will re-implement through code in a future update.
- Going to first person in vehicles now zooms in for precise long shots.
- Camera shows map overview at end of match, instead of "winning" player.
- Scoreboard is now delayed about 10 seconds after the game is over.
- Player main HUD will now be removed before the scoreboard is shown after the game is over.

- Replaced old java launcher with a brand-new WPF launcher. Pretty UI, update checks, community banners and more!
- Added new shotgun first person animations.
- Added new Marksman Rifle first person animations.
- Added new Tiberium Flechette Rifle model.
- Missile Launcher has new sound effects.
- Missile launcher has new first person animations.
- Silos now broadcast team EVA/Cabal sounds on Capture and Loss.
- Settings options menu can be accessed through the pause menu.
- Scoreboard system in pauseMenu.
- Chat system in pause menu.
- GDI bought some less blurry siding for their barracks.
- Donate menu in pause menu.

- Rate of Fire reduced to match classic ren.
- Damage vs armoured vehicles increased.
- Projectile speed and range increased.
- Headshot damage increased.
- Spread increase, max spread, and base spread reduced.

- Shotguns can now do headshots.
- Shotgun headshot damage multiplier reduced to 1.5.

Missile Launcher:
- Alt fire no longer tracks targets.
- Missile launcher building damage tweaked to be almost equal to gunner's rocket launcher in terms of damage per second against buildings.
- Alt fire projectile speed increased.

Tiberium Flechette:
- Reduced based spread and spread increase per shot.
- Range increased.

- Rev up time reduced with quicker rate of fire.
- Rev down time increased slightly.
- Projectile speed reduced.
- Maximum range increased.
- Now fires armour piercing rounds which can damage heavy armour and has small radial damage on infantry.
- Increased horizontal recoil.
- Spread increase, and max spread reduced.
- Removed ADS.

Laser Chaingun:
- Spread increase, max spread, and base spread reduced.
- Rev up state fires shots in the same time.
- Max range increased.
- Horizontal recoil increased.
- Head shot damage increased.
- Removed ADS.

Laser Rifle:
- Spread increase, max spread, and base spread reduced.
- Max range increased.

Grenade Launcher:
- Damage radius reduced slightly.

Heavy Pistol:
- Head shot damage increased.
- Maximum rate of fire increased.

Silenced Pistol:
- Spread increase and max spread reduced.

Volt auto rifle:
- Spread increase, max spread, and base spread reduced for both primary and alt fire.
- Increase maximum range.

- Deploy time reduced slightly.
- Blast radius on heavy cannon and bombs increased slightly.

- Now fire armour piercing rounds similar to the chaingun.
- Projectile speed reduced.
- Projectile range increased.
- Rate of fire increased.
- Spread increased.
- Reload time increased.

- Range increased to match Artillery's range.

- Now fire armour piercing rounds similar to the chaingun.
- Headshot damage increased.

- Now fire armour piercing rounds similar to the chaingun.
- Head shot damage increased.
- Bullet Rate of fire increased.
- Bullet ammo count increased.
- Bullet Damage reduced slightly to compensate for increased ammo and rate of fire.

- Now fire armour piercing rounds similar to the chaingun.
- Projectile range increased.
- Headshot damage increased.

- Projectile speed reduced.
- Artillery projectile gravity pull reduced to give less of an arch.
- Artillery explosion blast radius increased.

Medium Tank / Light Tank:
- Recoil shake reduced.

Light Tank / Medium Tank / Mammoth Tank
- Range increased slightly.
- Explosion blast radius increased slightly.

- Reduced hitbox radius.
- Increased SBH detection radius.
  • July 13, 2014
Hey guys,

Renegade X is certainly getting more and more competitive.

TmX & EKT played against eachother in Renegade X's first community match.

Result: TmX won 2.1 against EKT.

Both teams played extremely well.

We recorded some footage:
Play video

A special thanks to the developers/beta testers for getting this far and enabling us to have this community match.

Special thanks to EKT & TmX for taking part.
  • May 8, 2014
Renegade X - Open Beta 2 is now available!


Our first post-launch game update is now here and addresses a huge number of changes and fixes!

You'll have to download this update manually as the auto-patcher is still in the works. Your game will notify you if it is out of date. This is a full release, not a patch. This is due to a major change in how the game compiles; it will now use much less memory and prevent several game crashes.

It is recommended that you uninstall Open Beta 1 before installing Open Beta 2.

Check out the complete change list HERE.

This is only the beginning and we have many more updates planned for the future which will include new maps, tech buildings, game modes and more! Thank you all for the enormous amount of support and feedback you guys have given us; it keeps us motivated to constantly deliver a more enjoyable experience!
  • March 21, 2014

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