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Renegade 2007 "Raising Havoc" Xmas Update

Postby [NE]Fobby[GEN] » Tue Dec 25, 2007 1:17 am

Hey guys. Lots of news for December. Are you ready?

Contents:

#1. Mod Database Top 100
#2. "Raising Havoc" Xmas Podcast
#3. Concept Art Contest
#4. Captain Havoc's Head
#5. GDI Officer
#6. R07_Hourglass
#7. GDI MRLS
#8. Timed C4

Timed C4

The timed C4 is an explosive charge that comes with every infantry. Lay it, and in 30 seconds it can take out pretty much anything. Three timed C4s on a building's Master Control Terminal can obliterate it.

Modeled by Ric, textured by JeepRubi

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That's it for now guys! More updates coming soon, including an interview with Planet CNC, be sure to check back soon!
We do not come in Peace. We come ahead of Peace. Kane.

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RE: Renegade 2007 "Raising Havoc" Xmas Update

Postby GummiBear » Tue Dec 25, 2007 1:25 am

Nice update. Havoc looks soo cool now as do the officer, but what is the difference in functionality for the two versions of the officer?
And love that hourglass map is easy to see that it is hourglass yet it feels way different

Also don't have time to hear the podcast right now too late, but will do it one of the next days as I get time
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RE: Renegade 2007 "Raising Havoc" Xmas Update

Postby R315r4z0r » Tue Dec 25, 2007 3:31 am

Very, VERY nice!

*looks at hourglass map*

WOW! Now I understand how you said "bring into next gen"

And as a mapper who likes to map for Renegade, I gots to learn me to make stuff like that. O_o


If I only had a scanner, I would of loved to enter that map concept art contest... cause the only good thing I feel I'm confident in conveying a concept sketch with is with a pencil and paper. :\
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RE: Renegade 2007 "Raising Havoc" Xmas Update

Postby [NE]Fobby[GEN] » Tue Dec 25, 2007 3:49 am

You can do it in paint if you want, or find a friend with a scanner.
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RE: Renegade 2007 "Raising Havoc" Xmas Update

Postby Spice » Tue Dec 25, 2007 5:06 am

Nice. Everything looks amazing. I really don't like hourglass' art design though, I think it looks like Unreal Tournament rather than renegade.
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RE: Renegade 2007 "Raising Havoc" Xmas Update

Postby a1h » Tue Dec 25, 2007 10:10 am

spice i totally agree with you there, the textures need to change on the tunnels outside near the bases, other than that every thing looks like its going well
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RE: Renegade 2007 "Raising Havoc" Xmas Update

Postby Killa » Tue Dec 25, 2007 11:19 am

the current screenshots of Hourglass is the Vehicle CTF version for Unreal Tournament, The one that we will have for renegade 2007 will follow more closely to Renegades design [img]/tongue.gif[/img]
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RE: Renegade 2007 "Raising Havoc" Xmas Update

Postby CrazyAndy » Tue Dec 25, 2007 12:11 pm

I wasn't gonna post but after seeing all the new renders I can't help saying it all looks so freaking awesome. [img]/biggrin.gif[/img]
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RE: Renegade 2007 "Raising Havoc" Xmas Update

Postby MightyBOB » Tue Dec 25, 2007 7:53 pm

Originally posted by VinGummi2
Nice update. Havoc looks soo cool now as do the officer, but what is the difference in functionality for the two versions of the officer?


No difference, just a production shot to show that he does in fact have a face under his shades unlike the Renegade model.
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RE: Renegade 2007 "Raising Havoc" Xmas Update

Postby Trooper » Thu Dec 27, 2007 9:46 am

holy crapp........... that whole update just rocked my sox....
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