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Tips/Tutorial - Game Design Documents.

Postby Anthrax » Sat Jul 28, 2007 7:57 pm

Game design documents are critical components of any staple game or modification.
Many modifications have collapsed due to a lack of organisation and general design.
To prevent future tragedies from claiming many future modifications and projects, here is a link to give budding game designers a clue of how to get their ideas onto paper in a helpful and easily organised format.

http://www.gamedev.net/reference/list.asp?categoryid=23

Enjoy.
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RE: Tips/Tutorial - Game Design Documents.

Postby Hyncharas » Wed Sep 24, 2008 9:41 pm

DesignDocs are easy.

I've written two business plans this year and are in the process of writing a third. That's hard from a standpoint of market research.
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RE: Tips/Tutorial - Game Design Documents.

Postby maty » Sat Sep 27, 2008 6:29 am

<div class='quotetop'>QUOTE (Hyncharas @ Sep 24 2008, 10:41 PM) [url=index.php?act=findpost&pid=13187]<{POST_SNAPBACK}>[/url]</div>
DesignDocs are easy.

I've written two business plans this year and are in the process of writing a third. That's hard from a standpoint of market research.[/b]


Business plans are not like design docs. :P

There's a specific structure and style to them.
Capture the Dude is probably one of the worst games ever made, but its design document is referenced as one of the best:
http://web.cs.wpi.edu/~imgd1001/a08/projects/proj2/gdd.html

Always a great reference for design docs.
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