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Renegade X: Patch 5.29 Released

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Patch 5.29 Notes

Launcher Update: Released

Full Build: PENDING [Link will be at bottom of this post]

 

TL;DR version: 

+Added 64-bit binaries [requires either starting from the install folder, or waiting on a launcher update to access]

+Surrender is no longer an instantaneous game over

+Shotgun spread is normalized

+EMP grenades greatly affect vehicle repair speeds, meaning you should probably not get EMP'd

+Comm Centre no longer shows enemies on the overview map; just the minimap

+Removed a bug that let you rapid fire bolt action weapons ala beta 1

 

Spoiler

Patch 5.29 Release Notes

----------
Additions
-----------

+Added 5 minute [changeable by server] countdown after surrendering. It's no longer an instantaneous game over

    -Surrender promotes the entire winning team to heroic. 

    -You can still win by base destruction if you surrender

+Added Unsilenced variant of the default pistol [Applied to tier 0+1 infantry] | Slightly higher range and headshot modifier. 

+Added support for experimental 64-bit binaries [requires a launcher update] 

----------
Balance 
-----------

--Neutral--

+ Projectile guns should no longer get excessive range bonuses from veterancy. 

+ Hotty/Tech : Replaced Heavy pistol with Silenced Pistol

+EMP Grenades: Increased Damage to vehicles from 0.0*6 to 5.0*6 | EMP'd vehicles recieve 1/4 speed repairs.  

+Various Units: Veterancy speed modifiers changed to 5%/7.5%/10% from 5%/5%/10% ; 

ALL Snipers: Armour type changeD to NONE from KEVLAR

+Kevlar/None armour types now take a 20% penalty to most splash damage

+The Comm Centre no longer shows all enemies on the overview map [Still shows everyone everywhere on the minimap] - May add a secondary function

+AutoRifle : Increased Headshot multiplier to 4.0x from 3.0x 

+ChainGun : Increased Headshot multiplier to 3.0x from 2.0x ; Slightly lowered base range

 

--GDI--

 

Shotgun Trooper: 
Shotgun: Spread pattern made less random and shape changed ; Decreased damage from 16x12 > 12x10; Increased range from 800 > 1200 ; Increased headshot multiplier from 1.25x > 2x 

Patch:
Tac-Rifle: Significantly reduced max range

McFarland: 
Flak Cannon: Spread pattern made less random and shape changed; Damage Per pellet increased from 12x10 to 14x10 ; Headshot Multiplier decreased from 2.25x > 2.0 

--Nod--

Shotgun Trooper: 
Shotgun: Spread pattern made less random and shape changed ; Decreased damage from 16x12 > 12x10; Increased range from 800 > 1200 ; Increased headshot multiplier from 1.25x > 2x

Laser ChainGun BH : Veterancy now grants minor speed bonuses 
LCG: Increased damage vs. heavy armour slightly 

LightTank : Increased turret turn speed | Decreased VP worth from 7/9/12/15 > 6/8/10/13 | Increased Vet Sprint modifiers from 0/5%/15%/25% > 0/10%/20%/30% 

-------------------
Bug Fixes
-------------------

+Picking up health with SBHs should send them to the right state to restealth now. 

+Fixed hot-swapping bolt action weapons during reload to make them fire faster 

+Fixed being able to run in scope by using the walk command

------------------
Map Balance
------------------

-Tunnels-

-GoldRush-

-Deck-

-Reservoir-

 

----------
Miscellaneous
-----------

+AT Mine's explosion is owned by whoever detonated them if it was via gunfire. [Like remote C4 on vehicles]

+Bought vehicles now initially take the Rank of whoever bought them

+Added Nod Technician's specific voice overs.

+Removed base code for DevNuke

+Surrender disable time moved back to DefaultRenegadeX

 

 

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1 hour ago, Kaiser739 said:

Does that mean that devnukes are gone?

I don't know much about that, but I think you could readd it to a server with a mutator. But I don't thing anyone will do this, otherwise they will be huge agruments and problems.

But I agree with @Kaiser739 , the changes sounds really nice.

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23 minutes ago, TK0104 said:

Does this mean DevIon is the new Devnuke? :P

 

Well, I think the "text" (I don't know if it is called like this) is the same, the only difference is, that the nuke is an ion. And I think they doesn't forgot the ion, if there is an extra "text" for it.

Edited by Luhrian

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7 hours ago, yosh56 said:

+Added 5 minute [changeable by server] countdown after surrendering. It's no longer an instantaneous game over

    -Surrender promotes the entire winning team to heroic. 

    -You can still win by base destruction if you surrender

Best. Addition. Ever.

This would be great for AOW when the time limit is reached.

i.e. When the timer reaches 00:05 on an AOW (Time-limited server) the game time extends by 5 minutes and the team with the highest points (winning team) are promoted to heroic. 

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On 4/22/2017 at 1:27 PM, Madkill40 said:

Best. Addition. Ever.

This would be great for AOW when the time limit is reached.

i.e. When the timer reaches 00:05 on an AOW (Time-limited server) the game time extends by 5 minutes and the team with the highest points (winning team) are promoted to heroic. 

I disagree. I have been in matches on maps like Mesa where both teams are point whoring for their lives down to the last second. I've seen team scores over 10k separated by less than 50 points.

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On 24.4.2017 at 9:16 AM, Arch-nemesis said:

NOOOOOOOOO..... devnukes gone

 

poor @Ukill.... now u cant nuke the fuck out of everyone :P

What do you think, why they removed that xD

 

Edited by Luhrian

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9 hours ago, Luhrian said:

What do you think, why they removed that xD

 

still poor ukill.... he must be feeling lonely and depressed to the thought of not being able to do it again

 

i feel u ukill.... im here for u bruh :P

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3 minutes ago, shadow01 said:

I can't play the new machines why can you fix this please

What is your exact problem?

Please use the Technical Support forums for further assistance.

https://renegade-x.com/forums/forum/10-technical-support/

The Renegade X developers and the community will try to help :)

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