
This Purchase Terminal does not work.
On Volcano:

Purchase Terminals in Barracks display image of the Weapons Factory.
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I think there might be a missing cliff mesh right here above the center tunnel entrance.
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Random hanging/floating wires in the back of the Nod base.
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There is two things shown in this image.
1. The Airstrip isn't touching the ground. You can see clear under it.
2. The radio command list pops up when you want to crouch. It's kind of annoying... but not that big of a deal.
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The invisible barrier here is very annoying. You shouldn't use invisible barriers in the map unless you are blocking off some external area outside of the map (like the map's boundaries). I suggest you replace this barrier, or at least complement it, with a few rocks or tank traps to give a visual reason as to why vehicles can't go there.
Miscellaneous:

Enemy Harvester can't run me over.
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In the change list readme, it says that enemies will not appear on the radar unless targeted. I have not targeted this GDI harvester but it still shows up on my radar.
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PLEASE FIX THE TREADED VEHICLE SLIDING BUG! It might only move you inches, but it causes a big problem in game. This is the bug I'm talking about:
[attachment=564:sliding.zip]
Keep an eye on the medium tank. I am not controlling, telling it to move backwards, it's doing it on its own.
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Ever since the mod has been released, there has always been something bugging me about the radar and how it displays elevation. I always got confused at whether or not an enemy on the radar was around the corner or on top of me. I finally realized something and I don't think it has been reported yet:
In Renegade, when a unit, friendly or enemy, was on a different elevation than you (above you or below you) then they would appear as a tiny dot on the radar, not as a standard dot.
. = Above or below your level of elevation.
(Obviously the dots shouldn't be square, but you get what I mean.)
This needs to be put into Renegade X. It's especially confusing on maps such as Horologe when you are in the tunnels and mistake something on top of the hill (like the harvester) for an enemy in the tunnels in front of you.
Another issue with the radar, that isn't as important, but should be looked into: The shapes of radar blips:
Dot = Infantry
Triangle = Vehicle
Star = Beacon/Objective





It's low priority I think, it works, and it doesn't stop the game.
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