Agree with most of the above. This week I had quite some balanced games (luckily) which were won or lost by a good fight, but I've also seen a lot of games decided by afks, very bad to zero balance, or many new people overmining and stuff.
While I tend to 'stack' when playing together with Machete while he is here, since we are in the same room and can see eachothers screen, I don't do this in any other way. Besides I am more a tanker and he is more a 'support' person so I don't think this has much influence on the outcome of the games. I am mentioning it here to avoid being accused later :P.
I think this is different to have 2 or 3 elite snipers on one team (which happens a lot) or 5 ~10 people stacking on Discord compared to 2 or 3 regular players as friends in the same team. The problem is that it's hard to draw a line since these 2 or 3 snipers might as well be friends...
What would really help besides auto scrambling is:
- Activity check on start of a game (press a button to join) so after a long stalemate one team doesn't start with 5 ~ 10 afks See:
- Simple track record of players by experience so one team doesn't end up with 10 new people compared to the other having 2..
- Divide people by a few mechanisms:
- assign each team at least one person who mined in the buildings the previous games
- assign each team at least one person who repaired during the previous games
- divide the top (10?) players by score / killing buildings / k/d ratio over both teams
- What I would also like to see is, but this shouldn't have the priority, that people get scrambled over the teams based on using radio commanders / q-spotting / chat so we don't get one team which doesn't communicate at all (cause 70% of them can't or is on Discord and talking while the others won't know).
I am afraid auto balance can't compensate for people stacking on purpose (by using falls names or whatever), but I at least hope people get more aware of this problem.
Also I wonder if Nod loses waaay more often on public games lately. I've seen so many games with 5 to 15 people with an SBH and almost no score. A good SBH can make a lot of difference. But persons watching you die and not shooting the mammoth (or whatever vehicle) which needs 3 shots aren't very helpfull. Sometimes I feel people use an SBH more like a 'way of life' then an offensive unit.... Combine that with the fact that Nod needs more teamwork then GDI and it might explain Nod losing more, unless my feeling about this is completly wrong.