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Henk

Developers
  • Content count

    866
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About Henk

  • Rank
    Renerager

Personal Information

  • Allegiance
    GDI
  • Location
    Netherlands
  • Steam ID
    76561198107553910
  1. CNC-Prototype

    Version 1.0.0

    6 downloads

    A simple deathmatch map blockout. The total filesize is just under 3.6MB so it can be downloaded via the ingame downloader quickly I'm aware that you can walk on the walls of the structures, keep in mind that this is still in the blockout phase, a lot can change, and if the map is recieved well I can make it more detailed and more refined. Please note that this is not an official map or anything, just a blockout, and something to play around with when there's a low player count, or to have fun on with bots.
  2. [Level] CNC-Prototype

    View File CNC-Prototype A simple deathmatch map blockout. The total filesize is just under 3.6MB so it can be downloaded via the ingame downloader quickly I'm aware that you can walk on the walls of the structures, keep in mind that this is still in the blockout phase, a lot can change, and if the map is recieved well I can make it more detailed and more refined. Please note that this is not an official map or anything, just a blockout, and something to play around with when there's a low player count, or to have fun on with bots. Submitter Henk Submitted 01/20/2018 Category Levels  
  3. Spies everywhere :)

    The best thing about having a flametrooper spy is running into a Nod flametrooper.
  4. What kind of music do you hear?

    So many knees in that thumbnail
  5. Maps that arent shaped as an U

    Canyon is basically a U, so is Xmountain. Reservoir, Goldrush, Lakeside and Crash Site are also U's (Lakeside being slightly different because of flying vehicles). Volcano, Mesa and Training Yard are O's. The U shape is the most common but there's plenty of variation.
  6. I just wanna drive over them with a stank

    There's a limiter on the volume, and I think also a maximum number of boinks/sounds that can be played at the same time. You can try the killbadguys command in skirmish, you will notice your speakers won't get destroyed.
  7. Stuck in bridge

    Not a map bug. Same as the bug where someone got stuck inside the wall on walls when exiting his Orca. Probably can't be fixed, it's very rare anyways..
  8. Ideas for crates

    A crate that completely transforms the map into a skatepark by adding ramps and grindrails and changes the gamemode to a team based Tony Hawk's Pro Skater and the team to get the most points in 5 minutes wins.
  9. Ideas for crates

    Speed upgrade could be a little more, but be able to stack up 3 or 4 at most
  10. Please recommend me a new gaming mouse

    I have this: https://tweakers.net/pricewatch/401005/sharkoon-shark-force-zwart.html Cheap and good.
  11. Should Any Maps be Removed From PUGs?

    Yes, but you have 1 more dimension A necessary one. And you can playtest it, if you don't move lights around but just some rocks it won't be too heavy.
  12. Should Any Maps be Removed From PUGs?

    Better to change the maps than ban them from PUGs
  13. [Map] CNC-Outposts

    The missiles don't have any physics asset attached to them, they don't have any mass.
  14. [Map] CNC-Sunrise

    I want pics
  15. Some tips, maybe you were going to do this already, but: The deciduous trees need to be leafless in winter. It would make sense that there's still some pathing visible, because of tiretracks and footsteps. Muddy and/or half molten snow. The current amount of fog looks good. For the lighting you could experiment with twilight time of day: The night time setting is good too of course, just trying to give you some ideas. I want to make a map in this setting some time myself.
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