woandre wrote:Lol you probably havn't played C&C Renegade, have you?
I only created Renegade Ammo, General Ammo, then finally combined them into C&C: Ammo ages back. At the time we had 4Gb downloads for Renegade. So I used to play Renegade a lot a while back, I havnt for a long time although. Some
proof.
kenz3001 wrote:as of version 0.550 onwards the two teams are very much the same i admit that Nod have an advantage with the flame tank as it does too much damage in my opinion.
I think the flame tank didnt help things - took out my med tank and mammoth without too much trouble. One flame came into our base, and wiped the base before I could even move the mammoth any-where close. From what I remmeber it took 3 or 4 flame tanks to wipe a base out fairly quickly.
Demigan wrote:A mammoth tank has a maximum range, and commandeering a tank has lots more difficulty then most people realise.
Well.. I remember the mammoth being quite powerful without requiring someone to repair it, after-al its 1,500cr, slow and the 'big' tank. I remmeber just moving it back and repairing it myself.
When I finally got it into the battlefield, it felt weak.... like you said required someone repairing it. Didnt renegade have armour and health for each vehicle, not just vehicle health? ie. 1200 health, 1200 armour for a mammoth? or am I remembering wrong? if so, the mammoth is at half strength!
When I was attacking the Hand of Nod with a medium tank, it took me a few minutes to destroy it each shot done tiny amounts of damage. However a nod artillery and a light tank were doing massive amount of damage to our war factory.
In the old days I remmeber GDI doing fair amount of damage singly, whilst Nod required organized parties.... *Flame rush**
maybe I just had some 'bad' games?