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Renegade No No's

Postby Dehumanization » Sun Aug 16, 2009 4:59 am

I was watching Renegade videos on youtube and i was watching something called Harvester Walking in which a SBH has the enemy harvester between him and the guard tower to gain access into their base. Reading comments, i learn that doing that is frowned upon. I was wonderer what other things are deemed that way in renegade since i'm a noob. :P
It doesn't take a military genius to see...that we'll all be crispy critters after world war three...there is no where you can run to, no place you can hide, because when they drop the big one we all get fried!
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RE: Renegade No No's

Postby [NE]Fobby[GEN] » Sun Aug 16, 2009 5:51 am

I used to be pretty involved in clanwars, and most that I had been involved in had some very specific rules, but "no harvester walking" was not one of them. It may be deemed cheap, but it is a legitimate strategy that does not involve cheats or glitches in any way.
We do not come in Peace. We come ahead of Peace. Kane.

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RE: Renegade No No's

Postby =HT=Duro » Sun Aug 16, 2009 11:43 am

harvy walkin witha hummy is nice too :D
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RE: Renegade No No's

Postby DXR_13KE » Sun Aug 16, 2009 1:17 pm

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RE: Renegade No No's

Postby Demigan » Sun Aug 16, 2009 2:21 pm

There are several glitches and bugs in the game that I defenitely want out. But Harvy walking is just about the only stragetic that uses a rather indirect bug (as long as the AGT can't see you directly it will not fire) but is very easily to counter. It requires some amount of skill and patience to pull it off and even then you can easily be shot down after you plant your beacon do to having no backup. Whereas other stragetics, like refhopping, is almost impossible to counter once an enemy places his beacon, and it was defenitely never, ever intended for anyone to get up there.

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RE: Renegade No No's

Postby R315r4z0r » Sun Aug 16, 2009 3:14 pm

Harvester walking is only deemed illegal by those who don't like to think and don't like to lose.
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RE: Renegade No No's

Postby Dehumanization » Sun Aug 16, 2009 7:25 pm

Are you able to plant a beacon ontop of a harvester as it is returning back to base? That would be funny.
It doesn't take a military genius to see...that we'll all be crispy critters after world war three...there is no where you can run to, no place you can hide, because when they drop the big one we all get fried!
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RE: Renegade No No's

Postby [NE]Fobby[GEN] » Sun Aug 16, 2009 7:29 pm

That is impossible, the beacon just spawns under the vehicle.
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RE: Renegade No No's

Postby Techno » Sun Aug 16, 2009 9:00 pm

Harvester walking is completely legit.

I was around when it first started showing up and people were amazed at how the SBH could have gotten to the back of the GDI Refinery when the AGT and PP were still up.

It's a great tactic and the only people who hate on it are mostly noobs. Harvester walking is easily countered by spraying a few bullets on the side of the Harvester when it comes near your Power Plant.
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RE: Renegade No No's

Postby Dehumanization » Sun Aug 16, 2009 11:19 pm

<div class='quotetop'>QUOTE (DXR_13KE @ Aug 16 2009, 09:17 AM) [url=index.php?act=findpost&pid=21958]<{POST_SNAPBACK}>[/url]</div>



Great now that song is going to be stuck in my head. >.< Ugh the 80's, many things from that decade should best be forgoten. no,no,no, no There's NO LIMIT! UGH Damn it.
It doesn't take a military genius to see...that we'll all be crispy critters after world war three...there is no where you can run to, no place you can hide, because when they drop the big one we all get fried!
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RE: Renegade No No's

Postby R315r4z0r » Sun Aug 16, 2009 11:42 pm

I can actually say I thought of the idea to harvester walk on my own in a skirmish game, before I got an internet connection. But when I started playing online, I was disappointed to see that someone else came up with the idea first.
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RE: Renegade No No's

Postby AsgarothXc » Mon Aug 17, 2009 12:57 am

If there is a "no, no," in Renegade it would definitely be obelisk walking. Everyone hates that. Glass shooting, sniping ppl under maps, and planting the nuke inside the solid part of the cieling above where the vechs spawn, are also "no, no's."
"Remorseless labour conquers all." -Virgil
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RE: Renegade No No's

Postby havoc9826 » Mon Aug 17, 2009 1:48 am

^-- those, and sniping from inside the bridge on City_Flying. Also, planting a beacon inside/above the barracks MCT where it can't be disarmed, and deliberately planting timed c4 inside the MCT where it can't be disarmed.
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RE: Renegade No No's

Postby Dehumanization » Mon Aug 17, 2009 8:50 pm

In a match last night i was an SBH and during a major tank rush i ran into the GDI factory garage and placed a beacon before i was killed by a purchased APC, the match was over before the nuke came so i don't know if when i place it, does it disappears when the garage door closes or thats not allowed due GDI not able to get in there.
It doesn't take a military genius to see...that we'll all be crispy critters after world war three...there is no where you can run to, no place you can hide, because when they drop the big one we all get fried!
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RE: Renegade No No's

Postby An4x1mandr0s » Mon Aug 17, 2009 8:59 pm

it is allowed , they can u know , not buy a vehicle when they find it there :P

Oh , and it's not a Garage <_< it's a Nano-assembly! ;)
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