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My review from a fellow game developer

Postby Dunge » Tue Feb 28, 2012 1:32 am

I just finished the campaign.

Pro:
-I actually had great fun completing the game. Good action, good difficulty balancing and good map design.
-Awesome 3d models.
-Good story, dialogues and even humor
-Awesome bullet trail effect, that's what make screenshots look so great and made me download the game. Too bad it just feel visual only, they don't seems to hurt really :) .

Cons (and tips for developers for the next version):
-Add a shortcut to the desktop/game menu/start menu to start the game, and renaming UDK.exe to something else can be good too.
-List the available resolutions on the video adapter, don't offer a preset list.
-Sutbitles?? SUTBITLES??? Hahaha really?
-DON'T tell the player how to run while you are locking his movements!! I had to quit and check key mappings to realize I just couldn't move in this scene.
-Allow a way to go to the menu/settings screen in-game. Unreal allow it I'm sure.
-Check for alt-tab vertex reloading corruption. Unreal does this amazingly, how did you mess this up?
-What the hell is that intro video aspect ratio? Look like 3:1. On a normal 16:9 monitor it don't even take half the screen!
-Voice acting of that intro look like it's been done by drunk kids in one shot. The rest is a lot better.
-The ION cannon model look like a Flashlight*.

In short, less artist, more (or better) coders.
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RE: My review from a fellow game developer

Postby Dunge » Tue Feb 28, 2012 1:36 am

Oh and it seems the edit/quick reply function don't work on this forum. The box stay greyed out.
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RE: My review from a fellow game developer

Postby halo2pac » Tue Feb 28, 2012 5:20 am

Dunge wrote:-The ION cannon model look like a Flashlight*.


Riiiight. I'd advise people not to google that. Poor choice in words there bro.
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RE: My review from a fellow game developer

Postby PermaGrin » Tue Feb 28, 2012 5:32 am

Most have already been brought up and others will be noted.
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RE: My review from a fellow game developer

Postby Dunge » Tue Feb 28, 2012 1:10 pm

halo2pac wrote:Riiiight. I'd advise people not to google that. Poor choice in words there bro.


Sorry if you weren't aware of what is it, it was my ending joke :) . Should have mentioned NSFW.
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RE: My review from a fellow game developer

Postby kenz3001 » Tue Feb 28, 2012 1:36 pm

a "joke" like that is not very appropriate for a forum that dose not have a age limit ... this community has members under 18 and some as young as 13 maybe younger
Im not mad, Im mentally insane
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RE: My review from a fellow game developer

Postby halo2pac » Wed Feb 29, 2012 5:41 am

I think the Ion cannon doesn't look like a flashlight, I think it looks pretty good for the short amount of time we had to create it.
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RE: My review from a fellow game developer

Postby jorgea » Wed Feb 29, 2012 7:52 pm

Dunge wrote:I just finished the campaign.

Pro:
-I actually had great fun completing the game. Good action, good difficulty balancing and good map design.
-Awesome 3d models.
-Good story, dialogues and even humor
-Awesome bullet trail effect, that's what make screenshots look so great and made me download the game. Too bad it just feel visual only, they don't seems to hurt really :) .

Cons (and tips for developers for the next version):
-Add a shortcut to the desktop/game menu/start menu to start the game, and renaming UDK.exe to something else can be good too.
-List the available resolutions on the video adapter, don't offer a preset list.
-Sutbitles?? SUTBITLES??? Hahaha really?
-DON'T tell the player how to run while you are locking his movements!! I had to quit and check key mappings to realize I just couldn't move in this scene.
-Allow a way to go to the menu/settings screen in-game. Unreal allow it I'm sure.
-Check for alt-tab vertex reloading corruption. Unreal does this amazingly, how did you mess this up?
-What the hell is that intro video aspect ratio? Look like 3:1. On a normal 16:9 monitor it don't even take half the screen!
-Voice acting of that intro look like it's been done by drunk kids in one shot. The rest is a lot better.
-The ION cannon model look like a Flashlight*.

In short, less artist, more (or better) coders.



Thanks for sharing your honest review here. I like your insights.
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RE: My review from a fellow game developer

Postby cirex » Fri Mar 02, 2012 1:42 am

Dunge wrote:I just finished the campaign.

Pro:
-I actually had great fun completing the game. Good action, good difficulty balancing and good map design.
-Awesome 3d models.
-Good story, dialogues and even humor
-Awesome bullet trail effect, that's what make screenshots look so great and made me download the game. Too bad it just feel visual only, they don't seems to hurt really :) .

Cons (and tips for developers for the next version):
-Add a shortcut to the desktop/game menu/start menu to start the game, and renaming UDK.exe to something else can be good too.
-List the available resolutions on the video adapter, don't offer a preset list.
-Sutbitles?? SUTBITLES??? Hahaha really?
-DON'T tell the player how to run while you are locking his movements!! I had to quit and check key mappings to realize I just couldn't move in this scene.
-Allow a way to go to the menu/settings screen in-game. Unreal allow it I'm sure.
-Check for alt-tab vertex reloading corruption. Unreal does this amazingly, how did you mess this up?
-What the hell is that intro video aspect ratio? Look like 3:1. On a normal 16:9 monitor it don't even take half the screen!
-Voice acting of that intro look like it's been done by drunk kids in one shot. The rest is a lot better.
-The ION cannon model look like a Flashlight*.

In short, less artist, more (or better) coders.

When you mean with flashlight, a cool awesome oldschool part of art ;)
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