Download Renegade X: Black Dawn

Beyond Black Dawn

Postby [NE]Fobby[GEN] » Mon Sep 26, 2011 11:19 pm

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Hey guys! It's been a few months since our most recent media release, and we're working daily to bring a quality game to our loyal fanbase. The style of this update will be more "down and personal", but if you're too tl;dr about it, at least check out the video Image

2 Years Since First ReleaseThe 2nd Year Anniversary of the first Renegade X beta release is coming up in a few days. Renegade X version 0.35 was released on September 30th, 2009. Since then, we've made five beta releases, earned several awards from Epic Game's MSUC and ModDB, and have begun our move to the Unreal Development Kit. The current Renegade X beta, version 0.55, was released for Unreal Tournament 3 last year around this time, gaining widespread attention and tens of thousands of downloads.

The World of DevelopmentAnd since then, the public sphere has been calm - the team has crawled back into its hole, which is quite nostalgic of the early stages of the project - and started working on the standalone version of Renegade X. We have been making substantial progress on the project regularly, but instead of putting out updates every week, we'd rather give out the news in big chunks. Renegade X right now is constantly being refined, and we prefer showing what is finished rather than what is in progress.

We recently put out an ad saying we had some positions available for people wanting to join the project. Since then, we've received over 150 applicants, all coming from different artistic disciplines. So there have been some additions to the team, but there are still some positions open. Namely, if you're a programmer, animator, character artist, or environment artist, check out the following thread: http://forums.epicgames.com/threads/808326-Renegade-X-is-looking-for-talent!

Soul Searching

We've recently been reviewing our project and how far we have gotten. We began development of Renegade X years ago, when most of us were still in highschool. The team and the project have come a long way, and as we've matured, so has our vision for Renegade X. During the UT3 beta phase, we were strictly a remake mod of Command & Conquer Renegade, and we were very conservative with changes that would effect gameplay. From that perspective, the UT3 betas succeeded, because we kept true to the original game, remaking its maps, the vast majority of its ratios, and slipping only a few new things in between.

With the UDK, we see a glowing opportunity to bring Renegade X to its climax. Over the summer, we've written a new Game Design Document and began executing our new vision for the project - we want Renegade X to be less of a remake, and more of a spiritual successor to Westwood's classic in 2002. Renegade X will still be the Command & Conquer FPS everyone knows and loves, but brought to the modern day. Some innovations have been inspired by other contemporary FPS games, while others have always existed within the team and community, and it is only now that we are bringing these things to life. We want to emphasize the "X" in Renegade X.

Other changes are not necessarily gameplay oriented - our visual, audio, and animation work is constantly evolving.

Beyond Black Dawn

In the video log below, we show some never-before-seen snippets of Black Dawn gameplay, cinematics, and I discuss some of the new innovative changes this post has described earlier. It will also feature the first look at Renegade X's UDK multiplayer maps. The video has TONNES of new content that you don't want to miss.




YouTube: http://www.youtube.com/watch?v=jNpPQN758uc
ModDB: http://www.moddb.com/mods/renegade-x/videos
Direct Link: http://www.renegade-x.com/Rx_BeyondBlackDawn.mp4

We hope you've enjoyed this update. Please follow us on Facebook, Twitter, ModDB and at Renegade-X.com

http://www.renegade-x.com
https://www.facebook.com/pages/Command-Conquer-Renegade-X/51097837430
http://twitter.com/#!/RenXGame
http://www.moddb.com/mods/renegade-xImage
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RE: Beyond Black Dawn

Postby epicelite » Tue Sep 27, 2011 1:53 am

You best be joking with that weapon carry limit.
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RE: Beyond Black Dawn

Postby R315r4z0r » Tue Sep 27, 2011 2:03 am

I dunno, I think it's kinda a neat idea. That way we don't get totally OP SBHs roaming around the map with an entire armory in the front pocket.
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RE: Beyond Black Dawn

Postby Havoc89 » Tue Sep 27, 2011 2:13 am

epicelite wrote:You best be joking with that weapon carry limit.


Best be joking? Just how many weapons do you carry around in Renegade, and dont say "oh this one time..." yeah, what about all the other times? lemme guess, your main gun, a pistol and a C4. Dont worry though, the limit only applies on primary weapons with a cap of 2 primary weapons.
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RE: Beyond Black Dawn

Postby epicelite » Tue Sep 27, 2011 2:33 am

Limiting weapons is a step BACKWARDS!

Thought this was supposed to be a upgrade.
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RE: Beyond Black Dawn

Postby [NE]Fobby[GEN] » Tue Sep 27, 2011 2:41 am

A new HUD, new character movement animations, third person reload animations, chinooks, chinook guns, airstrike, colour grading, cinematics, gun emplacements, night vision, and you're complaining about THAT?!?!
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RE: Beyond Black Dawn

Postby borsdy » Tue Sep 27, 2011 2:43 am

Hey, two questions!

Is this compatible with the Steam version of UT3?
I read that the UDK has been updated for Mac OSX support, is this possible for the mod?
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RE: Beyond Black Dawn

Postby epicelite » Tue Sep 27, 2011 2:44 am

Yes, all of those things are legit upgrades. Limited weapons is a downgrade so I will complain about it till the end of time.

Weapons limits and regenerating health are everything wrong with modern games. (Not to mention DLC that's already on the disc.)
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RE: Beyond Black Dawn

Postby Havoc89 » Tue Sep 27, 2011 2:54 am

borsdy wrote:Hey, two questions!

Is this compatible with the Steam version of UT3?
I read that the UDK has been updated for Mac OSX support, is this possible for the mod?


Yes the ut3 mod version is compatible with the steam version.

The UDK has been updated to support mac OSX, and I dont have a mac so I cant really test because this new feature for mac compatibility was announced just a few days ago with the september udk. I'm guessing that yes it will work with Mac OSX, but like I said this is new to UDK and we ourselves have not yet tested it.
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RE: Beyond Black Dawn

Postby Qbert987 » Tue Sep 27, 2011 5:11 am

looks really nice!! cant wait to play it. For multiplayer i like the idea of 2 primarys but for single player it was always fun to have like 7 different primary weapons
As always (that is amazing)
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RE: Beyond Black Dawn

Postby Demigan » Tue Sep 27, 2011 10:11 am

On one hand, I'm sad that most of the original maps won't be playable (if at all) in the first multiplayer version of black dawn.

But seeing the SCOPE of the new game, halleluya, this trumps AFF! I was in doubt for a while which I found more fun, AFF with a great scope of diversive battles, or my all-time favourite and only REAL TACTICAL shooter out there. But with such large scale battles, this is going to rock.

What kind of new maps were you thinking about? I really, REALLY hope you will make the first game with a REAL sea/land incorporated battle. Where you actually have to use boats to land on your enemies shore and start attacking land inwards, or you can go around their island to their port and try and blow their base from the sea.

I saw those A-10's used as AA, will Nod ever use artillery or something similar to bomb GDI's advance during the campaign? will the A-10's be usable for airstrikes? If the maps are going to be bigger, will you be able to FLY one of those?

I saw that the original '500' sniper is now turned into a heavy machine gun with low magazine cap? So how many different weapons will the game feature?
-AR rifle<chaingun<old500rifle<?
-stumpy laserrifle<laserrifle<laserchaingun<?
etc

The mammoth tank has become more TW style, I quite like the mass rockets fired, how will that play out in the multiplayer?
Lights: at one point during that teaser, it was rather dark. Will the game feature (near)pitch darkness and the necessity of using flash/head lights? would be a real cool additional feature.

As for tech buildings, I hope you intent to make those watchtowers one of them. From simply a sniperpoint to the ability to call in airstrikes or something (when there's a radar on top) to revealing the positions of nearby enemy's on the map, they would be fun to fight around. A rush towards the tower, an open, dangerous stairwell, having to fight your way up top and then having to clear out all enemies within. Would be fun!

What is the scope of players you intent to go for in the multiplayer? If the maps are going to be bigger, then you will need more players (or AI to back you up). Even the small maps of Renegade were only fun when you had more then 20+ players, as you could really divide tasks between everyone, with room to spare to shift people from one duty to another.

Infantry: I saw rolling, will it feature a cover system or lying prone? will the AI actively use that system to their advantage? What kind of 'upgrades' can you earn, defence, armor, speed, capability of calling in ammo drops, secondary modes on your weapons, more clip room, better or different standard pistols (machine pistol, shotgun pistol, desert eagle, explosive ammo), longer range before bullet dropoff, better control over vehicles, what, WHAT!?!?!?

needless to say, you are driving me crazy... I saw only a little, and now all you leave me wanting with is more! I might actually get pumped up before the release of BD...

Yours sincerely,
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RE: Beyond Black Dawn

Postby kenz3001 » Tue Sep 27, 2011 10:28 am

good up date its still making my trigger finger twitch
Im not mad, Im mentally insane
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RE: Beyond Black Dawn

Postby Nielsen » Tue Sep 27, 2011 12:28 pm

Nice update guys! Sounded like you were going to cry because of all the sheer epicness on screen near the end Fobby.

Onwards to release!
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RE: Beyond Black Dawn

Postby Kelazun » Tue Sep 27, 2011 12:44 pm

Great update! I hope I won't have enough time to think of an original level.
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RE: Beyond Black Dawn

Postby Jointn00b » Tue Sep 27, 2011 1:00 pm

ok, somehow you managed to go a completely different way and still blow away the fans and the community. and i applaud you for that.

Please keep up with the original ideas, most of them are simply awesome (like that VERY NICE new HUD ^^)
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