Download Renegade X: Black Dawn

Renegade X - Recruitment!

Postby [NE]Fobby[GEN] » Wed Mar 04, 2009 12:55 am

Image

Renegade X is an Unreal Tournament 3 total conversion mod, and our intention is to remake the Westwood classic, C&C Renegade. It is a war-themed mod, with two unique factions, each with its own play style, weapons, vehicles, and structures.

Our latest trailer:

http://www.moddb.com/mods/renegade-x/videos

We have a large, diverse & enthusiastic team, and just recently Renegade X scored 3rd place in the annual Mod DB 'Mod of the Year' (MOTY 2009) awards out of thousands of other mods. If you're looking for a mod, then consider the positions we have available:

Character Artists: We need a character artist, capable of modeling current generation style characters - high poly & low poly models, normal maps and textures.

Environment Artists: We require an environment artist for building textures, both interior and exterior.

Weapon Artists: We need a weapons artist, capable of modeling and texturing weapons. We will also consider artists who can only texture weapons and not model them.

Renegade X will look great on your portfolio ;) Thank you for your consideration!

-Renegade X Team
We do not come in Peace. We come ahead of Peace. Kane.

Image
[NE]Fobby[GEN]
Developer

User avatar

8910 total posts
Joined on Thu Nov 30, 2006 8:54 pm
Canada

RE: Renegade X - Recruitment!

Postby MightyBOB » Wed Mar 04, 2009 7:35 am

I will also add that applicants must be able to take criticisms of their work professionally and not personally. We're remaking something that already exists so although there are certain artistic liberties that can be taken (see other Renegade X art and how it is different from C&C Renegade :P), if we don't think it looks right you're going to be redoing it. ;) Possibly with multiple revisions.
<div class='quotetop'>QUOTE (Finger)</div>
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
MightyBOB
Developer

User avatar

2140 total posts
Joined on Thu Nov 30, 2006 6:27 am
California, USA

RE: Renegade X - Recruitment!

Postby AsgarothXc » Wed Mar 04, 2009 12:48 pm

That's great news. I"ll make sure to spread the word.
"Remorseless labour conquers all." -Virgil
Image
Image
Image
Image
AsgarothXc
Senior member


337 total posts
Joined on Thu Mar 06, 2008 7:12 am
Epsilon Worldwide

RE: Renegade X - Recruitment!

Postby maty » Wed Mar 04, 2009 4:14 pm

Can I join? :rolleyes:
Environment & Hard Surface Artist
maty
Developer


737 total posts
Joined on Sun May 18, 2008 4:11 pm
Cambridge, UK

RE: Renegade X - Recruitment!

Postby ZixXer » Wed Mar 04, 2009 8:21 pm

<div class='quotetop'>QUOTE (maty @ Mar 4 2009, 05:14 PM) [url=index.php?act=findpost&pid=17536]<{POST_SNAPBACK}>[/url]</div>
Can I join? :rolleyes: [/b]


under that BIG R you see Groop: Dev team that means CONGRATULATIONS YOUR IN, DING DING DING we got a WINNER!!
Image
ZixXer
Developer


237 total posts
Joined on Sat Aug 16, 2008 8:51 pm

RE: Renegade X - Recruitment!

Postby epicelite » Thu Mar 05, 2009 2:00 am

I apply to be the random props modeler.

I can unwrap my own stuff too! :P
Image
epicelite
Senior member

User avatar

591 total posts
Joined on Wed Apr 02, 2008 6:26 am

RE: Renegade X - Recruitment!

Postby Bret_Hart » Fri Mar 06, 2009 1:45 am

<div class='quotetop'>QUOTE (epicelite @ Mar 4 2009, 06:00 PM) [url=index.php?act=findpost&pid=17562]<{POST_SNAPBACK}>[/url]</div>
I apply to be the random props modeler.

I can unwrap my own stuff too! :P[/b]


Show us some of your stuff? :D
Image
Bret_Hart
Senior member


260 total posts
Joined on Mon Sep 22, 2008 8:55 pm

RE: Renegade X - Recruitment!

Postby epicelite » Fri Mar 06, 2009 2:48 am

I dunno... ?

I made this pallet and box.

I can make other stuff...

Image

Image
Image
epicelite
Senior member

User avatar

591 total posts
Joined on Wed Apr 02, 2008 6:26 am

RE: Renegade X - Recruitment!

Postby AsgarothXc » Fri Mar 06, 2009 3:47 am

How many recruits will you be accepting at the moment?

I've sent a massive pm to facebook users via the westwood group. 300+ members.
"Remorseless labour conquers all." -Virgil
Image
Image
Image
Image
AsgarothXc
Senior member


337 total posts
Joined on Thu Mar 06, 2008 7:12 am
Epsilon Worldwide

RE: Renegade X - Recruitment!

Postby Wizard17 » Fri Mar 06, 2009 5:00 am

Nice work, thanks for putting up a new view of the MOD. As always it is EXCELLENT! I too am a boink fan but am not married to the other sounds. Whatever works best and the stuff in all the videos is incredible. Soon, soon (He begs...)

Wiz
Wizard17[AUG]
Wizard17
Junior member


56 total posts
Joined on Mon Jun 04, 2007 4:17 pm
Naramata, BC, Canada

RE: Renegade X - Recruitment!

Postby HotSWAT » Sat Mar 14, 2009 11:00 pm

I've been practising alot with photoshop. I don't exactly have a portfolio yet, but I've just begun to make one...
I'd love if someone could pm me a texture that needs to be done, I'll have a stab at it and you could tell me if its any good :)
even if it's crap, some educated critique could do me wonders :D
HotSWAT
Junior member


52 total posts
Joined on Thu Jul 24, 2008 3:51 pm

RE: Renegade X - Recruitment!

Postby nawrot » Thu Apr 02, 2009 4:58 pm

Do you need more mappers?

Here is my work: galleries

I talked few times with Zixxer about joining you guys, but I was not sure if i can dedicate enough time for it. Now I think I can finish at least one map. I can also make you some pretty custom vertex painted rocks, simple meshes. Textures are my weak spot atm, but materials and emitters have almost no secrets (besides beam and trail emitter).
nawrot
New member


2 total posts
Joined on Thu Apr 02, 2009 4:49 pm

RE: Renegade X - Recruitment!

Postby MightyBOB » Fri Apr 03, 2009 2:00 am

Hmm it looks like you're good with layouts and also remakes. You think you're pretty good at outdoor environments? Ours are almost exclusively outdoors.
<div class='quotetop'>QUOTE (Finger)</div>
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
MightyBOB
Developer

User avatar

2140 total posts
Joined on Thu Nov 30, 2006 6:27 am
California, USA

RE: Renegade X - Recruitment!

Postby nawrot » Fri Apr 03, 2009 1:48 pm

<div class='quotetop'>QUOTE (Mighty BOB! @ Apr 3 2009, 02:00 AM) [url=index.php?act=findpost&pid=18686]<{POST_SNAPBACK}>[/url]</div>
Hmm it looks like you're good with layouts and also remakes. You think you're pretty good at outdoor environments? Ours are almost exclusively outdoors.[/b]


Yes I can make terrains and stuff. Just did not go into making outdoor levels because I prefer maps with more details per m<sup>2</sup> and on small maps i can go much more insane with fancy effects. I also can provide some nifty custom , vertex colored rocks. I finally found easy way to model and uv map them.
nawrot
New member


2 total posts
Joined on Thu Apr 02, 2009 4:49 pm

RE: Renegade X - Recruitment!

Postby mjfabian » Thu May 07, 2009 4:39 pm

I'd like to apply for the weapons artist position. I do quality work, I can model, unwrap, texture, rig and animate, and I take never ever take criticisms personally. Although I *have* done a projection mapping before to get high poly normals onto a low poly model, I've only done it once and would need to brush up on it. Here's my portfolio: www.mattfabian.com/media.html.
mjfabian
New member


7 total posts
Joined on Thu Apr 19, 2007 9:26 pm
Boston, MA

Next

Return to News

Who is online

Users browsing this forum: No registered users and 1 guest