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The 0.36 balance thread!

Postby Eraser87 » Fri Oct 23, 2009 2:32 pm

To get the discussion started:
I think NOD is damn strong now, mainly through the the Artys doing a shitload of damage and also the GDI AGT can be taken out by ONE flametank while you cant get even close to an OB with one GDI tank.
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RE: The 0.36 balance thread!

Postby endepende » Fri Oct 23, 2009 4:51 pm

Yes, so what, it was possible to kill agt with one flametank in Renegade, and almost impossible to kill ob with one med...i dont see a point
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RE: The 0.36 balance thread!

Postby [NE]Fobby[GEN] » Fri Oct 23, 2009 7:25 pm

Artillery is actually pretty well balanced right now. In 0.35 it was overpowered due to higher armour type, big blast radius, and fast shell, but now it's relatively similar to Renegade's.
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RE: The 0.36 balance thread!

Postby R315r4z0r » Fri Oct 23, 2009 9:10 pm

The artillery seems too powerful because the rest of the tanks are too weak.
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RE: The 0.36 balance thread!

Postby Demigan » Fri Oct 23, 2009 10:28 pm

and comparing a flamer to a med is rediculous. The flamer is MUCH more powerfull in close quarters combat, or when close to buildings like the AGT. The med is medium in everything, armour, damage, speed, range etc. Which makes him very powerfull on the field. Most flamers will die before they reach their destination. But once it gets there, the flamer has the most powerfull damage/sec ratio there is. It's the only vehicle that can damage another vehicle faster then a hotwire can repair.
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