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About CampinJeff

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  1. Should Any Maps be Removed From PUGs?

    GDI can utilize the height advantage as well when they have the hill, main issue is mostly 1 flamer being able to tank GDI's whole vehicle force on its own. Could be solved with added infantry paths to the silo area and/or adjusting rocks suggested by gliven and redarmy
  2. Should Any Maps be Removed From PUGs?

    Last Whiteout game was a good back and forth battle, map is tougher for GDI sure but they definitely have more things going there compared to Mesa Mesa is easily the most lopsided map in the game due to how the short side is designed perfectly for flamer+arty. A number of PUG players are willing to share their input on what can be changed/added, if a dev is around to help out
  3. Mammoth shells not inflicting damage

    don’t hold down mouse1. wait for a split second after the cannons reload, then click think it has something to do with veterancy increasing ROF
  4. Teaming is NOT ALLOWED !

    After discussing this incident with schrott privately, I was mistaken on my part and misinterpreted what he meant initially. I've sent out warnings to the perpetrators.
  5. Teaming is NOT ALLOWED !

    again it really depends on the situation, there's situations where you're looking at the overview map and somebody passes right by you in front of your screen, and there's other situations where infiltrators intentionally run past each other without engaging. i'm not sure exactly what happened in your game but if you want me to discuss this more in depth with you just pm me on discord
  6. Teaming is NOT ALLOWED !

    depends on the circumstance, for example if one player has the intention of getting in the way of their teammates objectives to help this other player on the other team, then yes it's considered team hampering if they're just minding their own business and playing the game while ignoring each other, it's not th
  7. 95% of Radio Commands are Useless Now

    'C4 stuck on me'
  8. Pick Up Games (PUGs)

    Just a heads up, we will be starting up the Sunday PUGs once again, starting now.
  9. Back in game. thoughts

    AOW brought forth a second victory condition that was overall too complicated for players to grasp. People have to understand how the point system works, what gives the most points vs what gives the least, and what you should or should not do. Marathon offers one simple victory condition, blow up the enemy base. Nothing more, nothing less, easy to understand.
  10. HACKS

    The CT server has replay demos available for every match. If you have a complaint about a specific player, let the us know on our discord (discord.tyrant.gg) by providing us with the player's name, the map played, and the approximate time when the match ended. If we find undeniable evidence that cheating is involved, we will issue a permanent ban.
  11. Some Ideas.

    because for the most part you're pointing out things that aren't even core issues with the gameplay in and of itself and you're putting out suggestions that show that you're not fully aware of the fundamentals of renx and the state of development. you're definitely welcome to shoot out ideas, but just be aware that they're aren't always going to be the most optimal solutions or design choices.
  12. Download Ren-x from steam!!

    think rypel mentioned before that it was because EA didn't want people to be confused that renx is a fan game and not a game developed by EA themselves, which makes sense because since the game uses one of their IPs, people who play renx could come to expect a certain level of quality of a AAA title and since EA never actually took part of development to assure that, they're not willing to take the risk that could indirectly hurt their image
  13. Pick Up Games (PUGs)

    It's so far away and there's nowhere to go if you have to retreat
  14. Tank Balance Discussion

    Discuss, main issues pointed out during the pugs is a Mammoth tank nerf (damage) and a light tank buff (damage). Other concerns include MRLS being too strong vs inf and flame tanks being useless in open maps. So far in the past month and a half, GDI has won five weeks in a row with balanced teams. Personally, I believe slowing down med/mammoth tank projectiles will allow light tanks (and the other Nod vehicles but to a lesser extent) to more effectively dodge. Their speed buff applied in a previous patch didn't do much when it comes to avoiding tank shells, reason being at medium ranges, it is too easy to predict tank movement and the speed of the tank projectile is too fast to properly react in time. GDI's main disadvantage is the size of the tanks, but that doesn't factor in as much as it should due to their damage consistency constantly suppressing Nod tanks.
  15. Raveshaw and Sydney

    because ravs and sydneys still have 0 spread