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yosh56

Renegade X: Patch 5.292 Pending Release

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19 minutes ago, MattHunX said:

I vaguely recall some patch notes mentioning something about preventing buildings from being damaged in matches where there aren't enough players. So if only a few are in, say, 5/40, then it stops people from farming cheap recs.

I joined a match today, on Constructive Tyranny's Marathon Server, with only 4 players and 3 of the building on one side were already destroyed.

The implementation of such a preventative measure would be welcome. Stops some folk from getting completely undeserved points.

I don't think what you read were actual patchnotes.

Recommendations should probably just auto-disable when the player count on a server is below X amount.

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There's already very little encouraging players to join low population servers. We don't need to further discourage that right now.

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On 18-8-2017 at 0:36 PM, Luhrian said:

@Henk

You surely know that problem with your River, any fix incoming soon?

It's fixed, will be in next patch of course. For the river in yor map you'll need to copy the material and change some parameters. That material will be changed next patch and there will be more parameters so you have more control over the speed and direction when using Material Instances.

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2 hours ago, Henk said:

It's fixed, will be in next patch of course. For the river in yor map you'll need to copy the material and change some parameters. That material will be changed next patch and there will be more parameters so you have more control over the speed and direction when using Material Instances.

Very nice, thank you :)

 

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@yosh56Some stuff about the maps may or may not want to hear about :P:

 

- Valley is missing(/removed?)(If removed, the .ini file is still in the files)

- The .ini and .upk file of TrainingYard is still in the game files, while the map isn't in anymore since 5.21.

- Currently we have 2 Unders (CNC-Under and CNC-UnderRedux) I suggest remove the unused one

- Why is the CNC-PTlevel in the game files, becoming actual map??? :P

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did you guys play at least once in skirmish mode with bots? its a total disaster.
you release patch after patch but there is still so many obvious bugs. developers dont play this game or they are blind or they cant fix them? for example shaking dead bodies or crappy tank physics.

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7 hours ago, Carlos_Mendoza said:

shaking dead bodies or crappy tank physics

wait I thought they were meant to be like that... I must admit I couldent give... ummm I'll stop there due to me not playing any more or do I under a diffrent name who knows 

 

love to see the BIG bugs like that fixed tho there so game braking... but crashes and shit can just wait 

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On 17.09.2017 at 8:23 PM, kenz3001 said:

wait I thought they were meant to be like that...

star near MVP in table after game over sometimes shake too... game engine=piece of crap?

besides you nerfed snipers so they switched to rav/pic. you should predict it. now anti-tank guns are more anti-infantry than ramjet or sniper rifle. now you gonna decrease pic/rail accuracy to stop MLG no scope?

in skirmish mode bots are stupid af. they leave empty tanks in front of WF, steal my tank, they attack me instead enemy etc.

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1 hour ago, Carlos_Mendoza said:

in skirmish mode bots are stupid af. they leave empty tanks in front of WF, steal my tank, they attack me instead enemy etc.

Bots aren't crucial to a multiplayer focused game? But they can sometimes be pests or good in a siege. (when fighting against them) The bot thing is slowly being worked on but is not the main focus.

It is a step up from Original Ren Skirmish bots...

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On 8/12/2017 at 8:55 PM, MattHunX said:

Added spread to sniper rifles out of scope

Haha! Finally! No more vets being assholes and ruining the game by owning everyone in tunnels or outside. 

Pure-sniping, scope-in, all the way.

And yet they can still do "no scope no spread" exploit by clicking both mouse1 then mouse2 simultaneously. Devs should have thought of adding scope transition like Marksmans before no-spread can be applied.

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On 9/26/2017 at 7:44 AM, Carlos_Mendoza said:

besides you nerfed snipers so they switched to rav/pic. you should predict it. now anti-tank guns are more anti-infantry than ramjet or sniper rifle. now you gonna decrease pic/rail accuracy to stop MLG no scope?

They should nerf Syd/Rav against infantries especially that one punch headshot multiplier, then buff them vs heavy armor.

Edited by nanodeth

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