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Found 49 results

  1. CNC-Field Snowing

    Version 1.1.0

    44 downloads

    Winter has swept through Field. Enter the cold period of the year, fight against your enemy and get rewarded by Santa! Unique in Field Snowing! - The Outer Route has been blocked off. (Special for the people that don't like the new Field) - No Communications Center - No Silo, but a Barn - River accessable for small vehicles
  2. [Level] CNC-Field Snowing

    View File CNC-Field Snowing Winter has swept through Field. Enter the cold period of the year, fight against your enemy and get rewarded by Santa! Unique in Field Snowing! - The Outer Route has been blocked off. (Special for the people that don't like the new Field) - No Communications Center - No Silo, but a Barn - River accessable for small vehicles Submitter TK0104 Submitted 12/10/2017 Category Levels  
  3. Ho Ho Ho! Merry Christmas! Sorry, it's still November but Christmas is coming again! I'm excited for that time of the year, I just love it. So, after the huge success of CNC-Walls Snowing last year, I decided to make another Official Map into Winter Style. Now you've seen the title of topic so you know it's going to be Field this year. This year I'm going to try make the map even more in Christmas Style than it was last year. This is what I have in mind for Field Snowing: - A Christmas Tree in the Barracks and Hand of Nod - Christmas Lights everywhere in base (/tunnels) - Christmas Song Jukebox (Going to ask a Coder to make a mutator for that) - Presents under the Christmas Tree and in Bunkers I have no plans on actually replacing Timed C4 with presents, since that takes even more time and I haven't animated yet on my education so I have zero knowledge on that area. Now here's a small teaser on the map: I hope I can release the map at the end of November / begin December. Depends on my time and how much needs to be done yet. So stay tuned! Christmas is Coming Soon!
  4. CNC-Sunrise

    Version 0.9.7

    71 downloads

    Each team has every building except for the Obelisk and AGT, respectively. This map contains 2 Tech Buildings, a Comms Center and Silo. Each base is on the lake front; the beach connects the base along with a cave structure that can be accessed by the beach or by a tunnel in each base. Situated in the serene piney woods of Oregon, a disturbance has found it's way onto Lake Amber. A new colony of tiberium has been discovered in this hushed corner of the United States. GDI recently acquired intel of this new deposit, and immediately set-up a base to protect the natural surroundings and harvest the tiberium. GDI commanders had wondered how this deposit had been unknown to them for so long; they would have expected the infection to have exponentially bigger... When they tested the site, it had seemed that the corruption had long been apart of the environment. Little known to them, Nod had already made camp just a few paces down the beach. Nod had been using a stealth generator ship and hidden radio signals to hide their camp from the GDI satellites and Homeland Security.
  5. [Level] CNC-Sunrise

    View File CNC-Sunrise Each team has every building except for the Obelisk and AGT, respectively. This map contains 2 Tech Buildings, a Comms Center and Silo. Each base is on the lake front; the beach connects the base along with a cave structure that can be accessed by the beach or by a tunnel in each base. Situated in the serene piney woods of Oregon, a disturbance has found it's way onto Lake Amber. A new colony of tiberium has been discovered in this hushed corner of the United States. GDI recently acquired intel of this new deposit, and immediately set-up a base to protect the natural surroundings and harvest the tiberium. GDI commanders had wondered how this deposit had been unknown to them for so long; they would have expected the infection to have exponentially bigger... When they tested the site, it had seemed that the corruption had long been apart of the environment. Little known to them, Nod had already made camp just a few paces down the beach. Nod had been using a stealth generator ship and hidden radio signals to hide their camp from the GDI satellites and Homeland Security. Submitter Sarah! Submitted 10/13/2017 Category Levels  
  6. [Level] CNC-Sahara

    View File CNC-Sahara This is a continued version of CNC-Sand from IllumZar Submitter Luhrian Submitted 09/10/2017 Category Levels  
  7. CNC-Sahara

    Version 1.2

    68 downloads

    This is a continued version of CNC-Sand from IllumZar
  8. Renegade x editor

    hello guys i do not know how to open folder editor can you help?
  9. [Level] CNC-Outposts

    View File CNC-Outposts The map takes place at the dunes with 4 outposts. 2 are currently used, 2 are abandoned by both GDI and Nod. Behind the sandy dunes, a green field of grass, bushes and tree's for infantry combat. Buildings: - GDI Barracks and Hand of Nod - GDI Weapons Factory and Nod Airstrip - GDI Refinery and Nod Refinery - GDI Repair Facility and Nod Repair Facility - Tiberium Silo - Communications Center Submitter TK0104 Submitted 08/01/2017 Category Levels  
  10. CNC-Outposts

    Version 1.1.0

    160 downloads

    The map takes place at the dunes with 4 outposts. 2 are currently used, 2 are abandoned by both GDI and Nod. Behind the sandy dunes, a green field of grass, bushes and tree's for infantry combat. Buildings: - GDI Barracks and Hand of Nod - GDI Weapons Factory and Nod Airstrip - GDI Refinery and Nod Refinery - GDI Repair Facility and Nod Repair Facility - Tiberium Silo - Communications Center
  11. View File CNC-Cliffside (again) Here is an improved version of CNC-Cliffside. I fixed some problems, for example the Harvester paths and improved some things which were not that perfect and a bit weird like the Tiberium Crystal. I hope you like it and I even more hope that Redline will like it, if he will come back to Renegade X. But well here are all other topics about this map: What have I done: get paths working, which was a pain, the Harvester just doing what they want added some more decals added new Tiberium added Tiberium Field Volumes added missing blocking volumes landscape improving Submitter Luhrian Submitted 05/09/2017 Category Levels  
  12. Version 2.7

    175 downloads

    Here is an improved version of CNC-Cliffside. I fixed some problems, for example the Harvester paths and improved some things which were not that perfect and a bit weird like the Tiberium Crystal. I hope you like it and I even more hope that Redline will like it, if he will come back to Renegade X. But well here are all other topics about this map: What have I done: get paths working, which was a pain, the Harvester just doing what they want added some more decals added new Tiberium added Tiberium Field Volumes added missing blocking volumes landscape improving
  13. New maps

    Hey guys, I'm not sure, if it was really noticed from the Developers and the players, but there are nearly 3 unfinished maps (Training Yard, Horolugue and Uphill, wich still need a bit fixing, but it should be done very soon) from @TK0104 and it would be great to see these maps in the game. So I just want to ask, if you could add these maps in the next patch or make an extra partch for these map, where you just add them to the game. I'd love it to see finally some new maps in the rotation and why we shouldn't use maps, which already exists. Would be nice if I could get an answer from the Developers Luhrian
  14. CNC-Caves

    Version 1.0.0

    70 downloads

    I decided to make a Deathmatch map since we didn't have that many yet. I've used the same environment package as Tunnels, but the design of the map is completely different, it's inspired by the layout of Meltdown from COD : Black Ops 2. There are weapon, health, armor and ammo pickups. the weapons pickups are: Laser Chaingun Flamethrower Flak Cannon Rocket Launcher (Gunner) Unsilenced Sniper Rifle Note: The location of other players on your minimap isn't scaling correctly yet, I know this. They do appear correctly on the overview map, and your own position is also right. Enjoy!
  15. [Level] CNC-Caves

    View File CNC-Caves I decided to make a Deathmatch map since we didn't have that many yet. I've used the same environment package as Tunnels, but the design of the map is completely different, it's inspired by the layout of Meltdown from COD : Black Ops 2. There are weapon, health, armor and ammo pickups. the weapons pickups are: Laser Chaingun Flamethrower Flak Cannon Rocket Launcher (Gunner) Unsilenced Sniper Rifle Note: The location of other players on your minimap isn't scaling correctly yet, I know this. They do appear correctly on the overview map, and your own position is also right. Enjoy! Submitter Henk Submitted 04/26/2017 Category Levels  
  16. CNC-Uphill Redux

    Version 2.5.0

    231 downloads

    Backstory After Havoc got stranded on a Nod operated Island and took High-Classified Information of the Nod Communication Center to find the whereabouts of the GDI scientists, GDI found something very interesting in those files. According to their files, there is a Nod base somewhere in the Andes, Argentinia, which is working on a Top Secret Project called Project I. It looks like Nod is developing and testing the so called "weapon" over there. Civillians of towns near the mountain have recently seen weird Dark-Yellowish skies and said they heard heavy thunder when these skies appeared. GDI has send an advanced team to find out what's going on. This "Weapon" looks to GDI a real Terror and they want to get their hands on it before Nod uses it and maybe change the First Tiberium War
  17. [Level] CNC-Uphill Redux

    View File CNC-Uphill Redux Backstory After Havoc got stranded on a Nod operated Island and took High-Classified Information of the Nod Communication Center to find the whereabouts of the GDI scientists, GDI found something very interesting in those files. According to their files, there is a Nod base somewhere in the Andes, Argentinia, which is working on a Top Secret Project called Project I. It looks like Nod is developing and testing the so called "weapon" over there. Civillians of towns near the mountain have recently seen weird Dark-Yellowish skies and said they heard heavy thunder when these skies appeared. GDI has send an advanced team to find out what's going on. This "Weapon" looks to GDI a real Terror and they want to get their hands on it before Nod uses it and maybe change the First Tiberium War Submitter TK0104 Submitted 03/26/2017 Category Levels  
  18. CNC - Forest

    Version 1.9

    1,164 downloads

    CNC - Forest Refinery - Barracks/Hand of Nod - Weapons Factory/Airstrip - Tiberium Team Silo Small map with much space for Infantry and Tank actions not based on Old RenX maps
  19. [Level] CNC - Forest

    View File CNC - Forest CNC - Forest Refinery - Barracks/Hand of Nod - Weapons Factory/Airstrip - Tiberium Team Silo Small map with much space for Infantry and Tank actions not based on Old RenX maps Submitter Luhrian Submitted 03/19/2017 Category Levels  
  20. CNC-Valkyrie

    So I've had this idea for a flying map for quite some time now and thought I'd use everything I've learned in the UDK so far to start a map from scratch and to go through the process of its creation properly, so here is near-final landscape layout of the map. CNC-Valkyrie A flying map with a deep chasm running from one base to the other, silos are located at the furthest reaches of each chasm which can be accessed via land or by air. There are ideal drop-off points for transport helicopters to ferry infantry to, as well as a few routes through the middle of the map but keep an eye on the chasms, for the majority of these chasms can only be traveled by air. Each base will have main base defenses as well as a few GTs and a few AT/SAMs. Map reduction for chasm might be required. This is a dusk/day map.
  21. Shrewds Seeker Map Index

    ================= == Not Maintained == ================= This list isnt maintained anymore as the game now supports a built-in downloader. The built-in downloader defaults to a new repository, but server admins can also host their own map/mods/etc repository. -------- Original Post -------- Here is a list of maps available for download via the seeker/launcher. This is useful for server admins to know what maps can be auto downloaded. The zip date is the date of the zip file in the repository, the map date is the modified date of the map file. Maps with released in the notes are now part of the core game. Some of these files have been made redundant by being included in the release game. The repo is found here: http://eu.constructivetyranny.com:1350/renx/Full Map Directory/ Note: the repo is not managed by me, I'm simply providing a list for convenience of whats actually in the files in the repo. Editied: 16-Feb-17 Map Name Zip Date Map Date Zip File Notes CNC-Artic_Stronghold 14-Jul-16 14-Jul-16 DA2037594A42406C7910AE891E239B0E Released CNC-BeachHead 28-Sep-16 03-Feb-16 cnc-beachhead_2E3C197B4327A15043E4FA9C9B4CE01B CNC-CityRedux 11-Dec-16 11-Feb-16 CNC-CityRedux_47BBCE004B5D0162D2A88AB2D4DCC4A5 CNC-CliffSide 28-Sep-16 09-Feb-16 cnc-cliffside_06B74E70435433271DFD688BDC8B2DCB CNC-CoastalSmall 07-Apr-16 07-Apr-16 68B2938C4E83A1E921C4128588A13906 CNC-Containment 30-Jan-16 30-Jan-16 709570F14EE41BF95A9AFBAAD11D57B4 CNC-Dust 11-Dec-16 11-Feb-16 CNC-Dust_10FC083A47D0FDA7DA465C89CBD6B9A4 CNC-Field_Day2 03-Feb-17 03-Feb-17 CNC-Field_Day2_02E8758C436B20A3D9A0F797709EF603 CNC-Field_Flying 15-Feb-17 15-Feb-17 CNC-Field_Flying_C566E34D4D08B1B53B918888D8F03E7B CNC-Field_Night2 03-Feb-17 03-Feb-17 CNC-Field_Night2_2C3CB7D647C9E291D1F52687609DF421 CNC-Frost 19-Jun-16 19-Jun-16 847EE1CC4AB04367BCBBF2B77583C9C5 Barebones map CNC-Frostbite 04-Dec-16 04-Dec-16 CNC-Frostbite_BDAF5E344CD54382A3FFC0AF5BA2A3BD Doesn’t download CNC-Glasses 20-Nov-16 20-Nov-16 CNC-Glasses_2B734CBA4AF0E2B704D8128EDA61B557 Released CNC-GrassyKnoll 06-May-16 06-May-16 3FEF582E4B5A1CDA63C365944250EB89 CNC-Headlands 21-Nov-16 18-Nov-16 CNC-Headlands_264DD3E94E94AD245AE17F8F49C3205C CNC-Horologe 15-Feb-17 15-Feb-17 CNC-Horologe_D8A68C9E45C452EE1C3CC49E067A71EE CNC-Horologe 20-Nov-16 20-Nov-16 CNC-Horologe_8829ADE5485C042EB58AA58D1A30FBC7 Superceded CNC-Islands_Flying 12-Feb-17 12-Feb-17 CNC-Islands_Flying_00BB36C141E4BD8E4C85038C10929A87 CNC-JFF-RocketHill 30-Jan-17 30-Jan-16 8A3714B14BAABA2A5FC82E95806FD831 CNC-LakeSideNF 18-Dec-16 18-Dec-16 CNC-LakesideNF_477723354F706EF4DB28EFB94F8DCD56 CNC-Paradise 20-Nov-16 20-Nov-16 cnc-paradise_4FBBF61A438A3764B4BA128AAF424C0D CNC-River 11-Sep-16 11-Sep-16 cnc-river_31800D534B2B845005DD8596DEEB71AB CNC-Sniper-Park 02-May-16 02-May-16 E4F5A518482A3A925A5304A6455E237D CNC-Sniper-VantagePoints 02-May-16 13-Jan-16 AD6857424BEB2BE1C4250D91477D2910 CNC-Snow 31-Jan-16 31-Jan-16 D246A9944AADB89EDD7ACF94988B4E0A Released CNC-TrainingYard 11-Dec-16 25-Nov-16 CNC-TrainingYard_18B72042404794404164AE924D61904A CNC-Tunnels 11-Dec-16 11-Dec-16 CNC-Tunnels_F2F5BFAB4AA2CE2FF46A7086FD3743D4 Released CNC-Tunnels 13-Jul-16 13-Jul-16 54EE107E4ECDA0F37E266C82848E3472 Superceded CNC-Under_Flying 14-Feb-17 14-Feb-17 CNC-Under_Flying_54ACA7DA4D4F284BF262A789459160F8 CNC-UphillRedux 22-Sep-16 21-Sep-16 cnc-uphillredux_3609ABB548DCACE70E6C8BA0C1557BC7 CNC-Walls_Snowing 21-Dec-16 21-Dec-16 CNC-Walls_Snowing_F3DF1DD04C1BA2FF5D45BF8F2D9E351F CNC-WallsNF 15-Jan-17 15-Jan-17 CNC-WallsNF_3C9A929745F8CFCA385A1DB6C4B7CD0C CNC-WoodsV2 25-Sep-16 07-Jun-16 cnc-woodsv2_414F3A274FC2DB631EFFDC850D1FB5F9 CNC-Xmeteor 26-Sep-16 06-Jun-16 cnc-xmeteor_6E9E2AC44B5F1FC27C4186B34EFE483B Many Errors CNC-Xmountain_Flying 14-Feb-17 14-Feb-17 CNC-XMountain_Flying_5DE1D7634AC793E3B04C088143BD08C0
  22. Seeker map list

    Is there a public list of the maps that are currently available via seeker? This would be handy for server admins so they know what maps are automatically downloaded. Also does the seeker handle just maps, or does it handle mutilators as well?
  23. Old Field

    Hey guys, I want to try something on the original version from Field. I am very sure, that the developers still own this version of Field. It would really nice if someone can upload this version.
  24. CNC-Fallen

    Version 1.1.0

    157 downloads

    Set in a Tiberium infested wasteland where GDI and Nod battle for the remains of an old Nod Refinery and research facility. - DM Map - Recommented for 2-6 Players - Size: Small - Try to combine this with the WeaponDrop mutator! - WIP topic:
  25. [Level] CNC-Fallen

    View File CNC-Fallen Set in a Tiberium infested wasteland where GDI and Nod battle for the remains of an old Nod Refinery and research facility. - DM Map - Recommented for 2-6 Players - Size: Small - Try to combine this with the WeaponDrop mutator! - WIP topic: Submitter IllumZar Submitted 02/08/2017 Category Levels  
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