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Need help with texture art

Postby spikejones » Sat Apr 25, 2009 9:24 pm

Me and my son both enjoy modding, currently I'm working on a total conversion for "C&C Generals ZH" and my son is working on a total conversion to "UT3"
We both have the same problem with trying to paint textures, we're just not very good at making them look realistic. Our tank for example looks cartoony and undetailed while "Havoc89"
for your team has created some spectacular textures that look very realistic.

Can you please give us any helpful advice. Thank you.
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RE: Need help with texture art

Postby MightyBOB » Sun Apr 26, 2009 10:23 pm

Do they have noise and grunge/grime?

Solid colors look cartoony. You need to break them up.
<div class='quotetop'>QUOTE (Finger)</div>
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
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RE: Need help with texture art

Postby DXR_13KE » Mon Apr 27, 2009 9:34 am

IIRC Renardin at reborn had a nice tutorial about that.....
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RE: Need help with texture art

Postby spikejones » Wed Apr 29, 2009 10:35 pm

<div class='quotetop'>QUOTE (Mighty BOB! @ Apr 26 2009, 05:23 PM) [url=index.php?act=findpost&pid=19405]<{POST_SNAPBACK}>[/url]</div>
Do they have noise and grunge/grime?

Solid colors look cartoony. You need to break them up.[/b]


We're using photoshop elements 6.0 to create the image, can you explain the process of adding noise, grunge and grime?


<div class='quotetop'>QUOTE (DXR_13KE @ Apr 27 2009, 04:34 AM) [url=index.php?act=findpost&pid=19425]<{POST_SNAPBACK}>[/url]</div>
IIRC Renardin at reborn had a nice tutorial about that.....[/b]



Sounds great, a tutorial on this subject is just what I need. Can you help me with a link to the tutorial?
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RE: Need help with texture art

Postby MightyBOB » Thu Apr 30, 2009 1:06 am

Hmm, I don't know if this is in Elements, but in regular PS there's Filter>Noise>Add Noise (monochromatic). Not a whole lot, and probably on its own layer blended into the texture. I don't know if Elements works with brushes either, but if you search for "photoshop grunge brushes" or dirt brushes, or grime brushes (especially on DeviantArt) you can get some brushes that can help speed up the process. Natural wear and tear happens on edges usually. Dirt builds up on lower areas (on vehicles).

Just Googling for tutorials can be a great help.

There are also places like CG Society where you can browse what other people have done and their help threads.

http://forums.cgsociety.org/forumdisplay.php?f=14
http://forums.cgsociety.org/showthread.php?f=14&t=129189
<div class='quotetop'>QUOTE (Finger)</div>
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
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RE: Need help with texture art

Postby DXR_13KE » Thu Apr 30, 2009 11:10 am

<div class='quotetop'>QUOTE (Cutting_Orchids @ Apr 29 2009, 11:35 PM) [url=index.php?act=findpost&pid=19506]<{POST_SNAPBACK}>[/url]</div>
Sounds great, a tutorial on this subject is just what I need. Can you help me with a link to the tutorial?[/b]


use what Mighty BOB posted, it is far better.
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RE: Need help with texture art

Postby Ric » Sat May 02, 2009 11:58 am

This is an excellent tutorial by Stefan Morrell the creator of the hard surfaces tutorial:

http://mos.futurenet.com/pdf/3dworld/TDW88_t_cyborg.pdf

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RE: Need help with texture art

Postby maty » Mon May 11, 2009 7:02 pm

http://forums.cgsociety.org/showthread.php?t=373024

Also, try baking an Ambient Occlusion map, that will REALLY add detail in. Bake in AO map from the normal map too.
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