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Found 12 results

  1. Renegade X: Patch 5.31 Released

    Server Update: RELEASED Client Update: RELEASED Feedback and bug reports can be addressed in THIS TOPIC. Patch 5.3 is the long awaited, and slaved over, patch that finally addresses a multitude of issues with maps, weapons, and most of all SOFT WORLD BOUNDARIES [hint hint hint]. More importantly, patch 5.3 finally integrates the sole mutator that put myself in the spotlight to even go team dev: Commanders. A multitude of issues with Renegade (both old and new) generally stemmed from uncoordinated teams, and lack of a good way to bring plans to central focus without just constant chat spamming in all caps. Sure, you'll never get 100% participation in an online game, but being able to vote one man in, to lead and properly channel all information through, does wonders to bring a swarm of misguided men and women together in an epic display of raw, coordinated power. It may also help to know that commanders have been upgraded significantly since their infant stages as part of a mere mutator years ago. They still maintain their glorious ability to talk amidst the center of your screen, and mark targets for all to see, but they now bring to the table some greatly needed abilities to make commanders less of a novelty, and more of a true boon to teams. From instantly clearing mines in dead buildings, to stopping that monster truck we all call a harvester, commanders are quite the utility for any competitive GDI or Nod team. Dropping cruise missiles and EMPs does little to dampen that reputation as well. Of course, commanders are far from all we've been up to for 5.3. Due to some phenomenal feedback from the community, the SBH's Laser rifle has been edited to have a usable scope finally! Another addition to the game is the introduction of classic vehicles. We would classify these as any of the vehicles from Tiberian Dawn that were not used in Renegade. So far there is only one, but my is she a beautiful specimen to behold. The M2 Bradley will be featured in the newly added 'Classic Vehicle' crate, and sports the designation of Light Tank in-game. A number of maps have also been added to the base game to facilitate a multitude of play styles and player counts. Back by popular demand, the original Field has been re-added into the map rotation, with its big brother now being coined 'Field-X'. It also finally gave us an excuse to have a day version of Field once more. CnC-Eyes was edited by community member @DaKuja with a number of bug fixes and map improvements. Community member, and AGN member @Sarah! has also contributed more toward the Honda Civics of Ren-X with CnC-Sunrise. That being, it is a map without a ridiculous amount of flair, but is fun and balanced to play on. Think of de_dust from Counter Strike. Community member and mapper, [email protected] has contributed another large, high player count map with CnC-Outpost. Before he disappeared, community member @Redline contributed a nice little map by the name of CnC-Cliffside, though the project was later picked up and edited to proper playable standards by @Luhrian. As one of the few maps that still use advanced base defenses, it is sure to stand out. Due to popular demand, CnC-Valley and CnC-Glasses are both properly removed from the base game. TL;DR Patch Notes: +Added team commanders +Added buffs/nerfs, along with overlays that apply to a player's infantry and vehicles +Updated radio/vote menu +Replaced soft world boundaries with playable area volumes (less glitchy and easier to work with for mappers) +64-bit executables should be fine for CLIENTs now (Sound bug may still be an issue) +Re-added old Field Known Non-critical Issues + Lakeside's cliffs are a bit more murderous to aircraft than intended + The MiG and A10's flyover sounds were cooked out + The cruise missile sound tends to linger around after it explodes + Sunrise has some landscape clipping in the floor of the PP + EVA says 'GDI Harvester Destroyed' when the Nod harvester dies + The in-game downloader has somehow acquired a ticking noise
  2. Preliminary Patch 5.3 Changelist

    And here you thought we were dead. Note: These are PRELIMINARY, so this list is subject to change.
  3. Hello folks, here's a list of issues with v5.292 patch content / balancing etc. Feel free to post (yet) unknown bugs here as well! "ability" HUD display is not working correctly - throw e.g. an EMP, enter a vehicle, leave it after some time, HUD display shows ~50% (just an example) but you can still throw the EMP also if you throw a grenade and purchase another unit with grenade ability - she HUD bar is empty (you still can throw the purchased units grenade) Infantry Elite self-regen is not working Vehicle Elite self-regen gives ~2 HP / second instead of one [edit: might be a false patch note value indication] if you purchase a Deadeye / Blackhand Sniper and purchase a refill afterwards you'll get the heavy pistol instead of a SMG as sidearm purchase terminal sound plays once ability / grenade recharged (could be intentional?) Q-spotting overhaul looks good but enemy MCT-C4 is not displayed correctly (see above) apparently not @Ruud033 / @kenz3001 if harvester gets EMPd while accessing the Refinery bay it gets stuck / stops working (until self-destrcution) [credits go to @limsup] Q-spotting: GDI Guard Towers / Nod Turrets are not highlighted Team vehicle EVA Notification it not displaying the player name. It display: "VehicleOwner" only. Emplacements are not added to the Q-spotting, can't be highlighted Harvesters are not highlighted while Q-spotted. Also they are NOT shown on the Minimap - unless you keep FOCUSING them... (they should at least be displayed 10 seconds...) Silos are not highlighted (didn't check other tech buildings) if captured, "needs repair immediately" is highlighted.. [placeholder] [placeholder] Regards, Sn4ke
  4. Patch 5.292 Released Launcher Update: RELEASED Full Build: RELEASED Full Build Link : Link To Full Build Synopsis: Patch 5.292 focuses mostly on map bug fixes, a new and frankly improved grenade/ability system, and more nerfs to sniper's ability to single handedly hold an entire team back while fully exposed.It also further refines several UI elements, and makes it significantly more difficult to switch teams at will during the early portions of match startup. In reality, 5.292 is just a brief update preceding a content update later this year. TL;DR Patch Notes: +Grenades are no longer tied to the weapon list. They have their own UI element and are switched to with the 'Grenade/Ability' weapon. Default is 'X' [ala Tac-Rifle] +Added spread to sniper rifles out of scope +Frag Grenades actually work now no matter what weapon you have out when they explode
  5. Preliminary 5.291 Changelist

    TL;DR version: +Grenades are no longer tied to the weapon list. They have their own UI element and are switched to with the 'Grenade/Ability' weapon. Default is 'X' [ala Tac-Rifle] +Grenades are more affected by veterancy +Frag Grenades actually work now +AutoRifle and Tac-Rifle have appropriate vapour trails and sounds when hit-scan now. +Added spread to sniper rifles out of scope
  6. Renegade X: Patch 5.29 Released

    Patch 5.29 Notes Launcher Update: Released Full Build: PENDING [Link will be at bottom of this post] TL;DR version: +Added 64-bit binaries [requires either starting from the install folder, or waiting on a launcher update to access] +Surrender is no longer an instantaneous game over +Shotgun spread is normalized +EMP grenades greatly affect vehicle repair speeds, meaning you should probably not get EMP'd +Comm Centre no longer shows enemies on the overview map; just the minimap +Removed a bug that let you rapid fire bolt action weapons ala beta 1
  7. Patch 5.286 Notes Launcher Update: RELEASE Full Build: RELEASE
  8. Renegade X: Patch 5.284 Released

    Patch 5.284 Notes Patch 5.285 Notes Launcher Update: RELEASED Full Build: RELEASED [The link below]
  9. Renegade X: Patch 5.283 Patch Notes

    Patch 5.283 Notes Launcher Update: RELEASED Full Build: RELEASED (Thread linked below)
  10. Renegade X: Patch 5.282 Inc

    Patch 5.282 Released Launcher Update: RELEASED Full Build: RELEASED
  11. Renegade X: Patch 5.281 Released

    Patch 5.281 Released Launcher Update: Released Full Build: PENDING 5.282... which is inevitable
  12. Renegade X: Patch 5.25 Released

    Patch Status: Released Full Build: See bottom of the Post Work's been slow lately, but here we have a patch that addresses some issues with the last patch (like the comm centre not working right in netplay) as well as adding something fairly fancy that has been in the works for months in the background. I think I can finally make an SDK build now, as now all additions to map settings for the foreseeable future should be in place. ############################################### (v5.25) http://file-server.download/Renegade-X/ ... SION-5.25/ ############################################### HTTP DOWNLOAD (v5.25) ############################################### LAUNCHER | MSI : http://file-server.download/Renegade-X/ ... taller.msi FULL-BUILD | 7ZIP : http://file-server.download/Renegade-X/ ... 5.25%23.7z FULL-BUILD | RAR : http://file-server.download/Renegade-X/ ... .25%23.rar ############################################### ############################################### TORRENT (v5.25) ############################################### LAUNCHER | MSI : http://file-server.download/Renegade-X/ ... si.torrent FULL-BUILD | 7ZIP : http://file-server.download/Renegade-X/ ... 7z.torrent FULL-BUILD | RAR : http://file-server.download/Renegade-X/ ... ar.torrent ###############################################
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