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About Havoc89

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    Lead Artist / Producer
  • Birthday 05/10/1989

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  1. Wishing you all a happy 16th birthday to C&C Renegade, and a happy 4th birthday to Renegade X! Renegade X started off way back in 2006 as an idea. It was clear that there was not going to be a sequel to a game that was a big part of my life. C&C Renegade was the "failed game" with the not-so-special singleplayer campaign that was completely overshadowed by titles like Medal of Honour, Halo, and Battlefield 1942. But Renegade had a unique multiplayer formula that most reviewers seemed to have ignored. Perhaps C&C Renegade was no good for 56k players, or for players connecting to servers from different continents. Hosting online games was too difficult, unless you wanted a 4 player server on your computer, and the game was virtually unsupported just a few months after release. Renegade 2 was dropped, and by 2005, EA gave the community control over the server browser and the forums. Despite the poor sales, the sub-par graphics, the mediocre singleplayer, the slow internet speeds, and the lack of support, players recognized that Renegade possessed a hidden gem. C&C mode was enough to feed a thriving community for years, and beget many custom maps, skin and model packs, an anti-cheat system, custom community patches, serverside mods, more ambitious mods, total conversions, and even indie games. But we, as a community, found ourselves at an obstacle. C&C's expansion into the FPS and MMO genres had long been ceased, C&C4 was a complete and utter failure, and the very existence of the Command & Conquer series was threatened, with no new games in the foreseeable future. Renegade was one of the most active (if not THE most active) C&C multiplayer games, and now it's safe to say that the game is on the brink of death. Entire communities are gone (CnC Den, CnC-Source, Planet CnC, hundreds of clans and gaming communities). Things were not looking great. Out of that moment came an opportunity. Renegade X started off as a simple, amateur mod for Unreal Tournament 3, being worked on by a bunch of teenagers. It was our dream to export C&C mode to a newer engine to attract a larger audience and give a significant graphical, audio, physics, and gameplay boost to Renegade. In 2009, we released several incomplete beta versions of Renegade X, which were mostly designed to be strict remakes of the original game. We had good and bad experiences, but overall it was a positive step towards our maturity as a team and an increase of our skills as artists and developers. Now, we're a full-fledged indie game. Our audience are those older gamers 25-45 who have been left behind by the game industry. They miss the dynamic sophistication of C&C Renegade as a PC game, and they have been hooked on our free game for 4 years. Renegade X is not a direct remake of C&C Renegade. Yes, you will see familiar maps, characters, weapons, and vehicles - the fundamentals of the game are the same. But, no weapon is identical to the way it was before. Certain vehicles play quite differently. A moderate amount of recoil and weapon spread has been given to guns. The graphics, audio, and physics have received a complete overhaul. Secondary weapons and new items have been added. Capturable buildings have been added. There's so much that is different - but keep in mind that we are die-hard Renegade fans, and we are very careful with the things we change. I played vanilla Renegade from the demo (November 2001) till about 2010, so I understand those who are most resistant to change. But, this is a new game, we are a new team of developers, and we're more interested in making a spiritual successor to C&C Renegade than simply redoing the game exactly as it was. There will be people who don't like our game, and that's fine. W3D Renegade is still alive and very playable. Just come in with an open mind and tell us what you think. This immense opportunity comes with a great responsibility on our shoulders. It is our job to deliver the best game possible, and with your help, we believe we can give Renegade a pulse. Since the beginning, Renegade X was a community project. This is our game, it belongs to all of us. We're paving a way for players, communities, and even developers to go, and we're not asking for a dime. It's time to rock and roll! - FobbyGen
  2. Renegade X Squad Wars

    I've made a post about the tournament on the official renx facebook page.
  3. .

    Hehe, thats cool!
  4. What's the plan ?

    There is a patch in the works with the goal to release hopefully this year, but afterwards we are planning something significant. We will likely have smaller patches down the road, but a larger update is in the works. I can't tell you when it will be dropping or what it will contain. But to answer your question, yes there is a road map.
  5. TiberiumWars Models in RenX

    Hmm, are you exporting animations with Y-Axis as up? Its hard to say what could be causing that. This seems like either the skeletal mesh or rather more likely the animation contains the issue.
  6. TiberiumWars Models in RenX

    Hahaha, the size is actually kinda cute. I'm imagining a GDI soldier riding on the top as if it's one of those large toy cars that kids drive around in.
  7. TiberiumWars Models in RenX

    Keep doing what you're doing sir!
  8. Drinkin' Gin and Playing Ren

    This makes me happy! but... needs more gin. Also this is making me want to play the campaign as well now.
  9. TiberiumWars Models in RenX

    DO IT! Personally I don't think EA would care at all. If they did C&C wouldn't be dead... Plus its not like RenX is a commercial game, so do as you please... Just dont tell them.
  10. Main Menu Concept

    They were never in there to begin with. This is a concept art for what those menus were intended to be. We never got a chance to do all of that.
  11. Mesa Poll

    You can cause havoc with enough infantry on any map in the entire game... Which is why those should not be used to guage a map's fun factor because that is a universal aspect of the game. Umm... dont confuse rushes for infiltration. Rushes are large assaults on a base that are loud and obvious, while infiltration are stealthy sneak attacks done in much smaller numbers. Both are ideal tactics in the game and in every map. That's true in every other map, and in the entire game as well. Harvester bumping into vehicles in the cave is not way more fun! Not by a long shot. I use air strikes all the time! They are great at giving you a chance to push enemies back. That's especially true when there is no cave ceiling above your head.
  12. Mesa Poll

    Classic Mesa was terrible, same with old field. Don't let nostalgia cloud your judgement in this case. Classic Mesa gave infantry absolutely no infiltration options except for harvy walking and in case you don't remember harvester also used to go in the middle where it would endlessly bump into vehicles because they're camping like mad. It also means you have no airstrike options to fend off the carnage in the middle. It was a pretty aweful map, and I would not advise it what so ever. Old Field... Unless you're playing in a game of 24 or less players, Old field becomes a bottle-necked thing of chaos. So... again, its not as great as you think it was. Don't get me wrong I had tonnes of fun games on it, but none of them were above the that player count.
  13. Do we have our own rights to make skins for the game?

    I dont think support for skins are even possible with this engine. There cant be different versions of a file on a server and a client. They have to be in synced. Unless there is a UE3 game that has done it, but I can't recall any.
  14. [Map] CNC-City Flying (Unofficial)

    Hey TK, Just as an FYI, you're more than welcome to create recreate City, however I would like to inform you that the official map is under development already. Whether you still choose to make your own variant is up to you.
  15. .

    I may be the one person that completely understands, since I've gone through this phase before several times in the past. I'm glad you tried though, it looked very promising. Good job!