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Parachutes.

Postby thrash300 » Fri Sep 25, 2009 1:02 am

Any plans for parachutes?.
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RE: Parachutes.

Postby An4x1mandr0s » Fri Sep 25, 2009 1:15 am

http://www.youtube.com/watch?v=UEKywn7fhVo :angry:


























jk , yeah they would come in handy and make the chinook wannabes useful for once ! (at least add em to the trans choppa PLZ PLZ PLZ? ) :) :) :)
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RE: Parachutes.

Postby thrash300 » Fri Sep 25, 2009 7:08 am

<div class='quotetop'>QUOTE (An4x1madr0s @ Sep 24 2009, 09:15 PM) [url=index.php?act=findpost&pid=24163]<{POST_SNAPBACK}>[/url]</div>


I believe that reply was directed to a topic I made earlier:

http://www.renegade-x.com/Forums/index.php...ic=2640&hl=

THAT I totally understand.... even thought I still would rather have parachutes for the pilots.
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RE: Parachutes.

Postby MightyBOB » Fri Sep 25, 2009 8:55 am

We have not discussed air units at all. They aren't in our first release and therefore aren't a priority. Therefore we have not discussed parachutes or other air-related things extensively. If I had to venture a guess, we're not making them, even as a server option. We'll see, but if we do, it certainly won't be a standard option and won't be in the official servers.
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Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
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RE: Parachutes.

Postby Jngdwe » Fri Sep 25, 2009 11:42 pm

I dislike the thought of any parachutes in the game. The infantry will just be sniped down anyway. I would prefer to fall to my death than give the enemy points.
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RE: Parachutes.

Postby An4x1mandr0s » Sat Sep 26, 2009 3:45 am

and i would like the transport helicopters to be actually useful other than taxing n00bjets !


but you can't always get what you want :)
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RE: Parachutes.

Postby Jngdwe » Sat Sep 26, 2009 2:12 pm

Thats how the Renegade God made the game, so shall it be!
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RE: Parachutes.

Postby Demigan » Sat Sep 26, 2009 4:00 pm

Have you ever tried fighting people in orca's/apaches? Most people are dumb as hell, but there are enough who know how to fly those things. They can stay alive and kill one sniper, return to repair, repeat all game long. Faster then they get money for new snipers. Thus dominating the game as snipers are the best AA around.

Now they are making the ramjet fire a little slower, making it harder to kill one. Now you want to add a feature which enables those pilots to SURVIVE after all that trouble to shoot them down? A bit unfair.
As for having parachutes specifically in transport heli's, No, no, NO. I can easily reach an enemy base in any flying map with a coffin, but it's putting them down somewhere they don't get crushed or outnumbered instantly that's the problem. Having an option to keep on flying on terminal heights but greater speeds would be too usefull, and completely change te game. Think of walls where you could drop off entire squadrons of SBH in the base, but WHERE they end up is a guess for GDI, I can pass the wall and the WF before getting shot down, where will they have touched down, on the wall or the WF? with 3 or more SBH it's already too much to keep check off. Coördinated nuke and you've got a building destroyed.

Without but also tech/hottie rushes, sniper drops, PIC/Rav drops to take out vehicles once the WF/Air is down would probably dominate the game.
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RE: Parachutes.

Postby An4x1mandr0s » Sat Sep 26, 2009 4:06 pm

Just for the RESCUE CHOPPERS :P

not the Apache or Orca , the transport AND only for the passangers ;)

oh didn't take the SBH into the equation ... :\ (forgot sensor arrays are from TS :P )
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RE: Parachutes.

Postby MightyBOB » Sun Sep 27, 2009 2:20 am

<div class='quotetop'>QUOTE (Demigan @ Sep 26 2009, 09:00 AM) [url=index.php?act=findpost&pid=24249]<{POST_SNAPBACK}>[/url]</div>
but WHERE they end up is a guess for GDI[/b]

I think the enormous parachute would sort of be, you know, a clue... (What, you don't think we'd actually give them invisible parachutes do you?)(You know, if we actually did it.)
<div class='quotetop'>QUOTE (Finger)</div>
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
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RE: Parachutes.

Postby An4x1mandr0s » Sun Sep 27, 2009 3:52 am

HAH! Thanks Bob >=)

Well cant wait to get Orcas ad pwn some Nod in the skies :lol:

Take your time
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RE: Parachutes.

Postby Demigan » Sun Sep 27, 2009 9:11 am

<div class='quotetop'>QUOTE (Mighty BOB! @ Sep 27 2009, 04:20 AM) [url=index.php?act=findpost&pid=24288]<{POST_SNAPBACK}>[/url]</div>
I think the enormous parachute would sort of be, you know, a clue... (What, you don't think we'd actually give them invisible parachutes do you?)(You know, if we actually did it.)[/b]


Ooh, good point. How about an invisible bungee rope then? ;)
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RE: Parachutes.

Postby epicelite » Sun Sep 27, 2009 5:14 pm

<div class='quotetop'>QUOTE (Mighty BOB! @ Sep 25 2009, 03:55 AM) [url=index.php?act=findpost&pid=24181]<{POST_SNAPBACK}>[/url]</div>
air units not in the first release[/b]


IT'S JUST LIKE RENEGADE! :blink:
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