Jump to content
Sign in to follow this  
Comrade Maxim

Suggestions that could Improve the game.

Recommended Posts

I want to discuss my Ideas on improving the game, which could make the game a much better experience.

 

Lets start:

- make sniper classes characters able to shoot only when scoped. That mean no more annoying "MLG Noscoping", which is what literaly made those classes overpowered.

- Shooting with your gun slows down your movement, or if you shoot while moving, the accuracy drops very badly.  That means no more "Spray & Pray" which makes the gameplay unenjoyable.

- Maybe make a chooseable variety of weapons for the starting classes? Example the Regular soldiers would be able to get equiped with more type of weapons, example one is better at range and accuracy, other is more faster rate of fire which is good for close range and etc.

 

Share this post


Link to post
Share on other sites
Madkill40    198
1 hour ago, Comrade Maxim said:

- make sniper classes characters able to shoot only when scoped. That mean no more annoying "MLG Noscoping", which is what literaly made those classes overpowered.

Something to this effect has already been implemented.

1 hour ago, Comrade Maxim said:

- Shooting with your gun slows down your movement, or if you shoot while moving, the accuracy drops very badly.  That means no more "Spray & Pray" which makes the gameplay unenjoyable.

"unenjoyable" is your personal preference, Renegade X has its roots firmly into Renegade's arcade'esk style of run'n'gun'n'shoot'em'ups and if you want to be more accurate use the ironsights to take out them "Spray & Pray"er's. 

1 hour ago, Comrade Maxim said:

- Maybe make a chooseable variety of weapons for the starting classes? Example the Regular soldiers would be able to get equiped with more type of weapons, example one is better at range and accuracy, other is more faster rate of fire which is good for close range and etc.

You have 5 free infantry to choose from, Riffleman; Grenedier; Engineer; Shotgunner; Marksman... They are your weapons of choice, if you don't want to use the automatic rifle then pick the Marksman? You want to use a different weapon with the "starting classes"? Then you change from one starting class to another starting class. 

  • Like 1

Share this post


Link to post
Share on other sites
On 14.09.2017 at 3:02 AM, Madkill40 said:

"unenjoyable" is your personal preference, Renegade X has its roots firmly into Renegade's arcade'esk style of run'n'gun'n'shoot'em'ups and if you want to be more accurate use the ironsights to take out them "Spray & Pray"er's. 

I disagree with this. The reason why the old Renegade was so arcadeish (Pin-point accuracy) was because of engine limitations, the game was intended to be more about tactics and strategy, the pure "Run & Gun" was for arena shooters like Unreal tournament, Quake, Doom and etc... Renegade is tactical and strategy shooter, not arena shooter.

Hence the reasoning why Renegade would be better of if the combat was more like Battlefield 3 style. You know, running from cover to cover, learning to aim at weaker spots such as head, flanking the enemy, Renegade X kinda lacks that, because the movement and combat style is felling more like playing an unreal tournament game and not a game where tactics required. Hence no one relies on those tactics, eveyone just go "CHANGRE!!!! SPRAY & PRAY TO GET KILLS!" and no any tactics whatsoever, wins whoever has a stronger character and not who have skill.

 

When remastering a game, we want to Improve it, not just make a copy of it with just better graphics, and not change the gameplay just because nostalgia, because many people played the old version of the game "That way" due to engine limitations.

 

That is a reason why I dont play with higher difficulties bots in skirimish mode, because they became too much "Dodgy" and it becames annoying later.

Btw, you said "Use ironsights" to deal with spam & prayers... It's not possible, you will not able to aim fast enough to catch the enemy on your sighs, cause the enemy is way too dodgy.

Edited by Comrade Maxim

Share this post


Link to post
Share on other sites
Sarah!    42
1 hour ago, Comrade Maxim said:

Hence no one relies on those tactics, eveyone just go "CHANGRE!!!! SPRAY & PRAY TO GET KILLS!" and no any tactics whatsoever, wins whoever has a stronger character and not who have skill.

 

Wait for the day you have any character and CampinJeff kills you with McFarland. 

Share this post


Link to post
Share on other sites
Madkill40    198

So you believe zig-zagging is an old method to dodge?

If using the ironsights is too hard for you then I suggest having a bit more distance to avoid aiming issues, maybe increase mouse sensitivity?

There are hitboxes and different damage types thanks to Yosh and devs with their balancing codez, that's why a marksman scoring headshots can do so well against tier 3 infantry.

Speaking of the tier infantry, that is one of those firmly rooted features of Renegade because that is how the RTS's worked. Without the tiers there is little reason for money, unless you just want to pick a playermodel and pay for your load out like in counter-strike? 

You do realise how impractical that is from a visual aspect? How that would just be giving the C&C franchise the middle finger as well?

Share this post


Link to post
Share on other sites
yosh56    204
6 hours ago, Comrade Maxim said:

The reason why the old Renegade was so arcadeish (Pin-point accuracy) was because of engine limitations,

I don't think that's true at all. The W3D engine was perfectly capable of handling bullet spread and those other factors. It was an intentional choice to match the shooters of the time. 

 

Also... there's actually a lot more to a fight than who has the better gun. Headshots matter more in Ren(x) than probably any other game I've ever played, and you need to use your team most of the time more than any other game I can think of as well. There's then the concept of flanking that people don't exploit, and choosing your targets based on armour types. 

If Ren went down the Battlefield route, it'd have a spike in players, then die off completely  like every other game that's 'like' Battlefield' for the sheer sake of it feeling like every other shooter.

Also high level bots ain't that dodgy.  

  • Like 2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×