Well, GDI mrls can hit every person and tank inside nods base without getting shot :/that needs to be fixed, only things that should be hit from hill long range is Ref,PP,maby7 WF but prob not base defrence,[/b]
I don't think GDI has a single redeeming quality on this map that Nod can't match or outclass.[/b]
I love hillcamping [/b]
Welcome to hourglass.[/b]
People need to stop crying about it and just become better players, learn to deal with tactics and how to counter them.[/b]
What's so tactical about standing on a hill all game long and shooting a few buildings with a tiny tiny hope to destroy one? All it does is make the game boring. There HAVE to be a few people repairing all game long if nod gets the hill. And the problem is, there are too few options of getting the hill back short of a full scale rush at the arty's. Which will probably fail as they would be able to concentrate their firepower much better then teh rushing team can.
I especially hate it when I manage to infiltrate a building, kill the repair crew and then have some lame ass camper claim he's oh so good cos he destroyed a building and has so many points to prove he's good. What's he done? He shot a MASSIVE, unmoving target all game, shot anything comming up hill which barely takes any skill and repaired if he gets a little damaged.
I would prefer it if the hill became THE tactical advantage for rushes, not for mindless acts that can last whole games.
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