Download Renegade X: Black Dawn

Suggestions

Postby DarkMart » Fri Oct 14, 2011 12:06 am

Hi,

first, I impressed by your progress. You can be sure that I will play Renegade X when the standalone will be released! Great work !

I'm sure that players can have great ideas. The original game was great, but has some default too. I invite all fans to send their suggestions here. ;)

There's my suggestions:

- In the original game, players rarely use Buggy, Hummvee and Transport Helicopter. We must add something to those vehicles. My suggestion here is to allow passengers to shoot with their own guns (infantry's guns with) with their own ammo. Some restrictions can be done if this makes Transport Helicopter overpowered, but don't forget that a destroyed Transport Helicopter in air represent many losses. For the Buggy and the Hummvee, that will be fun.

- Players rarely are passengers of Medium Tank and Light Tank. So what about adding machine gun for the passenger (like the machine gun of Hummvee and Buggy) ?

- One bot inside each structure. Those bots are engineers and they shoot with pistol and repair the buildings. That is a good solution against a single MRLS/Arty.

- If free basic infantry have more ammo (i mean i lots of ammo), that can add another role to those caracthers (other than beginning a game).
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RE: Suggestions

Postby Demigan » Fri Oct 14, 2011 9:12 am

Hello Darkmart,

Giving suggestions is good, but I think these suggestions would change the game too much, they are probably even overpowered:

-The buggy and humvee are good as it is. They are used in early rushes to surprise an enemy, or to be able to kill the enemy harvester, giving your team an early advantage. Also, snipers use them to travel great distances when they know they are going to run out of bullets. One last application: When all else fails, do a buggy/humvee rush. They are cheap, and while weaker then APC's and with less carry capacity, it's harder for the enemy to keep track of every one of them, making it possible for people to enter buildings unnoticed in the mayhem.

If infantry can shoot from the vehicle, they would be perfect sniperspots on the move, let alone the advantage that gunners would give inside a humvee. It would make the humvee and buggy far more useful then the price you pay for it.

-There are lots of players who are passengers of medium and light tanks, they just don't stay in them when the tank reaches it's destination. A passenger enters any tank for just one reason: to get to a destination, get out and do their thing. A passenger of medium/light tank either wants to get to the battlefield faster, or wants to keep the tank repaired as a hottie/tech. They jump back in when they are endangered. Giving a medium tank a machine gun as powerful as a buggy/humvee would make them too powerful, those guns are pretty mean vs both tanks and infantry you know!

-Bots might be an option in low player games, but in larger games, it's a skill to have everyone fulfilling a task, such as keeping the buildings repaired, or dealing with a lone MRLS/arty. Having bots that keep the building up and running would also make sneaking in and placing C4 on the MCT much harder, and it's hard enough as it is!

-Basic infantry serves a mighty role throughout the game. Every time someone runs out of money, they have to use the basic infantry to earn more, which is more then possible. Sometimes I even have more then enough money, but still take the basic infantry because I want to try something ludicrously dangerous while their weapons are more then ready for the job. Basic infantry are perfect for timed games where lots of snipers are around. your deathcount doesn't matter, if you hit a sak twice with your bullets, you already earn more points than she can from you! Let them boast about the kills they made, they need to kill you about 30 times before they earn enough points to compensate for one death of theirs!
Also, I don't really understand what better role they would full-fill with more ammo. I usually die before I run out of ammo, and when I do run out, I can safely return home and get some more.

Yours sincerely,
Demigan.
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And Kane said: I give you the shotgun. May it smite down our enemies from close range, and may their reaction be upon the lines of, 'oh sh-'
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RE: Suggestions

Postby DarkMart » Fri Oct 14, 2011 10:00 pm

- And if we can shoot the infantry inside the vehicles (Hummvee, Buggy, Transport Helicopter), like other modern games (execpt the driver) ? If so, I don't think that is overpowered. Hummvee and Boggy have light armor.

- The thing is that it can be fun to control a vehicle with another player. This is possible in a lots of modern games and i think that the great gameplay of Renegade needs some updates in 2011.

- I agree with you with this point : bots are not needed in largers games. But when we have less then 10 players, i think that bots can make some defense and make a minimum of challenge for rushers.

Anyways, those are only suggestions. I trust Totem Arts and i will be there online when the final version of Renegade X wiil be released !
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RE: Suggestions

Postby Demigan » Sat Oct 15, 2011 10:17 am

you are right that it would be fun to be able to shoot from a vehicle, and that shooting people inside would also be fun and might negate the OP of a passenger buggy.

But Renegade is a bit more cartoonish, build on the strange mechanics of the C&C universe. If you add those new features, it would become more a generic shooter (with the most awesome WORKING gamemode in existence). I say, let's keep renegade-x as unique as we can, while, indeed, giving suggestions on how to improve the game.

Yours sincerely,
Demigan.
In game name: Tatwayplz

And Kane said: I give you the shotgun. May it smite down our enemies from close range, and may their reaction be upon the lines of, 'oh sh-'
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RE: Suggestions

Postby Lance » Sat Oct 15, 2011 12:06 pm

What about these ones:

In Red Alert 1 and TD, the units became slower when they reached an critical amount of health (Red/Yellow).
Would it be good to add this idea? I'm actually imaging, what worth the mammoth would have, as slow as it is right now. (Though, it repairs itself)

And an addition to this, what, if the damaged vehicle would be slower in reloading as well?
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RE: Suggestions

Postby kenz3001 » Sat Oct 15, 2011 12:25 pm

My idea ... just let the Devs do what thy wont and if you don't like it, you can make a mod later to bring you ideas to the game, apparently there will be an editor for you to make maps and mods.
Im not mad, Im mentally insane
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RE: Suggestions

Postby Lance » Sat Oct 15, 2011 5:39 pm

I just wanted to discuss this idea ;)

What Demigan and the others would think of that, no need to put it in now.
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RE: Suggestions

Postby Demigan » Sun Oct 16, 2011 9:18 am

My first thought about letting vehicles become slower was: NO.

But that is for the original renegade, where one obi strike can slow the first tank, and then stop the entire stampede, making tankrushes near impossible.

But with the larger maps, and probably more diverse pathing you can choose... I don't know, it might actually be worth something. One tank, slowly heading back to base, praying he can make it...

Yours sincerely,
Demigan,
In game name: Tatwayplz

And Kane said: I give you the shotgun. May it smite down our enemies from close range, and may their reaction be upon the lines of, 'oh sh-'
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RE: Suggestions

Postby TheGroundsKeeper » Sun Oct 16, 2011 11:12 am

Slowing vehicles will also make escape impossible, ruining some good chases :]
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RE: Suggestions

Postby DarkMart » Sun Oct 16, 2011 3:11 pm

One problem in Renegade was if you join a game and your refinery is alrealdy down, you had not a lot of options against arty, havok and others. I think that we can at least give some extra credits for a player who join a game in mid-game.
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RE: Suggestions

Postby TheGroundsKeeper » Sun Oct 16, 2011 8:12 pm

Take a engy and repair some buildings, or go shoot at the arties, they actually take ok dmg from machinegunfire and gives some credits atleast. Ofc its harder work, but doeble.
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RE: Suggestions

Postby cirex » Mon Oct 17, 2011 2:01 pm

In modern game, is a tank, just a tank, Yea you have a tank that is more powerfull to other tanks, and you have a tank that is more powerfull to infantry. But in the end, they are both everything killers.

In renegade has every tank his own job.
-buggy, humevee = fast transport to the field, or a fast rush car. Not heavilly used on the field because it could be sniped down.
-APC = a fast rush car that most of the times is filled with the max number of users, also well used against infantry. has sniper proof armor.
-Arty = long range, but should be covered by other tanks or with a lot of engineers, since it gets destroyed fast, also its snipeable.
-MRLS = the same as the arty, but comes with the additional option to shoot accros a hill, while the other tanks can't hit it. Since the bullets does not fly in a straight line.
-MED-Light tank= the basic field tanks, they will make the front line move back or forward. but are not very effective against infantry.
-Flametanks = they are nice to let a incoming rush falling back, you can use them to form a wall that deals heavily damage, very strong against buildings, tanks and infantry, but the downside if the story is that they are only made for close combat. they will be destroyed in no time in the open field.
-STANK = the stealth tank is a tank used for suprice attacks, medium effective against tanks and very effective against structures. Does also not shoot in a straight line. The most loved tank of NOD. Also the most rushes are done with this tank. but the downside is that its only strong in surprises, if the enemy knows by scouting the NOD base, that they are coming, than they are easy to stop.
-Mammy = the mother of all tanks, it has big armor and hits damage similar to the med. Its really slow, but is used for making a moving wall in renegade. Since the price is almost 2x a med, and the damage is the same, this tank is not loved that mush. But with good engineering it is the real unkillable tank of the game. Also good against airunits.

Adding machine guns to every tank, will make the apc useless, also the second seat is used a lot to take cover from attacks from behind while repairing. So pls don't make it be able to shoot on the driver.
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RE: Suggestions

Postby Demigan » Tue Oct 18, 2011 6:57 am

cirex wrote:-Mammy = the mother of all tanks, it has big armor and hits damage similar to the med. Its really slow, but is used for making a moving wall in renegade. Since the price is almost 2x a med, and the damage is the same, this tank is not loved that mush. But with good engineering it is the real unkillable tank of the game. Also good against airunits.


good against air units? how so? The rockets have a limited arc and range, any flying unit comming in from high and hanging somewhere above the mammoth tank can stay there safely.

This tank deals the same amount of damage as a medium tank for each shot, it also is capable of firing twice as fast, doubling his damage output, and it's tusk missiles deal more damage then the normal bullets, but they are close range. Those missiles also have a great splash, and due to their short range before they explode, they are perfect anti-infantry weapons should they dare venture too close.
A base defence in it's own right, but needs support in the open field.

Yours sincerely,
Demigan.
In game name: Tatwayplz

And Kane said: I give you the shotgun. May it smite down our enemies from close range, and may their reaction be upon the lines of, 'oh sh-'
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RE: Suggestions

Postby cirex » Wed Oct 19, 2011 12:21 pm

Demigan wrote:good against air units? how so? The rockets have a limited arc and range, any flying unit comming in from high and hanging somewhere above the mammoth tank can stay there safely.

This tank deals the same amount of damage as a medium tank for each shot, it also is capable of firing twice as fast, doubling his damage output, and it's tusk missiles deal more damage then the normal bullets, but they are close range. Those missiles also have a great splash, and due to their short range before they explode, they are perfect anti-infantry weapons should they dare venture too close.
A base defence in it's own right, but needs support in the open field.

Yours sincerely,
Demigan.

I have seen somewhere on this forum that mammy's will get anti air ability's in ren-x. But off course don't attack me if I'm wrong. While they where not that powerfull anti air in the original renegade, they where used in close combat trying to hit that NOD aircraft. It has at least a better change to hit as the normal shells. And yea mammy is the everything killer, but because his speed, and the place it needs on the field (almost 2 meds), less people could rush together because the roads where not that big. And because of the speed, a mammy could not fall back fast enough, so you lost it pretty fast if you had no repairs.
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RE: Suggestions

Postby Demigan » Wed Oct 19, 2011 3:12 pm

cirex wrote:I have seen somewhere on this forum that mammy's will get anti air ability's in ren-x. But off course don't attack me if I'm wrong. While they where not that powerfull anti air in the original renegade, they where used in close combat trying to hit that NOD aircraft. It has at least a better change to hit as the normal shells. And yea mammy is the everything killer, but because his speed, and the place it needs on the field (almost 2 meds), less people could rush together because the roads where not that big. And because of the speed, a mammy could not fall back fast enough, so you lost it pretty fast if you had no repairs.


Allright, I didn't say nothin' :)
In game name: Tatwayplz

And Kane said: I give you the shotgun. May it smite down our enemies from close range, and may their reaction be upon the lines of, 'oh sh-'
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