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Renegade X Community Q&A - Episode #11

Postby Jam » Mon Dec 19, 2011 10:47 pm

Episode number eleven of the weekly Renegade X Community Q&A series. This week we've got 12 questions (yeah, I mentioned 15 twice in the video, ignore that). If you've got questions for the Renegade X developers, submit them by posting a reply on this video and they'll be handled in next week's episode!

[video=youtube;nFOy8xYKCsY]http://www.youtube.com/watch?v=nFOy8xYKCsY[/video]
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RE: Renegade X Community Q&A - Episode #11

Postby halo2pac » Tue Dec 20, 2011 12:20 am

:)

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RE: Renegade X Community Q&A - Episode #11

Postby XD_ERROR_XD » Tue Dec 20, 2011 4:08 pm

yay, i'm awesome! thank you!
thanks for answering my question! ^^
but still, i seem to have some more questions packed for you... > :D
1. will the st0rm-extreme co-op servers make a comeback in renX? especially the lvl 11 map was EPIIIC!!! http://www.youtube.com/watch?v=HQ-D55FAGns&feature=related
2. will the volt rifle ammo be made more ´´static´´? i mean, it's a VOLT rifle... and i barely see someone using it in MP... so, if you hit an enemy, and there is another one just a few steps away from him, will he also recieve a bit of damage?
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RE: Renegade X Community Q&A - Episode #11

Postby cirex » Tue Dec 20, 2011 4:18 pm

Dear JAM, especial for you ;)

Here is my shot ;)

1) What possibilities will renegade-X offer to spend your money in when the airstrip/war factory and the barracks/HON is destroyed? We know there will be some kind of "call in an airstrike", and the original nuke/ion cannon. But will there also be cheaper investments like buying a package of grenades that you can use? (lets count this as one question :P)

2) Will we see in the future, some extreme tiberium weather effects, like big storms, of ion storms or things like that?

3) Will box-dropping make his return?

4) If they will return in renegade-X, will they look some cooler, and will they have some kind of opening animation when you walk on it, as that boring renegade boxes that dropped.

In some servers in renegade, they rebalanced the game by increasing the prices of units. Like the NOD artillery was 500 and the Stealth black hand was 800. For some reason did this fix a big balance problem. For example there were more NOD players defending, while normally they just where camping near GDI to nuke the hell out of them. Which was impossible when GDI was defending well ;) .

5) Will the NOD artillery have the same amount of damage as the MRLS, so the prices will keep the same?

6) Will the SBH still cost 400, or will it be upgraded to a higher amount, or will they only be able to stealth for a period of time?

7) will tanks automatically be the color of the environment? or will we have the change to decide this for yourself, or will they only have one kind of skin?

8) Stealth tank, keep it red, or camouflage it more realistic?

9) A lot of health is something we saw a lot in the time that renegade was made, will renegade soldiers keep holding this kind of game play? Or will we see some kind of a few hits is dead game play?

10) The barracks, beds to sleep? Yes or no? :p

11) Will we see rare buildings of renegade? And will we see them more often? For example the tiberium silo, and the repair pad?

12) If you give the tiberium silo and repair pad a comeback, would they also have some kind of weak points? Like the MCT of bigger buildings?

13) Will we see Urban environment in the future?

14) Will this Urban environment, when it will be made, also allow units to enter buildings?

15) Will snow have as side effect that tanks will slide a bit forward when they try to stop? :P

16) Will a crash against a tree with a humvee/buggy be deadly for a driver?

17) Will we see a rocket humvee?

18) Could tanks crush trees?

19) How will you make the end of a map? Mountains? Invisible walls? Or damage over time when leaving the field? Or dead in … seconds?

20) How will water function? As a blocker which nobody could enters? As a damage dealer? Or will it be able to swim over? Or will there no water?



This sounds like you could now fill 2 episodes with my questions :P
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RE: Renegade X Community Q&A - Episode #11

Postby Jam » Tue Dec 20, 2011 7:28 pm

That's a nice amount of questions indeed. Christmas came early :)
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RE: Renegade X Community Q&A - Episode #11

Postby Jeroenganges » Tue Dec 20, 2011 10:17 pm

Few questions from me.

Will there be multiple difficulties for the Black Dawn? (So the noobs kan play against an easy AI and the hardcore players kan play against harcode AIs?

How much time will it take to complete Black Dawn?

For the multiplayer, we already have been told there'll be multiple game modes except the C&C mode. What kind of modes will be there as well? CTF, base-building, those kind of modes?

Sorry for my bad English. I'm Dutch. :P
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RE: Renegade X Community Q&A - Episode #11

Postby XD_ERROR_XD » Wed Dec 21, 2011 8:58 am

Jeroenganges wrote:Few questions from me.

Will there be multiple difficulties for the Black Dawn? (So the noobs kan play against an easy AI and the hardcore players kan play against harcode AIs?

How much time will it take to complete Black Dawn?

For the multiplayer, we already have been told there'll be multiple game modes except the C&C mode. What kind of modes will be there as well? CTF, base-building, those kind of modes?

Sorry for my bad English. I'm Dutch. :P



your english isnt bad at all ^^

the Black Dawn campaign will be kinda mini, 1 to 2 hours.

wouldn't C&C mode stay in multiplayer? or am i wrong?
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RE: Renegade X Community Q&A - Episode #11

Postby cirex » Wed Dec 21, 2011 1:13 pm

XD_ERROR_XD wrote:your english isnt bad at all ^^


the Black Dawn campaign will be kinda mini, 1 to 2 hours.

wouldn't C&C mode stay in multiplayer? or am i wrong?


He probably means that there are more game modes as the original C&C mode. That question can you read on two ways ;) .

Also we Dutchmen are a big game addiction group on the Internet ;) . So bad in English are there probably a lot (like me).
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RE: Renegade X Community Q&A - Episode #11

Postby Jeroenganges » Wed Dec 21, 2011 4:49 pm

I meant besides C&C_mode yes. And great, one question less to answer. xd
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RE: Renegade X Community Q&A - Episode #11

Postby cirex » Wed Dec 21, 2011 6:50 pm

Jeroenganges wrote:I meant besides C&C_mode yes. And great, one question less to answer. xd


base building is for some kind of way C&C_mode, but this was not possible because of the engine limitations in 2001, the engine already lagged enough with that what it already had..... I have heard that they also planned CTF or stuff like that. They where already existing in renegade, but than more as a mod of a map. So probably they will come up with things like CTF, and maybe also base building... who ever knows :P

How ever once asked, JAM will answer them to you, but you have to wait in the lime, I was a bit faster with my 20 questions he has to answer ;) .
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RE: Renegade X Community Q&A - Episode #11

Postby Jam » Wed Dec 21, 2011 7:01 pm

Heh, the season finale will probably contain more questions than the amount of questions in the first 11 episodes summed up.
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RE: Renegade X Community Q&A - Episode #11

Postby R315r4z0r » Thu Dec 22, 2011 10:15 pm

That Bam guy seems strangely familiar. :rolleyes:

Anyway, for some questions:

1. As much as I like C&C mode, for the sake of diversity will there be game modes in Renegade X that don't feature bases? Perhaps modes like infantry or vehicle death matches? If this is the case will there be dedicated maps for these game modes?

2. I remember hearing how it is planned to have game options to set how each server runs their games. Can you give some examples of some of the options that we will be able to adjust?



If you by some chance use my question(s) in a video, you pronounce my name r-315-razor.
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RE: Renegade X Community Q&A - Episode #11

Postby deathcape » Thu Dec 22, 2011 11:13 pm

3 questions

1.will there be a commander system like the one blackhand studio(i believe it was them not sure) tried to implement and was not full successful in?

2.are u going to make the campaign somewhat coop? were u can invite friend to help but they can't be havoc but one of the dead-6.

3. and how are the Chinooks going to work for multiplayer for side guns will the pilot control or a passenger?
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RE: Renegade X Community Q&A - Episode #11

Postby Lance » Fri Dec 23, 2011 9:03 am

Im not sure if these 2 questions have been already answered but here I go:


In the original Renegade, hotwire was able to capture the sam sites in a mission (The one, where a cathedral gets nuked).

Since there will be the ability to capture some structures, do you have to use the repair guns in order to capture it?

Or do we have to buy something first in order to capture it?



Another question:

Are we able to destroy these capturable structures? So you can't use it anymore.



So, these are my very first 2 questions :D
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RE: Renegade X Community Q&A - Episode #11

Postby Jam » Fri Dec 23, 2011 9:25 pm

Here's the new Community Q&A intro, made by Havoc89!

[video=youtube;5aE_Y7kW_5s]http://www.youtube.com/watch?v=5aE_Y7kW_5s[/video]
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