Download Renegade X: Black Dawn

Black Dawn Crashes after splash screen

Postby Knifer420 » Tue Jan 31, 2012 9:30 pm

Well I downloaded it from ThePirateBay and from Gamefront, checked the hash, was good. The install seemed to take a long time but worked(about an hour) Then when I try to launch the game the first splash screen comes on then goes black and crashes. I tried installing the .NET Framework 4 through win update instead of the install's(nothing) Changed all applications compatibility(nothing) ran with and without UAC, Firewall, Antivirus, as admin(nothing)

PC Specs:
Windows Vista 64bit
Radeon X1300/X1550 series graphics card (yes not the best)
Duel Pentium 2.80GHz
5 GB memory

Problem Report:
Problem signature
Problem Event Name: APPCRASH
Application Name: UDK.exe
Application Version: 1.0.9029.0
Application Timestamp: 4ea3925b
Fault Module Name: KERNEL32.dll
Fault Module Version: 6.0.6002.18449
Fault Module Timestamp: 4da47a32
Exception Code: 00000001
Exception Offset: 0001c83b
OS Version: 6.0.6002.2.2.0.768.3
Locale ID: 1033
Additional Information 1: 1812
Additional Information 2: 3bae4deced1ef125c818af04b851ad26
Additional Information 3: da78
Additional Information 4: 4a79b5635df66f3c9a45be6c78fa4b7b


Thanks in advance for any help with this
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RE: Black Dawn Crashes after splash screen

Postby sonarpulse » Wed Feb 01, 2012 7:30 am

Vista 32-bit. mine also crashed on start up until I did this:
go to $(GAMEDIR)\UDKGame\Config\BaseEngine.ini & $(GAMEDIR)\Engine\Config\BaseEngine.ini
in both files find "bInitializeShadersOnDemand=True"
set it to false.

Not much of a fix, for if you come across the offending shader you are screwed. But mine boots now!
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RE: Black Dawn Crashes after splash screen

Postby Knifer420 » Wed Feb 01, 2012 9:04 am

Well it was an improvement..lol.........I wasn't sure if you typed it wrong or the file was just missing but I couldn't find the first one ( UDKGame\Config\BaseEngine.ini ) I did find it in UDK\Config\UDKEngine : it was set to True

As for the second one ( Engine\Config\BaseEngine.ini ) it was set to False already.

So I changed the second one to True, (cause at the moment I still hadn't found the first one) and gave it a try. It worked, got passed the splash screen, watched the cool video, tried to launch the first mission and right before the map loads......crash.

Then I went back in and looked through all the files that had Engine in the title of the first one, found the one I said above, changed it to False and the second one to False.......I got my original issue again. So I tried the different combinations of true and false with them but just got the same results. It seems as though the first one made no difference in starting the game no matter what value. The second one was what would at least get me past the splash screen.

Hope you were able to follow along with that :)

But if you have any other ideas that would be great.......at least I'm getting somewhere now. Thanks
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RE: Black Dawn Crashes after splash screen

Postby Ric » Wed Feb 01, 2012 12:11 pm

Just to check, have you got the latest drivers installed for your hardware, particularly the Graphics Card?
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RE: Black Dawn Crashes after splash screen

Postby Knifer420 » Wed Feb 01, 2012 6:40 pm

@ric Yeah there all up to date through windows update,, But I believe there might be an update through ATI.....didnt think of that. I'll give that a go and report back.
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RE: Black Dawn Crashes after splash screen

Postby Knifer420 » Wed Feb 01, 2012 7:03 pm

Updated, but still a no go. I think this is just a typical Vista issue. For a long time until they came out with service pack 2 I would have to change every .exe file on Renegade to Windows XP compatibility in order for it to work. I'd tried it with this but Vista doesn't have Windows XP SP3 for compatibility. My brother has an extra copy of Windows 7 64bit he has been trying to pass off to me.............just didn't want to change at the moment, but it looks like its time.

I'll give that a try in the next couple of days and let you guys know how it works.

Thanks everyone for the help.
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RE: Black Dawn Crashes after splash screen

Postby Pr0eX » Wed Feb 01, 2012 8:07 pm

X1000 series is known to have problems with UDK, I had X1950 once and it was running UDK but it wasnt that good, so I doubt it will run on X1300 or X1550 very well, I even doubt if it will run at all.

Sorry m8.
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RE: Black Dawn Crashes after splash screen

Postby sonarpulse » Thu Feb 02, 2012 3:20 am

Yeah, I did type it completely wrong. Glad you could still figure it out.

Indeed your diagnosis is correct. Here's how it should have been

go to $(GAMEDIR)\UDKGame\Config\UDKEngine.ini & $(GAMEDIR)\Engine\Config\BaseEngine.ini
in both files find "bInitializeShadersOnDemand=false"
set it to true.

BaseEngine.ini is probably more for developers, and is just the engine default,
UDKEngine.ini is the per-game setting, and always overrides. this one is all you really need to change.

And yes, I have the same problem to. I get to frames refreshes in UDK (really laggy for me) and then the game crashes. Posted before I actually tried campaign. At least this will help the devs trouble shoot. You can start the game
Code: Select all
 "BLABLABALH\UDK.exe" -log
if you want to try to figure out what is the offending shader yourself. I have an ATI Mobility Radeon X1400, so it's probably the same issue. And I used http://www.hardwareheaven.com/modtool.php to update my drivers.
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RE: Black Dawn Crashes after splash screen

Postby TheLostSkeleton » Wed Feb 08, 2012 11:03 pm

Windows XP SP3 here. Changed "bInitializeShadersOnDemand=true" in both files (they were set to false), still getting a crash directly after the splash screen. Windows is blaming Kernel32.dll.

Intel Core 2 Duo (3ghz), Radeon HD 5670, 2gb of RAM. Log file is here.

It appears the log file stops being written before the game crashes. The last lines that don't get written to the log file but appear on the log window:

[color="#FFFF00"][0004.70]Warning: Warning, Failed to load 'PostProcessChain RenX_AssetBase.PostProcess.PP_DefaultChain': Failed to find object 'PostProcessChain RenX_AssetBase.PostProcess.PP_DefaultChain'[/color]
[color="#FFFF00"][0004.71]Warning: Warning, Failed to load 'PostProcessChain RenX_AssetBase.PostProcess.PP_DefaultChain': Failed to find object 'PostProcessChain RenX_AssetBase.PostProcess.PP_DefaultChain'[/color]
[0004.71]Log: LocalPlayer 0 - Failed to set up default post process...
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RE: Black Dawn Crashes after splash screen

Postby pretty_ugly » Sun Feb 12, 2012 9:38 pm

TheLostSkeleton wrote:Windows XP SP3 here. Changed "bInitializeShadersOnDemand=true" in both files (they were set to false), still getting a crash directly after the splash screen. Windows is blaming Kernel32.dll.

Intel Core 2 Duo (3ghz), Radeon HD 5670, 2gb of RAM. Log file is here.

It appears the log file stops being written before the game crashes. The last lines that don't get written to the log file but appear on the log window:


I had exactly the same error. My fix for this was renaming the movies folder. You won't get any intros or anything but at least the game loads up with no crash. Got into the main menu just fine, didn't try playing yet. I wonder what could be causing this problem? The codecs I have/don't have installed or bad implementation in UDK?
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RE: Black Dawn Crashes after splash screen

Postby Black_Stormy » Sun Feb 26, 2012 10:11 am

pretty_ugly wrote:I had exactly the same error. My fix for this was renaming the movies folder.


Registered just to say that this worked for me. All movies are in-game anyway so this only deletes the intro movies I assume. I'm on XP btw.
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