Download Renegade X: Black Dawn

Time to Rock 'N Roll!

Postby [NE]Fobby[GEN] » Fri Aug 10, 2012 8:17 pm

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Let's get down to business!


So we've been off the radar for quite a while now. We haven't made a public announcement since the release of Black Dawn, and we've crawled back into the hole we came out of. Sometimes, silence is golden. Not this time. We've come bearing good news - Renegade X is BACK! And with some exciting news regarding our upcoming multiplayer release.

Black Dawn, our singleplayer tech-demo was released about six and a half months ago. It received widespread attention from a range of audiences, from casual to hardcore, oldtimers to new, trolls to genuine fans, forum members to magazine-readers, and more. The release received more than two hundred thousand downloads in the past six months (that we know of), which is a good headstart to reintroducing gamers to the world of C&C FPS. There were also many things we learned about in the Black Dawn experience, as players critiqued certain elements they found troubling. We saw what we were doing right, and what we could have done differently. Black Dawn was our first standalone release, and it gave us a good idea of how a standalone FPS would be received in both the C&C and the greater gaming community. You can download a free copy of Renegade X: Black Dawn HERE.

And we're glad to be back! After the Black Dawn release, our team took a much needed break to recharge our batteries and study how Black Dawn was received by our audience (and just to get away from it all). Sometimes a developer needs to take some time away (like a shower, or maybe a vacation) just to take a step back and fully process everything. We're constantly looking for new inspirations in the world, both RL and gaming, to improve upon the Renegade X experience. After our break, we got back to business - as usual, we like to start things off silently and secretly just to keep everyone on their toes.

We have been working on the upcoming multiplayer release of Renegade X. So far, we've had three internal alpha tests, and things are looking up. Progress is efficient and we're all glad to be back to where we belong - in a multiplayer project. We've been utilizing what we've done in both Black Dawn and the Unreal Tournament 3 betas, and refining that for a better overall experience. The development team has gone through a few shifts and we've written some documentation to better organize the upcoming release. We've brought over all of the original Renegade weapons, vehicles, and characters into the current multiplayer build, and the famous Command & Conquer mode is in progress. We're not yet ready to discuss the new features we have under wraps, but let's just say there have been some experiments behind the scenes that we will talk about in due time.

What's a Renegade X update without images? Here are the first ingame shots of the standalone Renegade X multiplayer:

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Deadeye

There was one character that was completed during the Black Dawn development phase that did not make it into the singleplayer. Nonetheless, this is the 500-credit GDI sniper aka Dariel "Deadeye" MacInnis.

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Apache

The Apache has also been completed. Of course, you did see this in Black Dawn, but it was not yet completed. Now you can appreciate it up close:

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We want you!

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Renegade X is a tactical First and Third Person Shooter with Real Time Strategy elements - Singleplayer and Multiplayer! With unique gamemodes, exotic level environments, and a plethora of different weapons, vehicles, characters, and superweapons, Renegade X is an upcoming game you wouldn't want to miss.

We are looking for the required positions noted below:

1. Programmers, with preference given to those with experience in Unreal Script. Those experienced in C++, C#, Java, or other programming languages may also apply.

2. Character Artists capable of creating high-poly and low-poly characters, normal maps, and 2048x2048 textures.

3. Environment Artists, with preference given to those with Unreal Editor experience. If one has no Editor experience, he or she may apply for a Prop Artist position.

4. 3d Animator capable of creating realistic 1st person and 3rd person animations

5. Flash Designer /Scaleform Expert capable of creating scaleform ready UIs and interfaces. Bonus if you can implement the swfs yourself.

There are multiple positions to fill for each of the above categories. An applicant is welcome to either reply to this thread, send an e-mail to jobs@renegade-x.com or post a thread at http://www.renegade-x.com/forums

If you have applied in the past 6 months, please re-apply again after today so your application may be processed.

Thanks for reading, stick around for more exciting updates soon!
We do not come in Peace. We come ahead of Peace. Kane.

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RE: Time to Rock 'N Roll!

Postby XD_ERROR_XD » Fri Aug 10, 2012 8:49 pm

an update! finally! :D and i must tell the screenshots look really good!

the tiberium looks more realistic, the missiles look better and the tanks are simply badasss! the damage on the light tank was stunning!

the only thing is that the trees looked a bit awkward... it looks more like a pipe with leaves then an actual tree. the bottom needed a bit more work... but who am i to complain about that?

just a question though... were there any 2,5D pictures implemented into the vehicles? the springs looked like it would move with you...
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RE: Time to Rock 'N Roll!

Postby kenz3001 » Fri Aug 10, 2012 9:58 pm

nice cant wait to get back in to Renx Multiplayer ... i miss the good old days killing and getting killed by all you lot :D

awesome pics ... nice to finally get an update to stop all the whining :P

as always good luck and excellent work
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RE: Time to Rock 'N Roll!

Postby woandre » Fri Aug 10, 2012 10:07 pm

Awesome! This is just like a waiting line for a rollercoaster.....At the beginning you are enthousiatic, after a couple halve an hour you are getting bored and stuff. Then after 1hour+ you are like wtf this isn't worth it...After 2,5 hours you finally get in the rollercoaster. You enjoy it to the maximum and get out off the rollercoaster with a big smile saying 'totally worth it'....

I feel like waiting for Renegade X takes ages, but after every update, I get my big smile back and start all over again xD Goodjob on the hard work!

The only thing that bothers me now, is that I relealise how much longer you need, but meh, it's a free project so we have to respect that :)
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RE: Time to Rock 'N Roll!

Postby nzdriver » Fri Aug 10, 2012 10:39 pm

has anyone else noticed that the second deadeye screenshot shows him with a secondary weapon
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RE: Time to Rock 'N Roll!

Postby Aircraftkiller » Sat Aug 11, 2012 5:34 pm

The environments look interesting, but the trees are reminiscent of pipe cleaners rather than firs or pines.
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RE: Time to Rock 'N Roll!

Postby ssjChris » Sat Aug 11, 2012 10:43 pm

Rise from your grave!

Yes! Glad to hear the team is still alive. While I had mixed feelings about Black Dawn, I was glad to finally play something from Renegade X that wasn't me running around a giant empty map with me shooting at walls and whatnot. I'm still incredibly hyped for this game. I feel the single player was the appetizer and the multiplayer is the main course.

A question for the dev team, is the multiplayer release just going to be just that, or will another beta roll out? I'd suggest doing some beta testing by choosing some guys here, on FB, Twitter, YouTube, etc. I know Cheap Ass Gamer is open for doing game invites to its members too as they are giving out keys for guys to play the War of the Roses beta at the moment.

So I guess what I'm saying is. Do a closed/open beta. Make private downloads that have caps so it's not abused during beta (to prevent leaks to the public). Maybe do a weekend of public beta (without invites) near launch so you can do a stress test on your servers, etc. I think all of these will ensure a smooth release and it will mean I won't have to wait all day on a torrent downloading it , which is what happened last time. =S

Anyway, I'll take whatever you guys decide to do. I hope you all enjoy the rest of your summer! :cool:
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RE: Time to Rock 'N Roll!

Postby dario03 » Sun Aug 12, 2012 1:43 am

Hey a update, sweet. Glad my months of lurking has finally let me see something.

Aircraftkiller wrote:The environments look interesting, but the trees are reminiscent of pipe cleaners rather than firs or pines.


This reminds me of Crysis. I remember when that game came out. Everybody was like "LOOK AT THE TREEESSSSSSS!!!! its amazing". But yeah those trees aren't great. Maybe they're going for the classic Renegade look in the tree department :)
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RE: Time to Rock 'N Roll!

Postby Aircraftkiller » Sun Aug 12, 2012 5:54 am

The classic Renegade trees weren't that thin. Their trunks were 300% thicker and the branches didn't hug the trunk like those do. It's why they look like pipe cleaners instead of trees.

/Those clouds don't fit either, it looks like you're using a photo from CG Skies instead of procedurally generated clouds
//They're photo-real while your environment, characters, weapons, and vehicles are not
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RE: Time to Rock 'N Roll!

Postby TeamWolf » Sun Aug 12, 2012 9:04 am

Awesome update guys, glad to see some great progress!

The map images look amazing and I love the Apache.
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RE: Time to Rock 'N Roll!

Postby woandre » Sun Aug 12, 2012 1:41 pm

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RE: Time to Rock 'N Roll!

Postby RypeL » Sun Aug 12, 2012 3:04 pm

Some more info for you that some might find interesting:
You will be able to play with and against bots in the MP version. This feature gets a lot of attention from us this time. In Black Dawn the Bots were just there for you to have something to shoot at without providing much of a challenge. But for the MP version the goal is to really show the bots how to play the game and to play it for the win. We already did quite a lot in that department but would like to do even more which is why we are looking for a second AI programmer.
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RE: Time to Rock 'N Roll!

Postby dario03 » Sun Aug 12, 2012 11:44 pm

RypeL wrote:Some more info for you that some might find interesting:
You will be able to play with and against bots in the MP version. This feature gets a lot of attention from us this time. In Black Dawn the Bots were just there for you to have something to shoot at without providing much of a challenge. But for the MP version the goal is to really show the bots how to play the game and to play it for the win. We already did quite a lot in that department but would like to do even more which is why we are looking for a second AI programmer.



Are they just going to be in a deathmatch kind of mode? Or are the bots actually going to playing for the win in the Command and Conquer mode? As in are they going to be doing repairs, sneaking into enemy buildings with sbh nukes/hotties, using tanks, getting together for rushes, etc, etc
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RE: Time to Rock 'N Roll!

Postby nzdriver » Mon Aug 13, 2012 1:31 am

You will be able to play with and against bots in the MP version


hooray i can play in LAN parties with small numbers
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RE: Time to Rock 'N Roll!

Postby XD_ERROR_XD » Mon Aug 13, 2012 8:11 am

dario03 wrote:Are they just going to be in a deathmatch kind of mode? Or are the bots actually going to playing for the win in the Command and Conquer mode? As in are they going to be doing repairs, sneaking into enemy buildings with sbh nukes/hotties, using tanks, getting together for rushes, etc, etc


most probably not. making an AI like that is nearly impossible. what he means is more basic tactics, like defending a specific position, an improved pathfinder AI, evasive tactics, trying to stay out of reach of a superweapon and entering a vehicle. or am i wrong? :)
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