by cirex » Mon Oct 31, 2011 5:10 pm
3 Questions,
1) Will we see anti-air structures in the muliplayer?
In the original renegade, you had a NOD-SAM as anti air structure, but in the official online maps you never saw one. Some fan-made maps had SAMS as anti air, but they has given the GDI also the NOD SAMS. How will we see this structure back in ren-x multi player?
2) How will the defenses balanced in renegade-x?
Almost every official map of renegade had (when there where base defenses) an obelisk + 2 turrets, and 1 advanced guard tower. Will this keep this way, or will it be rebalanced so guard tower and turret will be used in the same amount on a map... and the obelisk will be equally in his value as the advanced guard tower?
3) How will the aircraft-maps work?
How will the air-maps function, will it still be [mapname]_flying or will every map allow aircraft, or will there used the same map for flying and non-flying battles, but just disable the aircraft with an on/off button for the admin side of the server?