cirex wrote:Than I will tell you, its more like, there comes up an strange happy end for everyone end. But than with the worst acting and story you ever have seen, I never bought or played cnc4 (WHO DID? I quited already on the part "no bases".) but I saw some shit circulating on the web about it...
Hold on, 'no bases' could have been one of the greatest innovations in the RTS genre. C&C was renowned for their innovation and the smooth and intuitive GUI they used. Adding a new concept would have been something they should have done in C&C Tiberium wars. They didn't, and failed there. In fact, tiberium wars got negative replies, because they took a step back from their fiction and used more conventional units (Titan replaced by ordinary tank)
The storyline was so off from what everyone expected, and missed some important parts such as the scrin, that no-one liked it. The scrin should have been there, a race that invented a way to refine an entire tiberium covered planet should have been a prime target for them, after all, the scrin mined the rescources themselves. What's more, they couldn't know that the planet was totally refined.
The storyline was also having strange hiccups. The tacitus from Tiberian sun is used to activate the scrin towers and suck all tiberium away. The tacitus, however, is from a different alien faction, that WARNS of the scrin, so they are enemies. Why would they have information on how to improve the scrin towers, and help them harvest an entire planet in one go?
Also, Kane survives an ion cannon blast in the very first C&C, this is considered canon. In the last C&C he get's shot and regenerates on the shot. But only the scrin superunit can survive an ion cannon blast, so the question remains, what IS Kane, how did he end up on earth?
I think C&C 4 was simply pushed through the pipeline, going more the way of FPS's these days: adding some 'great graphical features' such as damage only at the side where the unit gets hit instead of game mechenical features. The C&C hype was on, they had a team together to work on it, and a good engine to run it, so they tried to take as much money as they could with a more multiplayer oriénted RTS game.