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RenX Tutorials

Postby kenz3001 » Thu Oct 21, 2010 8:02 pm

[CENTER]Image[/CENTER]

Tips
  • Never ever save over anything other then your map or you will have to reinstall RenegadeX or even UT3.
  • If the Editor crashes you can go back to an annoying but "Thank God" auto save located in "C:\Users\<Username>\Desktop\Documents\My Games\Unreal Tournament 3\UTGame\Autosaves".
  • Space bar switches between Move, Rotate, Uniform Scale and Nonuniform Scale.
  • Use the Ctrl key to sellect more than 1 actor (mesh, light, emitter or volume).
  • Duplicate anything you have selected by holding Alt and movieing it.
  • When adding volumes, move the brush to see the volume.


RenegadeX 0.55 Editor Fix

the editor will not load the renegade assets, in ordoe to make the editor load the assets all you need to do is replace the DefaultEditor.ini and DefaultEngine.ini with the ones from [color="teal"]HERE[/color] and delete UTEditor.ini and UTEngine.ini the editor will now load the RenX assets

files location
"[color="red"]Documents\My Games\Unreal Tournament 3\Renegade\Config[/color]"

1.Basic Navergation and Terrian
[video=youtube;s7EqadVBKyM]http://www.youtube.com/watch?v=s7EqadVBKyM[/video]

2.placing,scaling and duplucating Static Mesh's and Prefabs (RenX Buildings)
[video=youtube;eTI-VYLEqSQ]http://www.youtube.com/watch?v=eTI-VYLEqSQ[/video]

3.Tib Nodes and paths for Harvesters
[video=youtube;sx4YW1-GREM]http://www.youtube.com/watch?v=sx4YW1-GREM[/size][/video]

4.Builder brush and Volumes (Tiberian Damage, foliage and ladder)
[video=youtube;DnpVyunYcaE]http://www.youtube.com/watch?v=DnpVyunYcaE[/video]

5.ky-Domes, Changing Materials, Placing Emitters and Hight-Fog
[video=youtube;Bmv0b6FBImo]http://www.youtube.com/watch?v=Bmv0b6FBImo[/video]

6.Post Prossesing Volumes and lighting strategy
[video=youtube;WoVj6xDPHVY]http://www.youtube.com/watch?v=WoVj6xDPHVY[/video]

I am not an expert on the UT3 Editor and all that you see in these tutorials is what i have picked up from other tutorials and trial & error.

All mothods shown are just my ways of making maps, i am sure there are lots more ways in witch to get the same or better looking maps.

UT3 Editor Tutorials can be directly used in the UDK with some minor changes (all fairly obvious changes).

RengadeX assets are not yet relesed for the UDK.

Hope this helps

Kenz3001
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RE: RenX Tutorials

Postby kenz3001 » Fri Oct 22, 2010 11:21 pm

Tutorial 2 added :D
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RE: RenX Tutorials

Postby kenz3001 » Sun Oct 24, 2010 7:51 pm

Tutorail 3 added :D
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RE: RenX Tutorials

Postby alexrirak » Sun Oct 24, 2010 8:22 pm

Damn you're on a roll here

Good Job :)
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RE: RenX Tutorials

Postby DrummerX » Sun Oct 24, 2010 10:50 pm

Wow i guess i missed this, nice work, stickied
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RE: RenX Tutorials

Postby kenz3001 » Mon Oct 25, 2010 2:38 am

tutorial 4 added
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RE: RenX Tutorials

Postby Havoc89 » Mon Oct 25, 2010 3:17 am

Nice works Kenz, this will definatly help those whom want to make maps to be able to do so.
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RE: RenX Tutorials

Postby kenz3001 » Mon Oct 25, 2010 7:49 pm

Tutorial 5 added.

you can make a good looking map just from that.

advanced tutorials on the way :)

sorry i do not know how to use kismet so thats not going to be in my tutorials :( ... maybe some other time tho (if i can be asked to learn how to use it lol)
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RE: RenX Tutorials

Postby alexrirak » Mon Oct 25, 2010 7:57 pm

Kismet is pretty easy to learn though truly its not too needed in mapping.
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RE: RenX Tutorials

Postby kenz3001 » Fri Oct 29, 2010 10:45 pm

Well yer ok i will skip it for now.

Would any 1 wont to know about Kactors (PhysX / Moveable objects) ?

Post Prossesing (volume) and lighting stratagy (how to use lights effectively) tutorial will be coming soon as i forgot all about them lol.

BTW the advance tutorials will not be here any time soon (maybe middle of next month) as i got a lot on at the mo :( and ive got a lot to do to the Tutorial map to get it looking SWEET.
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RE: RenX Tutorials

Postby alexrirak » Sat Oct 30, 2010 3:43 pm

Would be cool to see a video about Kactors
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RE: RenX Tutorials

Postby kenz3001 » Sun Nov 07, 2010 10:19 pm

ok added tutorial 6,

having the forum error when updating is not fun as i had to re-write the whole post again grrr

advance tuts should be here soon ...
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RE: RenX Tutorials

Postby woandre » Tue Nov 23, 2010 6:10 pm

Hey I have a question
Maybe I´m trying to things to fast....but I´m always to lazy to learn everything before I try real stuff...
Because by the time I´ve learned everything, I quit making maps already because bored (had it twice now....)

Sorry if it's already in the tut somewhere,
but how can you make tunnels in Renegade X? Like Field & hourglass for example...
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RE: RenX Tutorials

Postby kenz3001 » Tue Nov 23, 2010 7:31 pm

well a tunnel is just meshes (rocks or walls) stacked in the shape of a tunnel i will be making a tutorial soon to show how to make holes in terrain to add underground tunnels open up a map and have a look how the dev team mad it on feilds or look at my map meteor
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RE: RenX Tutorials

Postby woandre » Tue Nov 23, 2010 10:43 pm

Ah thx mate I see how it works, ofcourse a tutorial would help even more ;)
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