Download Renegade X: Black Dawn

New game modes

Postby R315r4z0r » Wed Sep 09, 2009 2:10 am

We've read that they are eventually planning on adding in new game modes such as capture the flag and world domination mode. But what else could they put in besides those? Post an idea you come up with in this thread to maybe help spark an idea for the devs.

My idea:

Game name: "Bounty"

Bounty could be considered a "tactical death match." It's every man for himself (or it can be teams, but I think FFA would be more fun). Players are able to purchase vehicles and other classes, however you only gain income by killing other players. When you kill someone, you take all that they are worth, or their "bounty." Their "bounty" would appear above their head when you target them. (If you spend money on a character, your bounty is your current credits + how much the purchased unit costs.)

The person with the highest bounty at the end of the match is the winner.

The reason I called it a "tactical" death match is because it really isn't about getting the most kills. You might have the most kills, but your kills may not have been worth much money. If you only save your shots for the really expensive bounties, then you can win with the least kills.
R315r4z0r
Phase I Beta Tester

User avatar

1090 total posts
Joined on Tue Jan 30, 2007 3:26 am
New York
Favourite faction: GDI

RE: New game modes

Postby Jeod » Wed Sep 09, 2009 2:13 am

<div class='quotetop'>QUOTE (R315r4z0r @ Sep 8 2009, 08:10 PM) [url=index.php?act=findpost&pid=23266]<{POST_SNAPBACK}>[/url]</div>
We've read that they are eventually planning on adding in new game modes such as capture the flag and world domination mode. But what else could they put in besides those? Post an idea you come up with in this thread to maybe help spark an idea for the devs.

My idea:

Game name: "Bounty"

Bounty could be considered a "tactical death match." It's every man for himself (or it can be teams, but I think FFA would be more fun). Players are able to purchase vehicles and other classes, however you only gain income by killing other players. When you kill someone, you take all that they are worth, or their "bounty." Their "bounty" would appear above their head when you target them. (If you spend money on a character, your bounty is your current credits + how much the purchased unit costs.)

The person with the highest bounty at the end of the match is the winner.

The reason I called it a "tactical" death match is because it really isn't about getting the most kills. You might have the most kills, but your kills may not have been worth much money. If you only save your shots for the really expensive bounties, then you can win with the least kills.[/b]


That sounds good, but the modes really depend on what UT3's engine can support. If possible, a zombie mode could be made like COD5's zombie mode. (This exists in Renegade already as Mutant Mode) Basically if you're killed by a mutant, you become a mutant. If any humans remain when the timer ends, humans win.
Image
Jeod
New member


31 total posts
Joined on Tue Sep 08, 2009 8:46 pm

RE: New game modes

Postby [NE]Fobby[GEN] » Wed Sep 09, 2009 2:21 am

We don't want to be putting in a lot of modes considering mods have a limited playerbase and this is a "C&C mode" adventure, but some of the modes we've been discussing for a few years:

-> Assault Mode (from UT 2004) which is an objective-based mode. Could be mingled with C&C mode as well depending on the map.
-> World Domination, which is not set in stone yet.
-> Command & Capture, which is C&C mode mingled with CTF. Each time you flag capture, a random event will happen (airstrike, random building destroyed on opposite team, everyone gets beacons, credit reward, etc.)

But we really want to limit our mod to these 4 modes for reasons I've mentioned.
We do not come in Peace. We come ahead of Peace. Kane.

Image
[NE]Fobby[GEN]
Developer

User avatar

8910 total posts
Joined on Thu Nov 30, 2006 8:54 pm
Canada

RE: New game modes

Postby spectre01 » Wed Sep 09, 2009 2:49 am

<div class='quotetop'>QUOTE ((NE)Fobby(GEN) @ Sep 9 2009, 02:21 AM) [url=index.php?act=findpost&pid=23271]<{POST_SNAPBACK}>[/url]</div>
We don't want to be putting in a lot of modes considering mods have a limited playerbase and this is a "C&C mode" adventure, but some of the modes we've been discussing for a few years:

-> Assault Mode (from UT 2004) which is an objective-based mode. Could be mingled with C&C mode as well depending on the map.
-> World Domination, which is not set in stone yet.
-> Command & Capture, which is C&C mode mingled with CTF. Each time you flag capture, a random event will happen (airstrike, random building destroyed on opposite team, everyone gets beacons, credit reward, etc.)

But we really want to limit our mod to these 4 modes for reasons I've mentioned.[/b]


I'd totally hit that. :P
spectre01
New member


11 total posts
Joined on Wed Feb 07, 2007 9:36 pm

RE: New game modes

Postby BLaZor » Wed Sep 09, 2009 3:10 am

I read about this world domination game mode someone suggested. They wrote a very well detailed post on this. Any idea where I can find it again? :)
BLaZor
Senior member


317 total posts
Joined on Wed Mar 18, 2009 5:15 pm

RE: New game modes

Postby R315r4z0r » Wed Sep 09, 2009 12:52 pm

R315r4z0r
Phase I Beta Tester

User avatar

1090 total posts
Joined on Tue Jan 30, 2007 3:26 am
New York
Favourite faction: GDI

RE: New game modes

Postby BLaZor » Wed Sep 09, 2009 1:23 pm

<div class='quotetop'>QUOTE (R315r4z0r @ Sep 9 2009, 01:52 PM) [url=index.php?act=findpost&pid=23292]<{POST_SNAPBACK}>[/url]</div>

Thanks! :D
BLaZor
Senior member


317 total posts
Joined on Wed Mar 18, 2009 5:15 pm

RE: New game modes

Postby thrash300 » Fri Sep 11, 2009 7:07 am

I wonder if the Renegade X team will redo the green kane, and a bunch of the viceroids, the viceroids must be or it won't be Renegade, the viceroids give the C&C series a very unique feild with the tiberium poisoning and all, so if its not there it would suck because the viceroids are fast and hard to hit.
thrash300
Junior member


174 total posts
Joined on Wed May 06, 2009 5:17 pm

RE: New game modes

Postby [NE]Fobby[GEN] » Fri Sep 11, 2009 7:42 pm

Visceroids are really not a priority.
We do not come in Peace. We come ahead of Peace. Kane.

Image
[NE]Fobby[GEN]
Developer

User avatar

8910 total posts
Joined on Thu Nov 30, 2006 8:54 pm
Canada

RE: New game modes

Postby R315r4z0r » Fri Sep 11, 2009 7:55 pm

They would be a cool server-side option. Allowing players who die by Tiberium to turn into AI visceroids.
R315r4z0r
Phase I Beta Tester

User avatar

1090 total posts
Joined on Tue Jan 30, 2007 3:26 am
New York
Favourite faction: GDI

RE: New game modes

Postby Jointn00b » Sat Sep 12, 2009 7:06 am

<div class='quotetop'>QUOTE (R315r4z0r @ Sep 11 2009, 08:55 PM) [url=index.php?act=findpost&pid=23400]<{POST_SNAPBACK}>[/url]</div>
They would be a cool server-side option. Allowing players who die by Tiberium to turn into AI visceroids. [/b]


never seen that happen before. and besides, this topic about visceroids has already been handeled.
Jointn00b
Senior member


324 total posts
Joined on Tue Feb 13, 2007 4:10 pm
Venus

RE: New game modes

Postby Mr. Weedy » Sat Sep 12, 2009 11:27 am

Mod inside a mod which will get modded to mod inside a mod inside another mod? :P

Just crossed my mind.

Basically I was talking about R-X getting a mod, let's say zombie mod. Then this zombie mod gets a few different versions of it. Like Zombie mod X, Zombie mod Y and Zombie mod Z. ^^
Mr. Weedy
Junior member


64 total posts
Joined on Thu Apr 02, 2009 3:03 pm

RE: New game modes

Postby DXR_13KE » Sat Sep 12, 2009 10:19 pm

<div class='quotetop'>QUOTE (Mr. Weedy @ Sep 12 2009, 12:27 PM) [url=index.php?act=findpost&pid=23424]<{POST_SNAPBACK}>[/url]</div>
Mod inside a mod which will get modded to mod inside a mod inside another mod? :P

Just crossed my mind.

Basically I was talking about R-X getting a mod, let's say zombie mod. Then this zombie mod gets a few different versions of it. Like Zombie mod X, Zombie mod Y and Zombie mod Z. ^^[/b]


yo dawg...
DXR_13KE
Phase I Beta Tester


303 total posts
Joined on Wed Mar 21, 2007 10:13 am
Madeira, Portugal

RE: New game modes

Postby Xrain » Sat Sep 12, 2009 10:27 pm

<div class='quotetop'>QUOTE (DXR_13KE @ Sep 12 2009, 01:19 PM) [url=index.php?act=findpost&pid=23449]<{POST_SNAPBACK}>[/url]</div>
yo dawg...[/b]


Lol, I think you have been spending too much time in the demote thread :P
Xrain
New member


38 total posts
Joined on Tue May 08, 2007 7:00 am
Alaska

RE: New game modes

Postby DXR_13KE » Sun Sep 13, 2009 1:02 pm

<div class='quotetop'>QUOTE (Xrain @ Sep 12 2009, 11:27 PM) [url=index.php?act=findpost&pid=23450]<{POST_SNAPBACK}>[/url]</div>
Lol, I think you have been spending too much time in the demote thread :P[/b]


http://forums.bit-tech.net/showthread.php?t=161300
DXR_13KE
Phase I Beta Tester


303 total posts
Joined on Wed Mar 21, 2007 10:13 am
Madeira, Portugal
Next

Return to General

Who is online

Users browsing this forum: No registered users and 0 guests

cron