Jump to content

Recommended Posts

https://discordapp.com/gamebridge

"Power your game's social features with Discord

Millions of gamers have come to love Discord's high quality, low latency voice and text chat. Now you can add it directly to your game along with powerful community engagement features. Also, it's totally free."

and

"Automatch players in voice channels

Dynamically create a voice and/or text channel for players on each team so they can strategize their takedowns.
This style of integration is perfect for sessions that are temporary like in a MOBA, FPS, or MMO Dungeon Instance."

woooo ^^

So were not getting Steam integration any time soon, nor Origin even if it had in built voice connectivity. But maybe just maybe a 3rd party tool like GameBridge could help?

 

Also commander mod. We need that back officially, or otherwise.

Edited by Molested Bunny

Share this post


Link to post
Share on other sites
Radeon3    31

Considering our options this is good idea. The question is the same as always: who's capable of learning how the gamebridge SDK works and who would implement it into the game.

 

Don't forget the cantbeatventrilo and betaapp4betagame tags.

  • Upvote 1

Share this post


Link to post
Share on other sites
Agent    199

I want to say someone else had mentioned this somewhat recently on CT's Discord server...

It's certainly possible to implement this (or another VOIP service), but there's still a discussion to be had on whether it's necessary/desired, as well as setting aside the time to implement this -- my plate's full right now.

If we were to have voice chat, we'd probably want to lower the number of players on each time -- 20 (or 32 on modified servers) people talking at the same time could quickly turn chaotic.

Share this post


Link to post
Share on other sites
yosh56    204
24 minutes ago, Agent said:

IIf we were to have voice chat, we'd probably want to lower the number of players on each time -- 20 (or 32 on modified servers) people talking at the same time could quickly turn chaotic.

Would have to take a Planetside approach and split chat into squads/Team/Proximity or something of the sort.

  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites
Fffreak9999    98

If done in a Push to Talk style.

Could use (for example)

; = Full Team Broadcast (Could be limited to a Commander)

[ = Squad Leader + Commander only chat (Allows a commander / squad leader to communicate to a smaller group making commands easier to filter down)

' = Proximity Chat

# = Squad Chat

Would also need to implement a moving squad function (and potentially cap squad size)

Unfinished list*

Share this post


Link to post
Share on other sites
Henk    113

Would be so epic, I especially like the proximity chat because I think it would feel pretty realistic and immersive, although the other types are very useful too of course.

  • Like 1

Share this post


Link to post
Share on other sites
39 minutes ago, Agent said:

there's still a discussion to be had on whether it's necessary/desired

I really hoped this would be pretty evident by now, and only technical diffuclties remain, so i didnt want to bring that up again. But

Game sorely lacks any meaningful way of communication and team coordination.

Spotting is hit or miss. Its vague - did that spotted tech die a horrible death after being seen or its heading towards base, wheres the upper GDI path and if i go there will that be a fools errand. Unable to differentiate between threats: tech is running towards ref but not there yet - ref is moderately damaged but nobody cared for 5 minutes straight - 5 arties are pounding ref to oblivion help repair but also kill them too - 4 sbhs just waltzed in ref back door omg omg its soo doomed guys haaalp and bring anti inf while youre at it cause engies will get murdered - lone SBH dead nuke getting disarmed no need for the whole team to leave field to save ref. 

Text is slow, makes you afk from battle, even in ideal conditions theres no guarantee people see vital info in the heat of battle, spot spam makes info vanish in 2 seconds, chat history is practically in the UI depth of video settings as in afk city.

To get a rush going we have to spam chat for minutes to get players attention or go survey route that distracts and annoys people and still wont reach everyone. Just imagine a PUG with no TS and no team leaders(and teams not comprised of 3+ year veteran Renegade fanatics:cool:). This is our life now.:(

About the chaos(micspam for the micspam gods!) argument i dont see that as an issue. Even in the worst days of Source mods spammers were kicked quickly(mute button would help tho), and i found people dont really interrupt conversations, not even 14 year olds. Again implementing squads even just in game voice chat ones would be useful but not necessary.

 

So in game voice either comes or not, but a quick bandaid to our comms troubles would be that commander mod or at least something like it. Extra visibility sure helped with herding the cats towards The Greater Good.

  • Like 1

Share this post


Link to post
Share on other sites
Sarah!    42
13 hours ago, Agent said:

If we were to have voice chat, we'd probably want to lower the number of players on each time -- 20 (or 32 on modified servers) people talking at the same time could quickly turn chaotic.

Also most people don't have mics I think, so I don't think it really matters.

Share this post


Link to post
Share on other sites
Radeon3    31
4 hours ago, Sarah! said:

Also most people don't have mics I think, so I don't think it really matters.

Also some people prefer listening to music instead of listening/talking to others.

  • Thanks 2

Share this post


Link to post
Share on other sites
KrypTheBear    53

The more I read about this the more I'm actually compelled to say this might be an interesting idea.

I can already imagine myself charging into combat as an LCG while screaming in proximity chat, so GDI starts running away out of fear of bears.

We could take some ideas from ArmA, where you have different Voice channels:

- Global: An administrative type of voice channel, where admins can quickly tell all players some info (e.g. Server restarting, etc.)

- Side: This channel is used to communicate within the team. Here people tell you about information that's relevant for everyone on your team (e.g. "Technician in Bar!", "Refinery needs repairs!", etc.)

- Squad: A channel used for small squads, in RenX it might be feasible to limit the size of such a squad to 4.

- Vehicle: This channel is limited for every person inside a vehicle.

- Proximity: Everyone in a 20ft radius can hear you, volume depending on how close they are too you. In ArmA, people would use this channel parallel to using any other channel, so if I were to talk in side chat, not only my team would be able to hear me, but also everyone in a 20ft radius.

 

Buuut then again, we already have stuff like TeamSpeak, Discord or Skype. So I'm not sure how useful this feature would really be, aside from the fact that not everyone wants to talk ingame.

Share this post


Link to post
Share on other sites
Radeon3    31
1 hour ago, KrypTheBear said:

We could take some ideas from ArmA, where you have different Voice channels:

- Global: An administrative type of voice channel, where admins can quickly tell all players some info (e.g. Server restarting, etc.)

- Side: This channel is used to communicate within the team. Here people tell you about information that's relevant for everyone on your team (e.g. "Technician in Bar!", "Refinery needs repairs!", etc.)

- Squad: A channel used for small squads, in RenX it might be feasible to limit the size of such a squad to 4.

- Vehicle: This channel is limited for every person inside a vehicle.

- Proximity: Everyone in a 20ft radius can hear you, volume depending on how close they are too you. In ArmA, people would use this channel parallel to using any other channel, so if I were to talk in side chat, not only my team would be able to hear me, but also everyone in a 20ft radius.

This is a very sound plan. Just imagine the new tactical opportunities this could give us. I can already see the hillarious situation as I put the C4s on the MCT and hear a nearby GDI soldier asking his team:
GDI Soldier: Have you guys seen that shady figure entering the bar?
Another GDI: Shit, might be a technician, let’s check it ASAP!
Me: Erm...it was just me, no worries, the bar is clear.
GDI: Ah okay, for a second there I though we lost the bar, thanks dude for checking
Me: Sure thing, anytime, aaaanytime… *detonating the remotes*

 

Or imagine an SBH in the GDI base whispering into the mic in a creepy, playful voice.

SBH: Hi there little fella, I might have something for you if you don't find me very soon.

GDI soldier: O_o

Another SBH: Keep it quiet moron, already told you to shut it until we planted it.

GDI solder: Could you guys call an A-10 airstrike on me, I think we have a situation here...

Edited by Radeon3
  • Haha 1

Share this post


Link to post
Share on other sites
Sarah!    42
1 hour ago, Radeon3 said:

Or imagine an SBH in the GDI base whispering into the mic in a creepy, playful voice.

SBH: Hi there little fella, I might have something for you if you don't find me very soon.

GDI soldier: O_o

Another SBH: Keep it quiet moron, already told you to shut it until we planted it.

GDI solder: Could you guys call an A-10 airstrike on me, I think we have a situation here...

If you guys had any doubt that we needed voice. Do we need any other reasons :ph34r:

Share this post


Link to post
Share on other sites
3 hours ago, KrypTheBear said:

Buuut then again, we already have stuff like TeamSpeak, Discord or Skype. So I'm not sure how useful this feature would really be, aside from the fact that not everyone wants to talk ingame.

The main problem with the "stuff we already have" is that is not in game, not mandatory, therefore only 5 people use it at beast from a full 60 man server. Even then they are not on the same side, and if they are thats stacking and unfair advantage gained from voice communication.

 

I clearly remember games where poi and some pals were using ts and they were actively playing together. They totally annihilated everything and anything in their path and people were quick to call hax. While twitch skills that make average aimbots look inferior sure help their real strenght was voice assisted team play.

Its not hard to look like a demigod when other players are running around like headless chickens doing random stuff.9_9

  • Upvote 1

Share this post


Link to post
Share on other sites
Denuvian    33

Overall an ingame voice communication would be desirable, but I'm not very keen on hearing people of the enemy team. Like Algol as an sbh whispering in everybody's ear: ~~You're gay!~~ :rolleyes:

Judging by the PUGs hearing your own teammates is often more than enough. :P 

I still remember a PUG, where like nearly everyone was talking and what a clusterfuck it was.

Edited by Denuvian
  • Haha 2

Share this post


Link to post
Share on other sites
limsup    31

Umm... I kind of have some issues with the following remarks:

28 minutes ago, Molested Bunny said:

The main problem with the "stuff we already have" is that is not in game, not mandatory

Are you suggesting, people should be *forced* to use VOIP?

28 minutes ago, Molested Bunny said:

unfair advantage gained from voice communication

Why would it be unfair? It is in everybody's freedom to do so...

2 minutes ago, Denuvian said:

Like Algol as an sbh whispering in everybody's ear: ~~You're gay!~~ :rolleyes:

Don't forget Chlenix! I shot him once, and he anointed me "Gay". :S

Edited by limsup

Share this post


Link to post
Share on other sites
SvN91    8

I don't know if I want to listen to a bunch of voices talking and screaming in my ears while playing and I'm certainly not going to sit and talk to the computer while my girlfriend or someone else is in my home.

Share this post


Link to post
Share on other sites
Madkill40    198

Just add a parameter where if more then 3 people talk at any given time the gamebridge mutes the mics until they up the shut. :D (if this is at all possible)

Coupled with the commander mod this would probably integrate quite nicely, players who refuse to listen can always mute mics. Talking is not mandatory but sometimes when you're ducking and dodging you can't tell your team where the enemy is or is heading without dieing and losing your hold.

Voice integration please.

Micbans as well please.

Edited by Madkill40

Share this post


Link to post
Share on other sites
On 9/8/2017 at 5:46 PM, limsup said:

Are you suggesting, people should be *forced* to use VOIP?

Yeah thats the idea. See if everyone used ConstructiveTyranny TS server now with or without a mic, and there would be a script that lumps players in their teams respective channel we wouldnt have a problem here.

On 9/8/2017 at 5:46 PM, limsup said:

Why would it be unfair? It is in everybody's freedom to do so...

And its in everybodys freedom to not play teamplay oriented games without the means to communicate with the team effectively while some can. Also not having 2:30 kd while getting noobjetted to hell and back in 3-5 minute matches would help greatly with player retention.B|

 

 

Im not expecting commander mod and voice integration to solve all our troubles. Im expecting it to make moments possible where the team works as team and the game plays much more like it was meant to be played. I expect to make Martys life hell when even the lowliest noob riflemen can call out sneaking tech while getting pistoled to death, expect to tarnish pois flawless kd score when we instantly send her exact location to our arties and she finally learns to fly, i expect to see swith rushes, valiant building defences, not losing buildings to random low effort solo nukes, and marauding SBH gangs that can truly be the bane of the unbelievers.

And most of all i expect to hear epic its not down yet lines that i can remember fondly even after 7,5 years. :D I stopped playing Empires early because i didnt really like it(i still have nightmares about engies shooting me down with a pistol as an assault or any other anti inf role really), and the lack of players, but what i did greatly like was the voice chat, the commander options, and the heavy teamplay focus. Also the spectator slot was always a chatty ts lounge.

  • Confused 1
  • Upvote 1

Share this post


Link to post
Share on other sites
jpjtyld    2

Honestly I don't think you have heard some of the horrors that voice chat can bring with it otherwise you wouldn't be suggesting this idea.

  • Thanks 1

Share this post


Link to post
Share on other sites
Agent    199

As an update to this: We'll be looking into VOIP solutions (probably not Discord gamebridge admittedly, but it's an option) since it seems to have pretty decent support and it would obviously be possible to disable voice chat or mute individual players client side. Don't get your hopes up for this actually being added though -- it's not a high priority and would be non-trivial to implement when we already have a pretty decent backlog of features to implement (especially in the UI area).

  • Upvote 1

Share this post


Link to post
Share on other sites
limsup    31
53 minutes ago, Molested Bunny said:

expect to tarnish pois flawless kd score when we instantly send her exact location to our arties and she finally learns to fly,

Yeah... what makes you think that Artillery would immediately listen and comply? I love it when most of the time random people start using them and are not mindful of their own repair crew...

Also, you have stated that people should be forced to use VOIP. Then what method would you suggest (communication channel flood aside) dealing with "self-appointed" commanders, and would you think it would mandate all other players to follow someone's orders?

Share this post


Link to post
Share on other sites
DarkSn4ke    192
33 minutes ago, limsup said:

....dealing with "self-appointed" commanders.....

"Watch the left side." xDanyone who paticipated in yesterdays PUG know's what this is about  :P

I'd never take part in a public match where players are forced to use VOIP.

Share this post


Link to post
Share on other sites
Ryz    39
5 hours ago, DarkSn4ke said:

"Watch the left side." xDanyone who paticipated in yesterdays PUG know's what this is about  :P

I'd never take part in a public match where players are forced to use VOIP.

Spoiler

Gr8 that you find it more important to bash me (again) for using communication in a PUG to ask backup (while I never got a reply from 90% of the team. If people would answer that they can't help or respond in any other way I would stop asking) than that you care about people  screaming random (sometimes drunk / stoned?) stuff through the channel all game or deliberately ignoring commander @TK0104 even with a simple map vote.   I vote what the commander asked, you questioned his choices numerous times.

I know you and others dislike me and like to bash me for playing the game fanatic or whatever it is I do... At least I know how to use a microphone and yeah I might use it too often when a game gets tense, but at least I don't start talking non game related bullshit during the game... On the other hand: the fact that you can't reply in game , or talk with me after the game about this while using your mic, , but post here and on other channels just to make fun about it , says more about your ability to use VOIP than about VOIP itself. 

More important: About the VOIP stuff question itself. It would help out in coordinating a team more precisely sometimes. But since half the team doesn't even use a mic during a PUG (where you are supposed to use one) I doubt this will be very different in a Public Game. For me the commander mod actually helped a lot cause it's clear what the target and plans are. Off course integrating VOIP would be handy, but I am not even sure If I am able to use it all the time cause microphone makes noise (and our house is kinda soundy). I would surely listen to it to pickup information. 

 

 

Edited by Ryz

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×