Blog 1: Goldrush
As mentioned before, we will be doing five blogs in the next five days on this thread. The first two blogs will be dedicated to two original maps we've been working on. The standalone multiplayer release will feature a few remakes of C&C Renegade stock maps and a few custom maps we've designed. We wanted to design a few of our own maps to stretch our legs and refresh the gameplay.
Goldrush is one of those maps. It's being designed by Robin Nielsen
who wanted to make a level inspired by the painter Bob Ross' beautiful mountains
and pine trees
. The level is set at dawn, giving the map a golden glow. With a custom lens flare, a nice vista, a sparkling lake, and mist on the lake, it is an interesting map to explore.
The level was inspired by an old mining facility and an Alaska-like environment, with evergreens and natural goodness. Playing Goldrush tells a story: it takes place in the U.S, where a gold mining operation was abandoned due to the uncontainable spread of Tiberium in the area. The plot of land in the centre of the level is rich with natural resources, and so Nod built a secret base in hopes to take advantage of it. The base has all of the core structures - Obelisk, Hand of Nod, Airstrip, Refinery, and Powerplant. Since it has been there for some time, the Nod base is paved and guarded by concrete walls.
GDI recently discovered the hidden base after tracking the rapid Tiberium growth in the area. Nod's base was established on the inlet of a bay, so it can only be accessed by the shore. To eliminate the Nod threat, GDI landed on the shore and established a forward attack post. Since the GDI base is newly established, there is more vegetation, natural barriers, and scattered equipment. There are GDI ships and hovercrafts off shore.
The map design is unique. It is larger than a Renegade stock map to take the new sprint feature into account. There is a route accessible to infantry (rather than a linear tunnel) which is conducive to commando-style play: it's got trees, foliage, and watch towers. In the middle of the map there is a field for vehicles, which includes the abandoned mining facility. The two paths are connected by a hill which infantry can pass over freely.
The map has elements of both a defense and non-defense map. There are two ways into the enemy base through the field, both of which are susceptible to enemy defenses. However, through the infantry entrance, the base can be sneaked into and a watchful player can get to two or more enemy structures.
Tomorrow we will be talking about another map - Lakeside.