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Henk

Developers
  • Content count

    872
  • Joined

  • Last visited

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170 Excellent

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About Henk

  • Rank
    Renerager

Personal Information

  • Allegiance
    GDI
  • Location
    Netherlands
  • Steam ID
    76561198107553910
  1. ANY change to mines/ info for noobs??

    The point is you'd no longer mine your base, you have the laser doors. You put your personal mines where you'd like them, like around a beacon, in the field, use your own strategy. Could increase the enemy detection radius..
  2. ANY change to mines/ info for noobs??

    For mines along with laser doors I was thinking of limiting them to 3-5 per person, and make them weaker, like they were in the first betas. You could still defend your doors a little extra with them if you'd like, but also players could finally put them wherever they like. The team-based mine limit and mining strategy are just hard to understand for new players. This way they will be like AT mines. Another advantage of the laser doors is that they prevent early rushes, since this defense would be up from the start. My initial laser door suggestion had the idea of being able to (temporarily ?) "break" or disable the door by suiciding on the lasers, just like we can suicide/sacrifice ourselves on mines at the moment. The reasoning behind this is that it would require some power to kill an infiltrator with the lasers, and the door would need some time to recharge (or ofcourse help from a friendly repair gun). This is my idea for the HUD: The buildings have a small status bar under them, blue means all good, red means under attack, grey means disabled. Since these doors would be linked to their buildings this would be possible, unlike with mines. A downside might be that it would be a bit too easy for the defenders since you'd know which building is being infiltrated right away.
  3. Place Map name on the Map

    I think he means on the overview map.
  4. What kind of music do you hear?

    @Cephyrus I like those synths
  5. What kind of music do you hear?

    yay forums back online. Check out this legend:
  6. What kind of music do you hear?

    Good taste @HuskerDoggo Visiting Loudness this saturday, visited Origins last saturday:
  7. CNC-Prototype

    Version 1.0.0

    23 downloads

    A simple deathmatch map blockout. The total filesize is just under 3.6MB so it can be downloaded via the ingame downloader quickly I'm aware that you can walk on the walls of the structures, keep in mind that this is still in the blockout phase, a lot can change, and if the map is recieved well I can make it more detailed and more refined. Please note that this is not an official map or anything, just a blockout, and something to play around with when there's a low player count, or to have fun on with bots.
  8. [Level] CNC-Prototype

    View File CNC-Prototype A simple deathmatch map blockout. The total filesize is just under 3.6MB so it can be downloaded via the ingame downloader quickly I'm aware that you can walk on the walls of the structures, keep in mind that this is still in the blockout phase, a lot can change, and if the map is recieved well I can make it more detailed and more refined. Please note that this is not an official map or anything, just a blockout, and something to play around with when there's a low player count, or to have fun on with bots. Submitter Henk Submitted 01/20/2018 Category Levels  
  9. Spies everywhere :)

    The best thing about having a flametrooper spy is running into a Nod flametrooper.
  10. What kind of music do you hear?

    So many knees in that thumbnail
  11. Maps that arent shaped as an U

    Canyon is basically a U, so is Xmountain. Reservoir, Goldrush, Lakeside and Crash Site are also U's (Lakeside being slightly different because of flying vehicles). Volcano, Mesa and Training Yard are O's. The U shape is the most common but there's plenty of variation.
  12. I just wanna drive over them with a stank

    There's a limiter on the volume, and I think also a maximum number of boinks/sounds that can be played at the same time. You can try the killbadguys command in skirmish, you will notice your speakers won't get destroyed.
  13. Stuck in bridge

    Not a map bug. Same as the bug where someone got stuck inside the wall on walls when exiting his Orca. Probably can't be fixed, it's very rare anyways..
  14. Ideas for crates

    A crate that completely transforms the map into a skatepark by adding ramps and grindrails and changes the gamemode to a team based Tony Hawk's Pro Skater and the team to get the most points in 5 minutes wins.
  15. Ideas for crates

    Speed upgrade could be a little more, but be able to stack up 3 or 4 at most
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