Download Renegade X: Black Dawn

Question one, two, three

Postby cinzano » Fri Feb 13, 2009 10:29 pm

Hi all,


Question one - About Infantri:

in a video (Vid.Link) i can see that speed of units arent really the same like in the original. Thats one important
criterium for me. so will it be in the unreal3 mod version be the same?
-

Question two - About Projectile-color:

The Weapon that i mean in the picture (Image) got for every fraction another
Bullet color. Red for Nod and Gold for GDI so will it be the same in the game? :)
-

Question three - About CnC_Hourglass:

im not sure if this map is ready now... there are some walls in front side of every base.
the renegadex version is a littlebit big i think, and shouldn´t be taler than a normal infantri unit.
its a tactical criterium that u dont makes move about the wall, but u can see and shoot about a further distance!
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RE: Question one, two, three

Postby Spycon_Fighter » Fri Feb 13, 2009 11:07 pm

<div class='quotetop'>QUOTE (cinzcodeX @ Feb 13 2009, 04:29 PM) [url=index.php?act=findpost&pid=16643]<{POST_SNAPBACK}>[/url]</div>
Hi all,


Question one - About Infantri:

in a video (Vid.Link) i can see that speed of units arent really the same like in the original. Thats one important
criterium for me. so will it be in the unreal3 mod version be the same?
-

Question two - About Projectile-color:

The Weapon that i mean in the picture (Image) got for every fraction another
Bullet color. Red for Nod and Gold for GDI so will it be the same in the game? :)
-

Question three - About CnC_Hourglass:

im not sure if this map is ready now... there are some walls in front side of every base.
the renegadex version is a littlebit big i think, and shouldn´t be taler than a normal infantri unit.
its a tactical criterium that u dont makes move about the wall, but u can see and shoot about a further distance![/b]


I can answer questions 2 and 3 for you

2. GDI still shoot gold and Nod still shoot red :D

3. The CnC Hourglass that you have played was made for UT3 and not renegade x the map will have some changes such as the walls being changed and other slight changes to it :D

EDIT: ^ Those walls are only temporary :P
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RE: Question one, two, three

Postby maniacmac » Fri Feb 13, 2009 11:10 pm

1: oh i agree with u the units are really moving diffrent, like in the original and would be a nice criterium if they could change. i saw much BunnyHopping btw xD

2: and wow its a little detail but ye i think ur right about the bullet color ;)

3: defently the wall dont need to be tall like that!



nice details and i think if they respect aspects like yours, the mod will be more and more like the original!

good job to everybody!
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RE: Question one, two, three

Postby MightyBOB » Sat Feb 14, 2009 1:13 am

We don't have our own custom infantry animations yet so they're still using the Unreal animations at the moment, BUT they ARE moving at the correct Renegade speed. It's just that the Unreal animations are playing at a different speed than the move speed which looks weird.
<div class='quotetop'>QUOTE (Finger)</div>
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
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RE: Question one, two, three

Postby Tsumetai » Sat Feb 14, 2009 12:13 pm

:blink:

... The grammar Nazi in me is having a stroke....
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RE: Question one, two, three

Postby Spycon_Fighter » Sat Feb 14, 2009 3:36 pm

<div class='quotetop'>QUOTE (Tsumetai @ Feb 14 2009, 07:13 AM) [url=index.php?act=findpost&pid=16653]<{POST_SNAPBACK}>[/url]</div>
:blink:

... The grammar Nazi in me is having a stroke....[/b]


Yea I know I used terrible grammar when I provided my response, but I didn't know how to word it correctly. :P
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RE: Question one, two, three

Postby Pr0eX » Sat Feb 14, 2009 4:53 pm

<div class='quotetop'>QUOTE (Tsumetai @ Feb 14 2009, 01:13 PM) [url=index.php?act=findpost&pid=16653]<{POST_SNAPBACK}>[/url]</div>
:blink:

... The grammar Nazi in me is having a stroke....[/b]


We need to talk about your Mapper-Nazi to get a stroke... :lol:
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RE: Question one, two, three

Postby maniacmac » Sat Feb 14, 2009 5:35 pm

god damn u still think all germans are nazis... omfg i hate that !! and what will it be when we all say: ok we all nazis.. waht then????????? loLL

damn
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RE: Question one, two, three

Postby [NE]Fobby[GEN] » Sat Feb 14, 2009 5:48 pm

Uhh... he didn't say Germans were.. Nazis... he said he is a grammar Nazi, which means he is strict on grammar.
We do not come in Peace. We come ahead of Peace. Kane.

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RE: Question one, two, three

Postby maniacmac » Sat Feb 14, 2009 5:59 pm

freaks -.-

ok letz get back to the mod lol
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RE: Question one, two, three

Postby cinzano » Sat Feb 14, 2009 6:02 pm

<div class='quotetop'>QUOTE (Mighty BOB! @ Feb 14 2009, 03:13 AM) [url=index.php?act=findpost&pid=16650]<{POST_SNAPBACK}>[/url]</div>
We don't have our own custom infantry animations yet so they're still using the Unreal animations at the moment, BUT they ARE moving at the correct Renegade speed. It's just that the Unreal animations are playing at a different speed than the move speed which looks weird.[/b]


Yey.

<div class='quotetop'>QUOTE (Spycon @ Feb 14 2009, 01:07 AM) [url=index.php?act=findpost&pid=16647]<{POST_SNAPBACK}>[/url]</div>
I can answer questions 2 and 3 for you

2. GDI still shoot gold and Nod still shoot red :D

3. The CnC Hourglass that you have played was made for UT3 and not renegade x the map will have some changes such as the walls being changed and other slight changes to it :D

EDIT: ^ Those walls are only temporary :P[/b]


Thnx for Answer my Questions. Topic ^^
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RE: Question one, two, three

Postby Pr0eX » Sat Feb 14, 2009 6:02 pm

btw. I'm german too... and he really ment "grammer"-nazis (also me: "Mapper"-Nazi), has nothing todo with germans, or any other coutry!
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RE: Question one, two, three

Postby MightyBOB » Sat Feb 14, 2009 8:42 pm

Less spam, less off topic, anyways we have a whole thread just for FAQ.
<div class='quotetop'>QUOTE (Finger)</div>
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
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